Re: TReditor & Rview

Re: TReditor & Rview


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Bart on July 10, 2000 at 15:21:28:

In reply to: Re: treditor & rview posted by Turbo Pascal on July 10, 2000 at 14:59:06:

: I realy i don't understand what you mean with meshes "under water surface"
: under the water surface it is the room below (the pool) so under water
: surface it is just the view portal to the below room, right?
: Remember that texture #0 mean no faces will be generated, and now the
: water surface textures is defined from the room below.
: So, can you post a screenshot showing me what meshes you mean?

Yellow lines indicate what SHOULD be seen. Note that in the corners, it would be cool if there's a triangle here...


: This is a error for the dinamic "last 5 files saved names" options in the
: file menu, i guess that when you have already 5 files on in, will not be more
: erros, but don't worry it is not a problem.

I haven't five .tre files in that directory... (also I don't know what you mean by this...)


: Yes, it is a Opengl problem, Opengl only can use textures with "power of 2"
: dimensions, and treditor use any textures sizes.

TRitem shows it good. But it's okay, if I use the change all texture option its all done.


Thanks (I REALLY would like to see the changed AI ! :-)
Bart




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