Gothic

circa: 2001
genre: action-adventure-RPG (fantasy)

engine: Piranha Bytes proprietary

player character

level/world design

weapons: axes (+ pick-), bows (4 kinds + cross-), clubs, cutters, hammers, maces, poker, swords

NPCs: birdlike creatures, demons, dogs, goblins, humans, insects, lizards, orcs, rats, skeletons, trolls, wolves, zombies

inventory: animal (claws, horns, mandibles, skins, stings, teeth), amphoras, armor, artifacts (amulets, rings), blades (+ glowing), books, candlesticks, coins, cutlery, eggs (minecrawler), food (animal meat: bug, raw, cooked; apples, beer, berries, bread, cheese, grapes, ham, herbs, mountain moss, mushrooms, rice, roots, seeds, schnapps, soup bowls, water, wine), gear wheel, goblets, insect wings, jugs, keys, letter, lock picks, magic items, maps, ore fragments, pans, plates, potions, razors, runes, scrolls, sketch, steel (raw, glowing), swampweed joints (3 kinds), tumblers (cups), weapons/ammo, wooden spoons

other