Creating Active Worlds RenderWare Objects
(1185.5s 1229.3e 210)
Arcing/curving roads that rise and circle into the air, winding all the way around (I call it Infinity Way), street signs, working stoplights, walk/don't walk signs, and various experiments are also there. And if you follow Pyramid Freeway, you'll eventually come to a huge pyramid which when I found was only half completed so I finished it (I managed to navigate around the building inspector encroachment errors) and even put the freeway right through it.
Note: This (2002+) version of Hole (with my objects) is currently unavailable due to my object password being stolen and AW's lack of good object password security. "Old" Hole is only available when I am in AW and by request/permission only.
With Mauz's passing in March 2011, Hole's status is uncertain and will most likely expire at the end of the year (along with my citizenship since it's linked to Hole), if it hasn't already. I haven't been in AW much over recent years and I don't intend on coming back now. It was fun while it lasted but AW still has a ways to go to (mostly) catch up with Second Life (which itself is lagging behind most 3D games).
Mauz's Hole screenshots: 2004 | 2003 | 2002 | 2000
Monitoring Station (Top View)
The Saxon "water" pipeline runs almost all around the building limit radius (250m, or 25 coordinates, around Mars' ground zero) and branches out in various places. If you want to hook up to it, let me know. My goal is to hook up as many people to it as I can, forming an interconnected network of pipe. Now if that ain't community spirit, I don't know what is...
This is where I went nuts with shadows for the first time in Active Worlds. There are also some interesting structures in this area.
(Deleted by World Owner)
I mainly just experimented with the interesting objects. The owner decided to delete all my stuff for some reason after I hadn't returned in a couple months, yet he didn't delete anyone else's stuff. Oh well.
³ Virtual Education Institute|
(down, but some parts in Hole)
Awarded 2nd Place In
TheU's Virtual University Design Competition
"While ³VEI is not designed to be an 'entertainment' world as such, it has some great scenery and a nice style that make it worth a visit. The world is spread out like a very modern, but classy 'campus'. The winding paths and gentle hills give the place a nice 'natural' feel while some clever tricks are employed to give the trees the detail of a masked texture without the oddball effects of using traditional facers.
The shadowing effects are the best of all, with unique shadows for every object to create a very realistic effect. The world is an easy download and even easier on the framerate. A great example of stylish and clean work."
What urban environment would be complete without a 7-11? I also laid most of the roads around the building radius (300m or 30 coordinates around ground zero), as well as connected up to AWI's roads. Check along my roads for other stuff I've built, including several high-rise towers, an apartment/business complex, and various "sculptures".
Arizona, then later named Utah, was Part of Jetta Lewis'
Absence was Mizzy's dark, gritty, urban world that had a lot of cool objects. I built a warehouse and messed around with some circular curved "windows" near the object yard. Mizzy is in Second Life now as Pandora Jensen.