TextureAssign: PROGRAMMATION = LAST FEEDBACK

TextureAssign: PROGRAMMATION = LAST FEEDBACK


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Posted by BitShifter on May 10, 2000 at 11:55:18:

From the feedback I received:

The TextureAssign program will work only with *one* whole texture strip and will produce *one* list file of offsets and values for *that* texture strip.

The texture strips (one 8 bits and one 16 bits) could be imported into the level file by a program like Jack.
Then the TextureAssign will import its own list into the level.

However I will put on the backburner a couple of little applications:

=one that would take an 8bits texture bitmap file and make a 16bits bitmap (saving a lot of editing work)

=one that would weld together standalone tiles with their lists into one document ready for import into a level file.

=one that would split an 8bits texture into separate tiles and separate lists documents for library building purpose.

...unless someone can code faster than me.... :-)


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