Game
(Logo w/link to
Wikipedia
page, preferably.)
Name
Year
Genre
Developer
Publisher
Single-/multiplayer
Engine
(Perhaps too technical; save for
DevMaster's 3D Engines Database
? Not tabled though...reformat their data and pull into this table?)
Name
Developer
Type (Multi-purpose, physics, sound, other)
Optimizations (BSP, LOD, occlusion/clipping planes, etc, portal rendering)
Renderer
Lighting
Type
Color
Effects
Examples
Shading
Reflection
Shadows
Transparency
Texture
Filtering
Bi
Tri
Anistropic
Mapping
Mip
Environmental
Bump
Detail/procedural
Palette
Tile resolution
Other
Other
Particle system
Physics
Engine
Gravity
Bouyancy
Friction
Inertia
Momentum
Fabric
Fluid
Collision detection
Animation
Skeletal animation
Inverse kinematics
Motion capture
Other
Sound
Other
Player character
Name
Facial animation/expression
Description
Actions/controls/moves
Movement tracks (Footprints, track marks, etc)
Movement sound
Camera/view
Perspective
Pan
Zoom
Animation
(Refer to Engine section?)
Level/world design
Gameplay (Linear, open-ended/sandbox)
Locations
Effects
Atmospheric/environmental
Breath
Dust
Gas
Liquid spray
Shards
Smoke
Steam
Water
Current
Drops
Ripples
Splash
Weather
Clouds
Fog
Rain
Snow
Wind
Other
Other
Camera shaking
Environmental interaction
Objects
Break
Close
Drop
Open
Pickup
Pull
Push
Ride
Shoot
Throw
Other
Buttons
Levers/switches
Other
Landscaping/terrain
General design
Destructable environment
Terrain deformation
Level editor
Puzzles
Traps/hazards
Other
Weapons
Types
Projectiles
Targeting
Other
NPCs
(Merge with "Player character" and rename "Characters"?)
Organisms
Animals
Humans
Alien
AI
(in Engine section?)
Inventory
(Rename to "Interface" and include things like HUD, save/load system, controls configuration, etc?)
Design
Items/objects
Map
Pickups
Other
?