"Walkabout markers"

"Walkabout markers"


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Posted by Kevin on July 02, 2000 at 18:17:13:

In reply to: Pyramid mesh and the yellow and red bars.... posted by Tomb Biker on June 30, 2000 at 23:58:03:

Tomb Biker,how do?
I'm thinking probably these are enitity "patrol markers"; as in
the Collesseum where Lara first sees all of the Lions.
they are "on patrol", don't notice her (until she triggers them)

It's a way of making your enemies "do something w/ their lives" until
the action starts.

(from my Qoole editing days)
insted of putting enemies in a box;do this:
in Quake(& many others) one can set out
these "walkabout" markers.

Say I want to use 8 "guideposts" for a baddie to walk thru 2 rooms.
I set them out numbered 1-8..(weave them around buildings, thru tunnels..)
I set "1" near him, on game start, he goes to 1, where he gets info to "go to 2"
& so on..& he eventually returns to 1 & starts it all over again.
This makes for a loop, and an attractive chance at using "stealth"
& other effects in a 3D game.
ok, stay w/ me..

3 baddies doing this in different patterns/delays is
a nice designer's touch to a home made game(this is more a "fragger's
game design", the element of surprise. "where the f**k are they?")

Outside of these co-ordinate markers, you place the trigger,
which would be either a line,box or simply entering any of the rooms..
(bonus game reward:, it's great for looking at your enemies from the "room above
where they are") stealth...then plan How to Waste Them...

If these are NOT residual icons (of this "placement" activity) from the original
TR level editor; I'd be surprised as hell!
if they're NOT...
where are the "guideposts" ?!!!???

The answer lies in a "known" TR room with this activity...
hackers, find it, weed out the known...
what will be left is the (co-ordinates)numbers for our lions to
"wander about" ...hint(they will always return & complete the loop...)

good question;yep, seen 'em, event markers at least..
but *are these THE walkabout markers?"
Kev




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