TR2 house bugs, mesh overlaps...

TR2 house bugs, mesh overlaps...


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Kev on August 23, 2000 at 21:41:28:

In reply to: Re: TR2 posted by TB on August 23, 2000 at 17:58:26:

Tb, thanks man! knew I could count on you...

: just reviewed your house level and thought about how you did it. there are some minor bugs where meshes do not match the collisional data. Maybe I go on that in a few days, doing some additional work, too.

yes, you'll see in the "Main Hall" where Lara walks down the stairs...
(she is moving from room 11 downwards to room 61).that the "down viewport"
has been set for 2 cubes (elevation) depth.

however, the "wooden panels" textures near the stairs are only
1.25 in height...(?) ok, that creates a problem for setting
a decent * common viewport elevation* between the 2 rooms...
(it ends up on the stair's landing, actually...)...

some flickering "views" are where I simply did not patch
views into rooms that I hadn't built yet...
(It won't hurt anything; when the rooms are built=problem solved)

thanks for looking at it; I've sent it around
& your's is the first response.

: I borrowed an interesting book some days ago about level designer´s work and there´s this rule that you told me as a reply for my posting to Mr. P.
: You´re right perfection IS an illusion, and therefore I´ll post my unfinished work right after my hp is going online.

great; (you won't regret it!) it'll be fun.
I can't wait; it's seriously cool to see how others
view TR; & what can be done w/ it...
we all learn from each other; I've
learned tons from you guys,thanks,
Kev

: Hope to see Sumeria soon ;-)

: woah, only five hours for sleeping again, cya tomorrow

: TB





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