static meshes

static meshes


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by the Vagrant on June 30, 2000 at 19:09:58:

In reply to: Re: To Rgbold posted by rgbold on June 30, 2000 at 12:46:37:

" Are you going to add more static meshes and Sprite meshes to Tritem? "

Roy, excuse moi! but I have to show off...
your nice TRitem3D2 proggie...and answer Sam's ques. too...
I use the (new)wireframe mode to place items in; it's quicker w/
my funky old card.

the 2 screens; the TRitem3D2 modeler snap of the Cat temple facade.
the 3Dfx TombRaider screen in game of the finished room w/ the
added collumns and 2 palm trees.

once I understood the selection, placement, rotation &
height "elevation" adjustments of using sprites,...
I was off like a pro...(it's easy really)...makes sense...

: The static meshes listed are all the static meshes in that level.
: While it would be possible to import static meshes if you pulled
: all the textile info together and redid a new textile, I don't
: plan to support adding new meshes for awhile.

K-a new added sprite could be textured from a new "added page"
without disrupting the original TR level textures; that
would be the easy way a 3D modeler would do this...

the reason? because TR levels use a "level map" ...
if the textures for your new critter aren't on this map;
you better put them on! so, new models would have a separate
texture page that would be added to the level's textures(after)..

(that would make these models "independent", they carry their
own tex info w/ them)

Vagrant




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