More TR tools.

More TR tools.


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Turbo Pascal on March 15, 2000 at 12:46:46:


I am happy that the TR programers comunity is growing.

The first thing that one want to make when learn the TR especs
file format is to code viewers, first just the textures, then the rooms, etc,
just for start with something ease.

All you Guys make great work, and all us are happy with the new tools and we are
now expecting for the new ones.


Now that you will start making your next tool, please consider this:


I hope that all you guys, in your next projects
dont focus in the same kind of tools, is no good that
severals programers work in more textures viewers, more room viewers, etc.
I mean, do not focus all us in the same tool, Tomb Raider has
severals important section:

- Textures
- Room Meshes
- Portals
- Room solids
- Source Lights
- Statics (ornaments, furnitures, etc);
- Commands
- Object and Characters Meshes
- Grounds and Fly zones
- Animated textures
- Items
- Sound data


So please, CHOOSE A SECTION that nobody else has done yet and make a tool for it.


A Videogame team (like Core design) with profesional programers at full time,
take severals months to make a editor, (and they get pay for it), so if you are
just one person, working on free time, and working for free and start making a
program that will support all section, i guess it will take you tooo much time!,
and it is probable that after some time you will get tired and will give up.
But i am sure that you can code a tool that support one TR section on few time.

I know that some person (like my friend Eep2) want all tools in the
same package, but i think that is very hard to get all us to work
in the same source code, it is more ease that a man change his religion that
a man change his Programing Language, some Us want to use C++, others want
Visual Basic, I want Borland Object Pascal and maybe someone want Java etc.
So i think it is better options that every one use his own Language to make a
Independiently Tool.


Stefan say that is working in a more powerfull texture editor, E. Popov seems that is working in the Object/Characters meshes, i am working in the solid Room section (i promess that i will change the 2d inteface to 3d interface), etc.
So, i hope that more Programers join us making tools for the other needed sections.


Anyway, Congratulations to all you guys for the great work done so far.

Turbo pascal.





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Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum