Bump Mapping and Environment Mapping

To apply bump mapping to an object, go to the Maps section of the Material Editor and add a bitmap texture to the bump entry. The number in the value column controls the degree of bump mapping and it may be necessary to experiment with this value to obtain the desired effect.

Environment mapping is done in a similar way, except that a bitmap texture is added to the reflection map.

IMPORTANT: Due to the way bump mapping is implemented in Renderware, some care is required in the naming of materials. If two objects are modelled using a texture called base.bmp and a bump map is applied to one of the objects, then both objects will end up bump mapped. The solution is to ensure that the two objects have different materials assigned to them with distinct names.