Re: To Bart

Re: To Bart


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by rgbold on July 06, 2000 at 20:07:29:

In reply to: To Bart posted by rgbold on July 06, 2000 at 14:28:04:

Bart,


Fires now in for TR1. Thanks for pointing out the level.
F1/F2/F3 can now control all items (buyer beware)


in reply to 'wish list'

1) Will look into adding 'pixel horizontal adjustments' to items/ static meshes.
This was impossible in the 2d version.

2) Right, the static meshes need to have a color specified. I just placed
mid-range color in. The original levels contained the correct colors in
the items listing which is removed by the time it reaches TRitem. Am in the
process of moving all items that need color to the color picker and will place
the statics there.

3) Sprites are specified to the engine by a sprite number and vertex number.
Can only place them where an existing vertex is.

4) Problem on auto-finding: you can go thru all the moveables, and some are pretty
easy to see that a trigger is not needed (however, some of the moveable blocks
to need a trigger, coulda fooled me) but some are just about impossible to
figure out. And even then the sub-function for the trigger command is different
on different items. TR1/2 was pretty well catagorized by Rosetta. TR3 was done
by me and it takes a lot of time. Problem in TR3 also is that the object id's
are re-used throughout the levels for different items.

5,6,7) Eventually will go back thru TR3 and try to add all.

8,9) Fixed. Kick it all you want.

10) Checking bounding boxes is possible. In the future maybe.

11) Fixed. Whatever Laras were in the room will be seen at where they were placed.

12) CD back in.

13) wireframe now shows selector up/down.

14) toolbar added and docs updated.

Roy...


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Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum