TR1 Baldies Behavior

TR1 Baldies Behavior


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Posted by Turbo Pascal on May 09, 2000 at 13:46:04:

I am testing TRitem.exe with tr1 demo version that play
level2.phd.

I put Larsen Item from Peru level to my new room, after
kill him, the level automaticaly finish, but when i put
Larson from Egypt level did not.
Are there 2 Ids Larson?, The rosetta stone catalogue say
that there is only one (Id 27).
I guess that Rgbold put the same item flag in the Items
table, and i am ussing the same TOMB.EXE demo version so
where in the PHD is a flag for this different behaivior?,
in anims structure?, anim commands?.

The same for Pierre item, Pierre always disapear when get
injured and out of focus even from the original
level where he can be killed

I want to mean that seems that some Behavior that we think are
hard coded maybe can be changed in Data.


Turbo Pascal.




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