Re:

Re:


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by rgbold on July 08, 2000 at 14:10:27:

In reply to: Re: To Turbo Pascal posted by Bart on July 08, 2000 at 10:07:22:

I did not see the reason to have TRitem put in a 'phanthom' mesh. It can
put in the vertices, put in the rectangle/triangle (I have no texture
'picker' but defaults to texture at start point) The mesh placed has no
collisional properties. There are a lot better programs out there to put
phantom meshes in with.


Replies:



Reply

Name:

Email:

Subject:

Message:

Optional
Link URL:

Link Title:

Image URL:


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum