May be it is...

May be it is...


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Posted by Turbo Pascal on July 02, 2000 at 20:26:54:

In reply to: Re: no but,... posted by TB on July 02, 2000 at 19:30:04:

: Question: If the markers are for drop items, how does tr engine know where the hell this bloody guy will die?
I found in the Roseta document a command command called
"IF item #x is active DO this command ELSE DO this other commands.

Did't you note in "Fenician Temple" some Magnus armo that Lara Can't pick up?
This items was original Rats, (deactivated), but then i changed them for armo.
So i think that Armos and Medi pack can be Actives and deactives, then when a
Baldies get dead (get deactives) the ELSE command is use for active Some others Items.

Of curse this is only i guess.

The way how Roy implement the trigers are realy great!, it is ease to do,
but also i am thinking on implement a script for each Command noted in
the roseta document, this way we can build "Commands List" that can be applys
to specific sector, and we can combine severals commands for create all
kind effects in TR series.
That was the way that i at first thought for implement the commands, but then
Roy Come with Tritem with a better ease way.

Also i thinks that there is some others commands not discover yet,
like "PLay Cut Scene" (used in MIdas Temple when Lara Turn gold statue).




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