Arx Fatalis
  • circa: 2001 (Europe)/2002 (USA)
  • genre: action-adventure-RPG (fantasy)

    engine: Arkane Studios proprietary

    player character

    level/world design

    weapons: axes (+ pick-), bones, bows (? kinds + cross-?), clubs, daggers, fists, hammers, spells, swords

    NPCs: bat(s?), demons?, dwarves?, ghosts?, goblins, golems?, humans, liche?, mummies?, rats (large), ratmen, spider women, spiders (various), trolls, undead/zombies?, worms (large)

    inventory: armor, blades (+ glowing), books, bones (leg), bottles (blood, empty, powder, water, wine), candles, fishing poles/rods, food (apples, bread + dough, carrots, cheese, chicken: drumsticks, roast; fish, flour, garlic, leets, mushrooms, pies--normal, apple; ribs, water, wine), gems (diamonds, emeralds, rubies), gemstone, golem hearts, gold (bars, chunks, coins), golden cup & snake, jewlery (bracelets, necklaces, rings: gold, key, magic, silver), keys, letters, magic items, metal chunks, paper (letters, notes, goblin mine shares), pestle-and-mortar, plants (ferns, flowers: morning glory, snowdrop; healing herbs, water lilies), potions (cure, lili, mana), powder (antidote, boneform, water lily), rolling pin, rocks, rope, runes, pickaxes, sacred dagger pass, sacrificial implements, scrolls, shiny orb, shovels, toolsets (lockpicks), torches, troll idol, wall blocks, weapons/ammo, wood pieces, wooden stakes; more info

    other