Re: to: Turbo Pascal

Re: to: Turbo Pascal


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Turbo Pascal on May 16, 2000 at 16:46:29:

In reply to: to: Turbo Pascal posted by rgbold on May 16, 2000 at 11:52:52:

: Just a quick question, would it be possible, (nevermind that, the older
: I get the more I realize anything is possible). How much would be
: involved in taking an existing level and 'backward' coding it into
: a .TRE file? I realize some of the floor data would have to be tossed,
: as well as portals and a few other items. I'm not asking you to do it
: as I'm sure the idea crossed your mind. Would it be okay if I look
: into it?


yes, i was thinking on in when i start the project,
i did a test with a level1.phd and the result was
not good, the original room mesh was lost.

It is ease to read the sector info for know the floor/ceiling height
but the mesh room from originals levels are free-drawn, and incompatible
for my actual TREDITOR. Also i have to parse the floor data to found where is
floor/height slant.
From originals levels severals rooms are just tiny sections joined togeter
for make a big room; this is imcompatible with my room editor also.
In the TRE file format i store some info that is not availible on the PHd/TR2 but
i need when we edit the level.

i guess that those problems can be resolved from some way, but maybe it will
need some work that righ now i dont want spend, i am so bussy now about the
3D-room interface editor work.
Also i am making a level using TReditor, TRitem, FEXitem and RVIEW just to know
and realize what are the hard thing that need to be fixed, changed or improved.

If you want/need to know something about the TRE file format let me know and i will
send you the info, but remember that it is changed a litle on each Treditor release.

see you,


Turbo pascal.




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