| GENERAL | |
| game | full name, including subtitle: "Tomb Raider: The Adventures of Lara Croft" |
| circa | full game (not demo) original 4-digit-year release |
| genre | theme/setting |
| publisher | company that published (manufactured, marketed, sold, etc) game |
| developer | company that developed (created/programmed/wrote) game |
| ENGINE | |
| name | propietary = custom, in-house, unnamed/unknown |
| website | sometimes the engine has its own web page/site if it's good enough |
| developer | sometimes the engine is developed by another company |
| renderer | what makes up the 3D environment |
| polygon: if you don't know what this is you shouldn't be filling out this form ;) | |
| voxel: essentially axis-aligned sprites mostly used for terrain (but at least one game used it for other things and it looks like crap), usually characterized by severe aliasing | |
| NURBS: Non-Rational Uniform B-Splines; if a game supports these it's damn advanced | |
| optimization | techniques to improve framerate |
| LOD (level of detail): objects/models change polygon count at varying distances from the camera | |
| portal rendering: connected "rooms" | |
| far fog clipping plane: landscape/ terrain | |
collision detection: colliding objects
atmospheric/environmental effects: special effects
breath:
dust: "poofs" of hazy dirt-like crap
smoke:
steam:
water
weather
other:
lighting:
type:
shading:
effects:
examples:
particle effects
mapping: texture-filtering-map value=bump>bump texture-filtering-map value=mip>mip
pan: character-view-pan value=keyboard>keyboard
character-view-pan value=mouse>mouse
view-pan>
zoom: character-view-zoom value=keyboard>keyboard
character-view-zoom value=mouse>mouse
view-zoom>
# levels
#levels maxlength=4 size=4>
levelterm size=40>
(if more than one type: "1 world, 5 regions, 20 levels")
locations
locations size=70> envint-objects value=open>open
envint-objects-open>
envint-objects value=close>close
envint-objects-close>
envint-objects-close value=same_open>openable objects
envint-objects value=pickup>pickup
envint-objects-pickup size=40>
envint-objects value=pull>pull
envint-objects-pull size=40>
envint-objects value=push>push
envint-objects-push size=40>
envint-objects value=ride>ride
envint-objects-ride size=40>
envint-objects value=throw>throw
envint-objects-throw size=40>
envint-objects value=other>other:
envint-objects-other size=40>
outdoor
(town/city/state/country/world names, setting, time period, date/year, etc)
environmental/
object
interaction
envint value=destructable>destructable environment
envint value=terrain_deformation>terrain deformation
break
envint-objects-break size=40>
envint-objects-break value=appliances>appliances
envint-objects-break-appliances>
envint-objects-break value=barricades>barricades
envint-objects-break value=barriers>barriers
envint-objects-break value=benches>benches
envint-objects-break value=bodies>bodies
envint-objects-break value=books>books
envint-objects-break value=buildings>buildings
envint-objects-break-buildings>
envint-objects-break value=ceramic>ceramic
envint-objects-break-ceramic>
envint-objects-break value=containers>containers
envint-objects-break-containers>
envint-objects-break value=doors>doors
envint-objects-break-doors>
envint-objects-break value=glass>glass
envint-objects-break-glass>
envint-objects-break value=fences>fences (see metal & wood)
envint-objects-break value=food>food
envint-objects-break-food>
envint-objects-break value=furniture>furniture
envint-objects-break-furniture>
envint-objects-break value=lights>lights
envint-objects-break-lights>
envint-objects-break value=locks>locks
envint-objects-break value=machines>machines
envint-objects-break-machines>
envint-objects-break value=metal>metal
envint-objects-break-metal>
envint-objects-break value=musical_instruments>musical instruments
envint-objects-break-musical_instruments>
envint-objects-break value=signs>signs
envint-objects-break-signs>
envint-objects-break value=showers>showers
envint-objects-break value=sinks>sinks
envint-objects-break value=stone>stone
envint-objects-break-stone>
envint-objects-break value=tanks>tanks
envint-objects-break-tanks>
envint-objects-break value=toilets>toilets
envint-objects-break value=trashbags>trashbags
envint-objects-break value=trashcans>trashcans
envint-objects-break value=vegetation>vegetation:
envint-objects-break-veg>
envint-objects-break value=vehicles>vehicles
envint-objects-break-vehicles>
break value=walls>walls
envint-objects-break value=wood>wood
envint-objects-break-wood>
landscaping/
terrain
design
outdoor_landscaping/terrain_design value=gridlike>gridlike
outdoor_landscaping/terrain_design value=mostly_indoors>mostly indoors
outdoor_landscaping/terrain_design value=natural/organic>natural/organic
other: outdoor_landscaping/terrain_design size=40>
puzzles
puzzles value=break>break puzzles-break_object size=40>
puzzles value=evade_detection/stealth>evade detection/stealth
puzzles value=find>find
puzzles-find size=40>
puzzles value=steal>steal puzzles-steal size=40>
traps/hazards
traps/hazards value=falling>falling traps/hazards-falling size=40>
traps/hazards value=shooting>shooting traps/hazards-shooting size=40>
traps/hazards value=acid>acid:
traps/hazards-acid>
traps/hazards value=blades>blades:
traps/hazards-blades>
traps/hazards-blades value=slicing>slicing
traps/hazards value=darts>darts:
traps/hazards-darts>
traps/hazards value=cold/frost>cold/frost:
traps/hazards-cold/frost>
traps/hazards value=electricity>electricity:
traps/hazards-electricity>
traps/hazards-electricity value=lightning>lightning
traps/hazards value=explosions>explosions:
traps/hazards-explosions>
traps/hazards value=fire>fire:
traps/hazards-fire>
traps/hazards value=lava>lava:
traps/hazards-lava>
traps/hazards value=poison>poison:
traps/hazards-poison>
traps/hazards value=quicksand>quicksand:
traps/hazards-quicksand>
traps/hazards value=radiation>radiation:
traps/hazards-radiation>
traps/hazards value=rocks>rocks:
traps/hazards-rocks>
traps/hazards value=spikes>spikes:
traps/hazards-spikes>
traps/hazards-spikes value=ceiling>ceiling
traps/hazards-spikes value=floor>floor
traps/hazards-spikes value=wall>wall
traps/hazards value=steam>steam:
traps/hazards-steam>
traps/hazards value=water>water:
traps/hazards-water>
other
other value=cutscenes>cutscenes
other value=FMVs>full-motion videos (FMVs)
other value=level_editor>level editor:
level_editor>
other value=level_editor-integrated>integrated
other value=linear_level_progression>linear level progression:
linear_level_progression>