Game Entry Form - Terms
EnginePlayer Model/AvatarLevel/World DesignWeaponsNPCsInventoryOther

GENERAL
game full name, including subtitle: "Tomb Raider: The Adventures of Lara Croft"
circa full game (not demo) original 4-digit-year release
genre theme/setting
publisher company that published (manufactured, marketed, sold, etc) game
developer company that developed (created/programmed/wrote) game

ENGINE
name propietary = custom, in-house, unnamed/unknown
website sometimes the engine has its own web page/site if it's good enough
developer sometimes the engine is developed by another company
renderer what makes up the 3D environment
polygon: if you don't know what this is you shouldn't be filling out this form ;)
voxel: essentially axis-aligned sprites mostly used for terrain (but at least one game used it for other things and it looks like crap), usually characterized by severe aliasing
NURBS: Non-Rational Uniform B-Splines; if a game supports these it's damn advanced
optimization techniques to improve framerate
LOD (level of detail): objects/models change polygon count at varying distances from the camera
portal rendering: connected "rooms"
far fog clipping plane: landscape/ terrain

collision detection: colliding objects

  • 2D: axis-aligned; objects don't adjust to vertical angles; most common is characters glide up/down steps without making adjustments for each step
  • vertical angle adjustment: moving objects adjust to slope/diagonal surface angles

    atmospheric/environmental effects: special effects

    breath:

  • cold:
  • poison:

    dust: "poofs" of hazy dirt-like crap

  • impact: colliding objects (bullets, feet, projectiles, weapons, etc)

    smoke:

  • explosions:
  • fire:
  • gunshots:

    steam:

  • manholes:
  • fire:
  • water:

    water

  • bubbles: mostly underwater but could be boiling/bubbling too
  • dripping/drops: drains, faucets, etc
  • splash: objects make a splash when they hit water
  • ripples: objects colliding with water cause ripples

    weather

  • transitions: smooth change from different weather
  • clouds: usually a single plane (not airplane!) in the sky
    moving: scrolling
    decrease/increase: buildup, thicken, thin, etc
  • fog: if fog far clipping is used, check this (form should do it automatically if Javascript on)
    volumetric: specific areas
  • lightning:
  • rain:
    decreases/increases:
    splash:
    ripples:
  • snow: decreases/increases:
  • wind:
    flags
    trees

    other:

  • camera shaking:

    lighting:

  • dynamic: lights move; player has light sources (flares, flashlights, etc)
  • static: lights are motionless; flickering OK color: colored or white

    type:

  • vertex:
  • volumetric:

    shading:

  • flat (Lambert):
  • smooth (Gourard):
  • smoother (Phong):
  • specular highlights: Blinn

    effects:

  • coronas:
  • flickering:
  • lens flare:
  • lightmaps:

    examples:

  • explosions
  • candles
  • fire
  • flares
  • flashlights
  • gunshots
  • lanterns
  • lightning
  • searchlights
  • stop-/traffic lights
  • streetlights
  • torches

    particle effects

  • blood
  • breath
  • debris
  • dust
  • explosions
  • fire
  • gas
  • liquid spray
  • rain pfx value=shards>shards: pfx-shards>
    pfx-shards value=glass>glass pfx-shards value=wood>wood
    pfx value=smoke>smoke
    pfx value=snow>snow
    pfx value=sparks>sparks
    pfx value=steam>steam
    other: pfx size=40> physics gravity>gravity (bounce, roll, settle)
    physics-gravity value=player_character>player character physics-gravity value=animals/enemies>animals/enemies physics-gravity value=vehicles>vehicles
    bouyancy (float)
    physics-bouyancy value=player_character>player character
    animals/enemies
    vehicles
    friction>friction (drag, slide)
    physics-friction value=player_character>player character animals/enemies>animals/enemies vehicles>vehicles inertia>inertia physics-interia size=40>
    physics-inertia value=player_character>player character physics-inertia value=animals/enemies>animals/enemies physics-inertia value=vehicles>vehicles
    momentum>momentum physics-momentum size=40>
    physics-momentum value=player_character>player character physics-momentum value=animals/enemies>animals/enemies physics-momentum value=vehicles>vehicles
    fabric>fabric physics-fabric size=40>
    fluid>fluid physics-fluid size=40>
    other>other: physics-other size=40> reflection reflection value=environmental_mapping>environmental mapping
    reflection value=raytrace>raytracing reflection value=mirrors>mirrors
    reflection value=water>water
    other: reflection size=40> shadows shadows value=masks>circular/ovalar masks
    cover: shadows-cover value=player_character>player character shadows-cover value=NPCs>NPCs (animals/enemies)
    shadows value=projected>projected (soft/stencil)
    shadows value=vertical_angle_adjustment>vertical angle adjustment
    shadows value=multiple_horizontal_surfaces>multiple horizontal surfaces
    shadows value=multiple_light_sources>multiple light sources
    (shadows value=distance-adjustment>distance adjustment: lengthening/shortening) shadows value=player_character>player character
    shadows value=NPCs>NPCs (animals/enemies)
    shadows value=buildings>buildings
    shadows value=trees>trees
    other: shadows size=40> texture bit depth: texture-bit_depth value=16>16 texture-bit_depth value=24>24 texture-bit_depth value=32>32
    filtering: texture-filtering value=anistropic>anistropic texture-filtering value=bilinear>bilinear texture-filtering value=trilinear>trilinear

    mapping: texture-filtering-map value=bump>bump texture-filtering-map value=mip>mip

    texture-filtering-map value=env>environmental (texture-filtering-map value=cube>cube texture-filtering-map value=sphere>sphere)
    envmap size=40>
              envmap value=glass>glass envmap value=metal>metal
    texture-decals value=decals>decals: decals>
    texture-decals value=blood>blood
    texture-decals value=bulletholes>bullet holes
    texture-decals value=expblasts>explosion blasts
    texture-decals value=hits/impacts>hits/impacts
    textures value=detail>detail
    textures value=procedural>procedural transparency
    (alpha blending) fade: transparency value=fade-deadbodyfade>dead bodies transparency value=fade-debris>debris
    transparency value=fade-playermodel>player model when camera close
    transparency value=glass>glass transparency-glass>
    transparency value=lightbeams>light beams transparency-lightbeams> transparency value=water>water transparency-water>
    transparency value=pfx>same as particle effects
    other: transparency size=40> other
    camera:
    engine-other value=camera_distortion>distortion: engine-other-camera_distortion>
              engine-other value=camera_distortion-poison>poison engine-other value=camera_distortion-underwater>underwater
    engine-other value=camera_shaking>shaking: engine-other-camera_shaking>
              engine-other value=camera_shaking-earthquakes>earthquakes engine-other value=camera_shaking-explosions>explosions engine-other value=cel_shading>cel shading
    engine-other value=IK>inverse kinematics
    engine-other value=skeletal_animation>skeletal animation
    engine-other value=pixel-shading>pixel-shading
    engine-other value=vertex-shading>vertex-shading


    PLAYER MODEL

    character name:character-name size=40>
    description:character-description size=35>
    (occupation, age, sex, etc)
    character value=customizable>customizable (clothing/skin/texture, etc)
    character value=facialexpressions>facial expressions
    character value=lipsync>lip-syncing
    character value=idleactions>idle actions
    character value=limping>limping
    character value=localbodydamage>localized body damage
    character value=underwatertint>underwater tinting
    other: character-other> actions/
    moves character-moves value=climb>climb moves-climb>
    character-moves-climb value=ladders>ladders character-moves-climb value=fences>fences
    character-moves value=crawl>crawl
    character-moves value=crouch>crouch
    character-moves value=drink>drink
    character-moves value=eat>eat
    character-moves value=drop>drop object
    character-moves value=hit>hit
    character-moves value=lie>lie down
    character-moves value=jump>jump
    character-moves value=kick>kick
    lean character-moves value=lean-left/right>left/right moves value=lean-back/forward>back/forward
    character-moves value=pickup>
    pickup object
    character-moves value=run>run
    character-moves value=search>search
    character-moves value=shoot>shoot
    character-moves value=sit>sit
    character-moves value=sleep>sleep
    character-moves value=strafe>strafe
    character-moves value=swing>swing
    character-moves value=vault>vault
    character-moves value=walk>walk other: character-moves-other> footprints character value=footprints-blood>blood
    character value=footprints-dirt>dirt
    character value=footprints-grass>grass
    character value=footprints-gravel>gravel
    character value=footprints-mud>mud
    character value=footprints-sand>sand
    character value=footprints-snow>snow
    character value=footprints-water>water/wet
    other: character-footprints-other> footstep
    sound character value=footstep_sound-dirt>dirt
    character value=footstep_sound-grass>grass
    character value=footstep_sound-gravel>gravel
    character value=footstep_sound-metal>metal
    character value=footstep_sound-mud>mud
    character value=footstep_sound-snow>snow
    character value=footstep_sound-stone>stone (cement, big rocks, etc)
    character value=footstep_sound-water>water
    character value=footstep_sound-wood>wood
    other: character-footstep_sound-other> camera
    view character-view-perspective value=1st>1st-person: character-view-perspective-1st>
    character-view-perspective value=1st-binoculars>binoculars character-view-perspective value=1st-sniper>gun scope/sniper mode
    character-view-perspective value=3rd>3rd-person: view-perspective-3rd>

    pan: character-view-pan value=keyboard>keyboard character-view-pan value=mouse>mouse view-pan>
    zoom: character-view-zoom value=keyboard>keyboard character-view-zoom value=mouse>mouse view-zoom>


    LEVEL/WORLD DESIGN

    # levels #levels maxlength=4 size=4> levelterm size=40> (if more than one type: "1 world, 5 regions, 20 levels") locations locations size=70>
    (town/city/state/country/world names, setting, time period, date/year, etc) environmental/
    object
    interaction envint value=destructable>destructable environment envint value=terrain_deformation>terrain deformation break envint-objects-break size=40>
    envint-objects-break value=appliances>appliances envint-objects-break-appliances>

    envint-objects-break-appliances value=dryers>dryers
    envint-objects-break-appliances value=freezers>freezers
    envint-objects-break-appliances value=refridgerators>refridgerators
    envint-objects-break-appliances value=washers>washers
    envint-objects-break value=barricades>barricades
    envint-objects-break value=barriers>barriers
    envint-objects-break value=benches>benches
    envint-objects-break value=bodies>bodies
    envint-objects-break value=books>books
    envint-objects-break value=buildings>buildings envint-objects-break-buildings>
    envint-objects-break value=ceramic>ceramic envint-objects-break-ceramic>
    envint-objects-break-ceramic value=cases>vases
    envint-objects-break value=containers>containers envint-objects-break-containers>
    envint-objects-break value=barrels>barrels
    envint-objects-break-containers value=boxes>boxes
    envint-objects-break-containers value=crates>crates
    envint-objects-break value=oildrums>oil drums
    envint-objects-break value=doors>doors envint-objects-break-doors>
    envint-objects-break value=glass>glass envint-objects-break-glass>
    envint-objects-break-glass value=bottles>bottles
    envint-objects-break-glass value=windows>windows
    envint-objects-break value=fences>fences (see metal & wood)
    envint-objects-break value=food>food envint-objects-break-food>
    envint-objects-break value=furniture>furniture envint-objects-break-furniture>
    envint-objects-break value=beds>beds
    envint-objects-break-furniture value=chairs>chairs
    envint-objects-break-furniture value=desks>desks
    envint-objects-break-furniture value=tables>tables
    envint-objects-break value=lights>lights envint-objects-break-lights>
    envint-objects-break-lights value=chandeliers>chandeliers
    envint-objects-break-lights value=flash>flash
    envint-objects-break-lights value=street>street
    envint-objects-break-lights value=stop>stop
    envint-objects-break value=locks>locks
    envint-objects-break value=machines>machines envint-objects-break-machines>
    envint-objects-break-machines value=computers>computers
    envint-objects-break-machines value=payphones>payphones
    envint-objects-break-machines value=soda>soda
    envint-objects-break value=metal>metal envint-objects-break-metal>
    envint-objects-break-metal value=chainlink_fences>chainlink fences
    envint-objects-break-metal value=grates>grates
    envint-objects-break-metal value=poles>poles
    envint-objects-break-metal value=vents>vents
    envint-objects-break value=musical_instruments>musical instruments envint-objects-break-musical_instruments>
    envint-objects-break value=signs>signs envint-objects-break-signs>
    envint-objects-break-signs value=billboard>billboard(s)
    envint-objects-break-signs value=street>street
    envint-objects-break-signs value=wall>wall
    envint-objects-break value=showers>showers
    envint-objects-break value=sinks>sinks
    envint-objects-break value=stone>stone envint-objects-break-stone>
    envint-objects-break-stone value=statues>statues
    envint-objects-break value=tanks>tanks envint-objects-break-tanks>
    envint-objects-break-tanks value=gas>fuel/gas
    envint-objects-break value=toilets>toilets
    envint-objects-break value=trashbags>trashbags
    envint-objects-break value=trashcans>trashcans
    envint-objects-break value=vegetation>vegetation: envint-objects-break-veg>
    envint-objects-break-veg value=plants>plants
    envint-objects-break-veg value=trees>trees
    envint-objects-break value=vehicles>vehicles envint-objects-break-vehicles>
    envint-objects-break-vehicles value=airplanes>airplanes
    envint-objects-break-vehicles value=boats>boats
    envint-objects-break-vehicles value=cars>cars
    envint-objects-break-vehicles value=motorcycles>motorcycles
    envint-objects-break-vehicles value=trucks>trucks
    envint-objects-break-vehicles value=vans>vans
    break value=walls>walls
    envint-objects-break value=wood>wood envint-objects-break-wood>
    envint-objects-break-wood value=boards/planks>boards/planks
    envint-objects-break-wood value=fences>fences
    envint-objects-break-wood value=pallets>pallets envint-objects value=drop>drop envint-objects-drop size=40>
    envint-objects-drop value=pickupable>pickupable objects envint-objects-drop value=same_inventory>same as inventory

    envint-objects value=open>open envint-objects-open>

    envint-objects-open value=boxes>boxes envint-objects-open value=chests/trunks>chests/trunks envint-objects-open value=crates>crates
    envint-objects-open value=doors>doors: envint-objects-open-doors>
               envint-objects-open value=bathroom_stalls>bathroom stalls envint-objects-open value=cupboards>cupboard envint-objects-open value=freezer>freezer
               envint-objects-open value=fridge>refridgerator envint-objects-open value=shower>shower envint-objects-open value=sliding>sliding (glass/paper)
    envint-objects-open value=drawers>drawers
    envint-objects-open value=dumpsters>dumpsters
    envint-objects-open value=toilets>toilets
    envint-objects-open value=trashcans>trashcans

    envint-objects value=close>close envint-objects-close> envint-objects-close value=same_open>openable objects

    envint-objects value=pickup>pickup envint-objects-pickup size=40>

    envint-objects-pickup value=ammo/weapons>ammo/weapons envint-objects-pickup value=same_drop>dropable objects

    envint-objects value=pull>pull envint-objects-pull size=40>

    envint-objects-pull value=levers>levers envint-objects-pull value=switches>switches envint-objects-pull value=same_pickup>pickupable objects

    envint-objects value=push>push envint-objects-push size=40>

    envint-objects-push value=levers>levers envint-objects-push value=switches>switches envint-objects-push value=same_pull>pullable objects

    envint-objects value=ride>ride envint-objects-ride size=40>

    envint-objects-ride value=animals>animal(s) envint-objects-ride-animals size=40>
    envint-objects-ride value=elevators>elevator(s) / envint-objects-ride value=lifts>lift(s) (unenclosed elevators)
    envint-objects-ride value=escalators>escalator(s)
    envint-objects-ride value=trains>train(s)
    envint-objects-ride value=moving>moving envint-objects-ride-moving size=40>
    envint-objects-ride value=vehicles>vehicle(s) envint-objects-ride-vehicles size=40>

    envint-objects value=throw>throw envint-objects-throw size=40>

    envint-objects-throw value=pickupable>anything pickupable

    envint-objects value=other>other: envint-objects-other size=40>

    envint-objects-other value=burn>burn envint-objects-other-burn size=40>
    envint-objects-other value=picklocks>pick locks envint-objects-other-picklocks size=40>
    envint-objects-other value=shoot>shoot envint-objects-other-shoot size=40>
    envint-objects-other value=turn_on/off>turn on/off envint-objects-other-turn_on/off> envint-objects-other-turn_on/off value=lights>lights
    envint-objects-other value=buttons>buttons envint-objects-other-buttons>

    outdoor
    landscaping/
    terrain
    design outdoor_landscaping/terrain_design value=gridlike>gridlike
    outdoor_landscaping/terrain_design value=mostly_indoors>mostly indoors
    outdoor_landscaping/terrain_design value=natural/organic>natural/organic
    other: outdoor_landscaping/terrain_design size=40> puzzles puzzles value=break>break puzzles-break_object size=40>
    puzzles value=evade_detection/stealth>evade detection/stealth
    puzzles value=find>find puzzles-find size=40>

    puzzles-find value=keys>keys puzzles-find value=items>items puzzles value=follow>follow puzzles-follow size=40>
    puzzles value=steal>steal puzzles-steal size=40> traps/hazards traps/hazards value=falling>falling traps/hazards-falling size=40>
    traps/hazards value=shooting>shooting traps/hazards-shooting size=40>
    traps/hazards value=acid>acid: traps/hazards-acid>
    traps/hazards value=blades>blades: traps/hazards-blades> traps/hazards-blades value=slicing>slicing
    traps/hazards value=darts>darts: traps/hazards-darts>
    traps/hazards value=cold/frost>cold/frost: traps/hazards-cold/frost>
    traps/hazards value=electricity>electricity: traps/hazards-electricity> traps/hazards-electricity value=lightning>lightning
    traps/hazards value=explosions>explosions: traps/hazards-explosions>
    traps/hazards value=fire>fire: traps/hazards-fire>
    traps/hazards value=lava>lava: traps/hazards-lava>
    traps/hazards value=poison>poison: traps/hazards-poison>
    traps/hazards value=quicksand>quicksand: traps/hazards-quicksand>
    traps/hazards value=radiation>radiation: traps/hazards-radiation>
    traps/hazards value=rocks>rocks: traps/hazards-rocks>
    traps/hazards value=spikes>spikes: traps/hazards-spikes> traps/hazards-spikes value=ceiling>ceiling traps/hazards-spikes value=floor>floor traps/hazards-spikes value=wall>wall
    traps/hazards value=steam>steam: traps/hazards-steam>
    traps/hazards value=water>water: traps/hazards-water>
    other other value=cutscenes>cutscenes
    other value=FMVs>full-motion videos (FMVs)
    other value=level_editor>level editor: level_editor> other value=level_editor-integrated>integrated other value=linear_level_progression>linear level progression: linear_level_progression>
    other-linear_level_progression value=multiple_routes>multiple routes other-linear_level_progression value=backtrack>backtrack-/returnable


    WEAPONS

    weapons weapons value=guns>gun(s): weapons-guns size=40>

    weapons value=bazooka>bazooka(s)
    weapons value=dartgun>dartgun(s)
    weapons value=grenade_launcher>grenade launcher(s)
    weapons-guns value=handguns/pistols>handgun(s)/pistol(s)
    weapons value=harpoon>harpoon(s)
    weapons-guns value=machinegun>machine gun(s)
    weapons-guns value=rifles>rifle(s)
    weapons-guns value=rocket_launcher>rocket launcher(s)
    weapons-guns value=shotguns>shotgun(s)
    weapons-guns value=uzis>uzi(s)
    weapons value=blades>blades: weapons-blades size=40>
    weapons-blades value=axes>ax(es)
    weapons-blades value=daggers>dagger(s)
    weapons-blades value=katana>katana(s)
    weapons-blades value=knives>knife(-ves)
    weapons-blades value=mace>mace(s)
    weapons-blades value=machete>machete(s)
    weapons-blades value=scimitar>scimitar(s)
    weapons-blades value=spear>spear(s)
    weapons-blades value=swords>sword(s)
    weapons-blades value=throwing_stars>throwing stars
    weapons value=explosives>explosives: weapons-explosives size=40>
    weapons-explosives value=bombs>bombs weapons-explosives-bombs>
    weapons-explosives value=C4>C4 (plastique)
    weapons-explosives value=dynamite>dynamite
    weapons-explosives value=grenades>grenades: weapons-explosives-grenades>
               weapons-explosives-grenades value=fragmentary>fragmentary ("frag") weapons-explosives-grenades value=incindiary>incindiary
    weapons-explosives value=mines>mines (trip: weapons-explosives-mines-trip value=pressure>pressure weapons-explosives-mines-trip value=laser>laser weapons-explosives-mines-trip value=motion>motion weapons-explosives-mines-trip value=wire>wire) weapons value=bows>bow(s): weapons-bows> weapons-bow value=short>short weapons-bow value=long>long
    arrows: weapons-arrows> weapons-arrows value=acid>acid weapons-arrows value=poison>poison
    weapons value=crossbows>crossbow(s): weapons-crossbows> weapons-crossbow value=light>light weapons-crossbow value=heavy>heavy
    bolts: weapons-crossbow-bolts> weapons-bolts value=acid>acid weapons-bolts value=poison>poison
    other: weapons-other size=40>
    weapons value=anything_pickupable>anything pickupable
    weapons value=bat>bat(s) weapons-bat>
    weapons value=baton>baton(s) weapons-baton>
    weapons value=blackjack>blackjack(s)
    weapons value=club>club(s) weapons-club>
    weapons value=crowbar>crowbar(s)
    weapons value=dart>dart(s) (weapons-darts value=acid>acid weapons-darts value=poison>poison)
    weapons value=flamethrower>flamethrower(s) weapons-flamethrower>
    weapons value=hammers>hammer(s) weapons-hammer>
    weapons value=nunchucks>nunchucks weapons-nunchucks>
    weapons value=pepperspray>pepper spray weapons-pepperspray>
    weapons value=pipe>pipe(s) weapons-pipe>
    weapons value=prod>prod(s) weapons-prod>
    weapons value=rock/stone>rock(s)/stone(s) weapons-rock/stone>
    weapons value=sling>sling(s) weapons-sling>
    weapons value=stick>stick(s) weapons-stick>
    weapons value=staff>staff(-ves) weapons-staff>
    weapons value=tools>tool(s) weapons-other-tools>
               weapons-tools value=wrench>hammer weapons-tools value=wrench>screwdriver weapons-tools value=wrench>wrench (weapons-tools value=pipewrench>pipe)
    weapons value=utensil>utensil(s) (fork, knife, spoon)
    weapons value=whip>whip(s) bullet weapons-bullet value=holes>holes weapons-bullet value=shells>shells: weapons-bullet size=40>
    weapons-bullet-shells value=eject>eject
    weapons-bullet-shells value=hit>hit surface(es)
    weapons-bullet-shells value=bounce>bounce
    weapons-bullet-shells value=sound>make sound
    weapons-bullet-shells value=roll>roll
    weapons-bullet-shells value=disappear>disappear (weapons-bullet-shells-disappear value=instantly>instantly weapons-bullet-shells-disappear value=after>after weapons-bullet-shells-disappear size=2 maxlength=2> ) targeting weapons-targeting value=automatic>automatic weapons-targeting value=manual>manual other weapons-other value=arrow_stick>arrows stick in/to weapons-other-arrow_stick> weapons-other-arrow_stick value=ground>ground weapons-other-arrow_stick value=walls>walls
    weapons-other-arrow_stick value=retrieve>retrievable
    weapons-other value=bolt_stick>bolts stick in/to weapons-other-bolt_stick> weapons-other-bolt_stick value=ground>ground weapons-other-bolt_stick value=walls>walls
    weapons-other-bolt_stick value=retrieve>retrievable
    weapons-other value=harpoon_stick>harpoons stick in/to weapons-other-harpoon_stick> weapons-other-harpoon_stick value=ground>ground weapons-other-harpoon_stick value=walls>walls
    weapons-other-harpoon_stick value=retrieve>retrievable
    weapons-other value=thrown_stick>thrown weapons stick in/to weapons-other-thrown_stick> weapons-other-thrown_stick value=ground>ground weapons-other-thrown_stick value=walls>walls
    weapons-other-thrown_stick value=retrieve>retrievable clips: weapons-clips value=stay>stay on surface
    weapons-clips value=disappear_immediately>disappear immediately
    weapons-clips value=disappear_awhile>disappear after a while
    muzzle: weapons value=muzzle_flash>flash weapons-other value=muzzle_smoke>smoke
    other: weapons-other size=40>


    NPCs
    (non-player characters) animals/
    enemies NPCs-animals/enemies value=birds>birds NPCs-animals/enemies-birds>

    NPCs-animals/enemies-birds value=eagles>eagles
    NPCs-animals/enemies-birds value=crows>crows
    NPCs-animals/enemies-birds value=hawks>hawks
    NPCs-animals/enemies-birds value=vultures>vultures
    NPCs-animals/enemies value=fish>fish NPCs-animals/enemies-fish>
    NPCs-animals/enemies-fish value=eels>eels NPCs-animals/enemies-fish-eels>
    NPCs-animals/enemies-fish value=piranha>piranha NPCs-animals/enemies-fish-piranha>
    NPCs-animals/enemies-fish value=dolphins>dolphins NPCs-animals/enemies-fish-dolphins>
    NPCs-animals/enemies-fish value=sharks>sharks NPCs-animals/enemies-fish-sharks>
    NPCs-animals/enemies-fish value=whales>whales NPCs-animals/enemies-fish-whales>
    NPCs-animals/enemies value=insects>insects/bugs NPCs-animals/enemies-insects>
    NPCs-animals/enemies-insects value=ants>ants NPCs-animals/enemies-insects-ants>
    NPCs-animals/enemies-insects value=bees>bees NPCs-animals/enemies-insects-bees>
    NPCs-animals/enemies-insects value=beetles>beetles NPCs-animals/enemies-insects-beetles>
    NPCs-animals/enemies-insects value=flies>flies NPCs-animals/enemies-insects-flies> NPCs-animals/enemies-insects-flies value=dragon>dragonflies
    NPCs-animals/enemies-insects value=locusts>locusts NPCs-animals/enemies-insects-locusts>
    NPCs-animals/enemies-insects value=scorpions>scorpions NPCs-animals/enemies-insects-scorpions>
    NPCs-animals/enemies-insects value=spiders>spiders NPCs-animals/enemies-insects-spiders>
    NPCs-animals/enemies-insects value=wasps>wasps NPCs-animals/enemies-insects-wasps>
    NPCs-animals/enemies value=mammals>mammals NPCs-animals/enemies-mammals>
    NPCs-animals/enemies-mammals value=apes>apes/gorillas/chimpanzees/monkeys
               NPCs-animals/enemies-mammals-monkeys>
    NPCs-animals/enemies-mammals value=bats>bats NPCs-animals/enemies-mammals-bats>
    NPCs-animals/enemies-mammals value=bears>bears NPCs-animals/enemies-mammals-bears>
    NPCs-animals/enemies-mammals value=bulls>bulls NPCs-animals/enemies-mammals-bulls>
    NPCs-animals/enemies-mammals value=cats>cats NPCs-animals/enemies-mammals-cats>
               NPCs-animals/enemies-mammals-cats value=cheetah>cheetah NPCs-animals/enemies-mammals-cheetah>
               NPCs-animals/enemies-mammals-cats value=jaguar>jaguar NPCs-animals/enemies-mammals-jaguars>
               NPCs-animals/enemies-mammals-cats value=leopards>leopards NPCs-animals/enemies-mammals-leopards>
               NPCs-animals/enemies-mammals value=lions>lions NPCs-animals/enemies-mammals-lions>
               NPCs-animals/enemies-mammals-cats value=pumas>pumas NPCs-animals/enemies-mammals-pumas>
               NPCs-animals/enemies-mammals-cats value=tigers>tigers NPCs-animals/enemies-mammals-tigers>
    NPCs-animals/enemies-mammals value=dogs>dogs NPCs-animals/enemies-mammals-dogs>
    NPCs-animals/enemies-mammals value=elephants>elephants NPCs-animals/enemies-mammals-elephants>
    NPCs-animals/enemies-mammals value=hippos>hippos NPCs-animals/enemies-mammals-hippos>
    NPCs-animals/enemies-mammals value=horses>horses NPCs-animals/enemies-mammals-horses>
    NPCs-animals/enemies-mammals value=humans>humans NPCs-animals/enemies-mammals-humans>
    NPCs-animals/enemies-mammals value=jackals>jackals NPCs-animals/enemies-mammals-jackals>
    NPCs-animals/enemies-mammals value=pigs>pigs NPCs-animals/enemies-mammals-pigs>
               NPCs-animals/enemies-mammals-pigs value=boars>boars
               NPCs-animals/enemies-mammals-pigs value=warthogs>warthogs
    NPCs-animals/enemies-mammals value=rats>rats NPCs-animals/enemies-mammals-rats>
    NPCs-animals/enemies-mammals value=rhinos>rhinos NPCs-animals/enemies-mammals-rhinos>
    NPCs-animals/enemies-mammals value=wolves>wolves NPCs-animals/enemies-mammals-wolves> NPCs-animals/enemies value=reptiles>reptiles NPCs-animals/enemies-reptiles>
    NPCs-animals/enemies-reptiles value=alligators>alligators NPCs-animals/enemies-reptiles-alligators>
    NPCs-animals/enemies-reptiles value=crocodiles>crocodiles NPCs-animals/enemies-reptiles-crocodiles>
    NPCs-animals/enemies-reptiles value=dinosaurs>dinosaurs NPCs-animals/enemies-reptiles-dinosaurs>
    NPCs-animals/enemies-reptiles value=lizards>lizards NPCs-animals/enemies-reptiles-lizards>
    NPCs-animals/enemies-reptiles value=snakes>snakes NPCs-animals/enemies-reptiles-snakes>
               NPCs-animals/enemies-reptiles-snakes value=cobras>Cobras
               NPCs-animals/enemies-reptiles-snakes value=rattlesnakes>rattlesnakes
    NPCs-animals/enemies value=vegetation>vegetation NPCs-animals/enemies-vegetation>
    NPCs-animals/enemies-vegetation value=flowers>flowers NPCs-animals/enemies-vegetation-flowers>
    NPCs-animals/enemies-vegetation value=plants>plants NPCs-animals/enemies-vegetation-plants> NPCs-animals/enemies-vegetation-plants value=vines>vines
    NPCs-animals/enemies-vegetation value=trees>trees NPCs-animals/enemies-vegetation-trees>
    NPCs-animals/enemies value=other>other NPC-sanimals/enemies-other>
    NPCs-animals/enemies-other value=aliens>aliens NPCs-animals/enemies-other-aliens>
    NPCs-animals/enemies-other value=beasts>beasts NPCs-animals/enemies-other-beasts>
    NPCs-animals/enemies-other value=bigfoot/yeti>bigfoot/yeti NPCs-animals/enemies-other-bigfoot/yeti>
    NPCs-animals/enemies-other value=bots/droids/robots>bots/droids/robots NPCs-animals/enemies-other-bots/droids/robots>
    NPCs-animals/enemies-other value=centaurs>centaurs NPCs-animals/enemies-other-centaurs>
    NPCs-animals/enemies-other value=demons>demons NPCs-animals/enemies-other-demons>
    NPCs-animals/enemies-other value=dragons>dragons NPCs-animals/enemies-other-dragons>
    NPCs-animals/enemies-other value=dwarves>dwarves NPCs-animals/enemies-other-dwarves>
    NPCs-animals/enemies-other value=elementals>elementals NPCs-animals/enemies-other-elementals>
    NPCs-animals/enemies-other value=elves>elves NPCs-animals/enemies-other-elves>
    NPCs-animals/enemies-other value=faries>faries NPCs-animals/enemies-other-faries>
    NPCs-animals/enemies-other value=ghosts>ghosts NPCs-animals/enemies-other-ghosts>
    NPCs-animals/enemies-other value=ghouls>ghouls NPCs-animals/enemies-other-ghouls>
    NPCs-animals/enemies-other value=giants>giants NPCs-animals/enemies-other-giants>
    NPCs-animals/enemies-other value=gnomes>gnomes NPCs-animals/enemies-other-gnomes>
    NPCs-animals/enemies-other value=goblins>goblins NPCs-animals/enemies-other-goblins>
    NPCs-animals/enemies-other value=gods>gods NPCs-animals/enemies-other-gods>
    NPCs-animals/enemies-other value=humanoids>humanoids NPCs-animals/enemies-other-humanoids>
    NPCs-animals/enemies-other value=imps>imps NPCs-animals/enemies-other-imps>
    NPCs-animals/enemies-other value=kobolds>kobolds NPCs-animals/enemies-other-kobolds>
    NPCs-animals/enemies-other value=monsters>monsters NPCs-animals/enemies-other-monsters>
    NPCs-animals/enemies-other value=mummies>mummies NPCs-animals/enemies-other-mummies>
    NPCs-animals/enemies-other value=ogres>ogres NPCs-animals/enemies-other-ogres>
    NPCs-animals/enemies-other value=orcs>orcs NPCs-animals/enemies-other-orcs>
    NPCs-animals/enemies-other value=pixies>pixies NPCs-animals/enemies-other-pixies>
    NPCs-animals/enemies-other value=shadows>shadows NPCs-animals/enemies-other-shadows>
    NPCs-animals/enemies-other value=skeletons>skeletons NPCs-animals/enemies-other-skeletons>
    NPCs-animals/enemies-other value=statues>statues NPCs-animals/enemies-other-statues>
    NPCs-animals/enemies-other value=sprites>sprites NPCs-animals/enemies-other-sprites>
    NPCs-animals/enemies-other value=succubi>succubi NPCs-animals/enemies-other-succubi>
    NPCs-animals/enemies-other value=trolls>trolls NPCs-animals/enemies-other-trolls>
    NPCs-animals/enemies-other value=vampires>vampires NPCs-animals/enemies-other-vampires>
    NPCs-animals/enemies-other value=witches>witches NPCs-animals/enemies-other-witches>
    NPCs-animals/enemies-other value=wraiths>wraiths NPCs-animals/enemies-other-wraiths>
    NPCs-animals/enemies-other value=zombies>zombies NPCs-animals/enemies-other-zombies> AI
    (artificial
    intelligence)
    NPCs-AI value=assist>assist/help player NPCs-AI-assist>
    NPCs-AI value=attack>attack immediately
    NPCs-AI value=distractable>distractable NPCs-AI-distractable>
    NPCs-AI value=dodge>dodge
    NPCs-AI value=dodge>duck
    NPCs-AI value=evade>evade
    NPCs-AI value=flank>flank
    NPCs-AI value=get_help>get help (other AI, sound alarms, etc.)
    NPCs-AI value=guard>guard
    NPCs-AI value=gunshots_scare>gunshots scare
    NPCs-AI value=hide>hide
    awareness: NPCs-AI-awareness value=light>light NPCs-AI-aware value=sound>sound
    other: NPCs-AI-other size=40>


    INVENTORY

    design items: inventory-design value=store>store inventory-design value=combine>combine inventory-design value=use>use
    other: inventory-design> items inventory-items value=ammo>ammunition
    inventory-items value=armor>armor inventory-items-armor>
    inventory-items value=binoculars>binoculars
    inventory-items value=books>books inventory-items-books>
    inventory-items value=clothing>clothing inventory-items-clothing>
    inventory-items value=compass>compass
    inventory-items value=food>food inventory-items-food>
    inventory-items value=health>health inventory-items-health>

    inventory-items-health value=bandages>bandages
    inventory-items-health value=drugs>drugs (painkillers et al)
    inventory-items-health value=kits>kits (first-aid)
    inventory-items-health value=potions>potions
    inventory-items value=keycards>keycards
    inventory-items value=keys>keys
    inventory-items value=light>light sources inventory-items-light>
    inventory-items-light value=flashlight>flashlight(s)
    inventory-items-light value=lantern>lantern(s)
    inventory-items-light value=torch>torch(es) inventory-items value=map>map inventory-map>
    inventory-map value=2D>2D
    inventory-map value=3D>3D
    inventory-map value=notes>add notes
    inventory-map value=pan>pan
    inventory-map value=rotate>rotate (inventory-map-rotate value=auto>automatic inventory-map-rotate value=manual>manual)
    inventory-map value=zoom>zoom
    inventory-items value=money>money (bills/coins--not gold)
    inventory-items value=puzzle_objects>puzzle objects inventory-items-puzzle>
    inventory-items value=treasure>treasure inventory-items-treasure>
    inventory-items-treasure value=gems>gems
    inventory-items-treasure value=gold>gold
    inventory-items-treasure value=jewels>jewels
    inventory-items value=weapons>
    weapons
    other: inventory-items> pickups inventory-pickups value=sprites>sprites
    inventory-pickups value=3D>3D inventory-pickups value=auto>automatic (move over)
    inventory-pickups value=manual>manual (select/grab)


    OTHER

    motion capture:

    multiplayer: LAN and/or TCP/IP

  • online: Internet
  • (only: no single-player)

    sound

  • Aureal3D (A3D): defunct
  • Creative Labs Environmental Audio (EAX/EAX2):
  • DirectSound 3D:
  • Miles Sound System (MSS):

  • stereo:
  • surround:
  • doppler effect: sound gets louder/softer as source nears/leaves listener
  • other: ?
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