PONYTAIL BLOW ENABLED BIT.

PONYTAIL BLOW ENABLED BIT.


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Posted by Turbo Pascal on May 18, 2000 at 13:51:20:

In reply to: Re: More specific, to rgbold posted by rgbold on May 18, 2000 at 01:50:36:

: : Room flags are rain(tr3)/snow(tr3)/ponytail moving(tr2/tr3)

: Finding a prob on these items. Stone says ponytail blowing is 0x20.
: I put that in and get rain? Also don't know if its my Voodoo 3 or
: what but checked the snow thing, the end of the Antarctic level when you
: get to the copter is supposed to be snowing. Mine only shows rain.
: Checked the flag on the rooms there, shows 0x28. I plug that in and
: get rain. I'll just throw the rain flag in and put in a snow? choice
: to see if it works.

The ponytails Blow is enabled putting ON the second bit, (2 decimals) in the flag room.

I get the Raining bit, but if i remeber well it only rain in the colisional room
above.

I try putting On/off each bit in the flag for get the snowing but never happen, i guess that it is on combination with another colisional room above.

: Right now trying to decide on putting up the zipwire. Works fine in
: one room but is messing up somehow when spanning rooms. Hopefully by
: tomorrow.

What is a zipwire?


Turbo Pascal.



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