Re: As to use Spot Lighting.

Re: As to use Spot Lighting.


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Posted by Dr. Willard on August 31, 2000 at 03:50:16:

In reply to: As to use Spot Lighting. posted by Fábio on August 30, 2000 at 18:46:59:

Is this for TR3, TR4, or both?

: Fade 1 - It is the transparency of the light. If it goes a colored light, it is leaving of transparent (0) to the complete pigment (255).

That does not make much sense to me; do you mean the strength of the color?

The equation would be something like:

f = (Fade 1)/(its maximum value)
(actual color) = (1 - f)*(white) + f*(room color)

: Fade 2 - The intensity of the light. The more intensity, more blocks will reach.

It might be interesting to work out what sort of intensity function is being used.

: RGB Values (it is with that I work) - The lights of the rooms you can usually use the values R for red, G for green and B for blue, but to Spot Lighting you need " to invert " the colors (you can use Paint to make that).

[a lot of stuff on inverting color values]

Seems weird.


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