The Elder Scrolls III: Morrowind

circa: 2002
genre: action-adventure-RPG (fantasy)

engine: NDL NetImmerse

player character

level/world design

weapons: axes (battle, pick, etc), bows (cross, long, etc), clubs, daggers, hammers, maces, spears, staffs, swords (claymore, halberd, katana, saber, wakizashi), throwing darts/knives/stars; ammo: arrows (Chitin, glass, iron, silver, steel), bolts

NPCs

inventory: alchemy equipment (alembics, calcinators, mortar & pestels, retorts), ammo/weapons (see weapons), armor (boots, bracers, gauntlets, helmets, pauldrons, shields), artifacts (cogs, coheres, cylinders, tubes), beakers, bellows, books, bottles, bowls, bread, brooms, candles (+ sticks), cloth (bolts, folded), clothing (belts, gloves, hats, robes, pants, shirts, shoes, skirts), cups/glasses, cuttle, drums, dust (grave, vampire), eggs, ectoplasm, fishing poles, flasks, gems/jewles (diamonds, ebony, emeralds, rubies), glass, goblets, gold, grain, hearts, herbs, hides, inkwells, jelly, jewelery (amulets, charms, lockets, rings), jerky, jugs, ladels, lamps, lanterns (glass, paper, travel), leather, leaves, lockpicks, lutes, keys, meat, nuts, paper (blank, notes), pearls, petals (bittergreen), pillows (burlap, cloth), pitchers, plants (lichen: black, green, red; various), plates, plumes (racer), pods (ampoule, spore), potions, pots, probes, quill pens, repair hammers/prongs, resin, rolling pins, roots, salts (ash, fire, frost, void), scales, scrap metal, scrolls, shears, skin, skulls, soap, soul gems, spools (thread), tankards, torches, utensils (forks, knives, spoons), vases, vials, wax, yams

other