Porting TR1 to TR2 / 3

Porting TR1 to TR2 / 3


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Posted by BitShifeter on May 05, 2000 at 07:01:32:

In reply to: Re: Porting to TR2/3 posted by Turbo Pascal on May 04, 2000 at 10:40:10:


: : Is there not a problem about the behaviors of enemies being hard coded in the engine or are they in the level file itself?

: There is not problem if we export the enemies/items from one level to another in the same TR Engine game version (the mainly objetive), but if we will export TR1
: enemys to TR2 then i don't think that it will work;
: for porting a tr1 level to tr2 we will need to use the enemys from TR2 (the most likeness).


To whoever does the moveable libraries, it would be nice to have a table of concordance of enemies and other objects, classed by behavior so they can be substituted with minimum fuss, heh?

Is there any special problem porting, let's say a vehicule from one TR to another (is the kayak hard coded?) ?





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