Re: Fenician Temple Level

Re: Fenician Temple Level


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Kevin on June 30, 2000 at 18:11:21:

In reply to: Fenician Temple Level posted by Dr. Willard on June 29, 2000 at 07:00:46:

Dr.Willard,
re: your comments on the "game flow/validity of
"puzzles" of(Fenician Temple)..
at this stage of the TR level editor's progress,
that's probably really the lesser of priorities,
many others to deal w/

perhaps,some may take for granted that the
TR level editor is "finished", that is not the case.
far from it.It's a hobby for a few creative people
(bravo, crew!)...

and They would certainly welcome your expertise; it's only the
TombRaider series of games that's being edited.
(how *difficult* could that be?)
luck w/ your open$source$game...

your objective comments were interesting,appreciated.
Kevin

incidently, Turbo has asked me a few times to correct
his Sud American spelling;usually,I politely refuse to.
He speaks & writes English better than we can
speak his language.(blame me then)
We notice his programing & enthusiasium insted...

: In English, that would be the Phoenician temple (English speakers don't phoneticize spellings the way that speakers of some other languages do).

: I played the level with the Macintosh version of Tomb Raider 1. I had no crashes or hangs,, though the LaraCam would sometimes get onto the wrong side of a wall and see some of the void. As to the part where the door would close on Lara as she pulls herself up, when she pulls herself up she would fall from the top of the door -- no crashes.

: The crocodiles were somewhat weird -- they'd get their heads stuck in the walls.

: Some level-design comments:

: I found that door-on-a-platform bit cutting it *very* close -- it took numerous failed attempts before I realized I had to jump on the far platform, and even there, I could not do so reliably.

: And I found the part with the lethal floor tiles totally illogical. There was no correlation between lethality and tile appearance. I would have preferred the good tiles to be one type of design and the bad tiles another type of design.

: I'm sorry I could not contribute more, but I got preoccupied with some development of a recently open-sourced game engine.




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