Texture Hi vs Lo....also Lara's eyes.

Texture Hi vs Lo....also Lara's eyes.


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Posted by BitShifter on April 03, 2000 at 07:12:54:

In reply to: Re: Texture Vertex has posted by rgbold on April 01, 2000 at 07:14:23:

: : In the texture list, the vertices have a High flag, which is set if the X/Y coordinate is "high".

: : Does "high" here means nearer the top left corner of the whole texture strip?
------8< (snip interesting algo)
: Keep doing this until you've finished the row that Yhigh specifies.

: Whew.. I made this seem more than it is, sorry .


T's Ok. Since I program in VB6 and define the coordinates direcly with the mouse to a listview from a bitmap on-screen, I do not need to cycle through all that, I just pick up the corners and adjust for the tile index before saving into a binary file whose format is identical to the Object texture list in the level.

...and after looking at the Hi and Lo thing, yes the Hi refers to the nearness to the uper left corner of the bitmap.

Also, looking at the texture strip, could anyone modify it to add the lower part of Lara's eyes or is that particular face polygon just painted and not textured?




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