Particle Systems

Particle systems are created using the RwParticle button on the Particle Systems option on the creation menu. Click two points in the viewport to define the size of the emitter and then set the desired options in the rollouts on the right hand side of the display.

No special exporter options are required to export particle systems. The exporter will detect any particle systems in the selected hierarchy and export them automatically.

NOTE: a material and a bitmap texture must be assigned to the emitter using the material editor. This material is required by the RpPrtSys plugin in order to assign a texture to the particles.

When using the particle editor program in the Renderware SDK Tools directory to view a particle system, make sure that all the exported particle systems are in the same hierarchy.

Particle System Parameters