Re: Problem connecting underwater rooms found

Re: Problem connecting underwater rooms found


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Posted by Kev on June 22, 2000 at 17:34:21:

In reply to: Problem connecting underwater rooms found posted by Bart on June 22, 2000 at 12:44:13:

Bart, yeah, I hadn't tried ALL combinations..

: I don't know this is the problem Bitshifter reported, but when I added an extra underwater room and put the default floor and ceiling on the right values (same as other underwater room) and connecct the rooms, it won't work.
: When inspecting the added room, I saw that the default floor is about 10 blocks higher then the default floor set (?) same for ceiling.
: Probably a bug in TReditor.
: If you see this problem, you can check this.

I have found that in ALL top/bottom "layered" type rooms
that the (sector) tile in the upper left hand corner is
the one that gets the "place viewport?" click...
So, inspect your rooms; is this sector clear of
"strange elevations" ? is it? they need to be the same,as U said...
if the're Not; you'll get "the shivers" ....when Lara looks
up or down...

So, it must be the same for underwater "top/bottom" rooms..
the side to side TR3 underwater rooms; I
couldn't make them work..but, I'll look at these test rooms again now...
thanks, happy * world building * to you...
later, the Vagrant(Kev)




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