Crash/Rapids TR3 levels=New updated programs

Crash/Rapids TR3 levels=New updated programs


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Posted by Vagrant on July 15, 2000 at 00:34:51:

V-hello, I have added Turbo's updated programs to
these 3 files:

Rview.zip
TRedito3.zip
Update3.zip

Rg & myself had been discussing why the TR3 "Rapids" &
"Crash" levels were so funky acting. I couldn't
seem to get TRitem to open w/ "Crash"...here's a
possible explaination from Turbo:

TP-I like to use static array to store the data, it is easy to
work with it but the problem is that i have to specify a limit,
while more bigger is the limit, more data can store but more
RAM memory is used and if the limit is not enough and the
Data overflow that limit then...well, bad things happen.
For Crash.tr2 the data called MESHWORDS is 100,300 meshwords and
my limit was 100,000. similar problem is rapids.tr2 so i expanded the limit.

I am sending TReditor, Rview.exe and Fexitem.exe with the
limits expanded, also they include a fix for other memory bug
that I found a few days ago. previously, my tools never released the memory for
the textures from previous opened files. This is fixed now.

Rview also has fixed the "Replace all texture" bug, so you can use it now.
Yes, i know the problem about the DXF and MSH files, i have not found what
the problem is yet, so that bug is there yet.

V-Well there are a few things in there that I've never tested or had
problems with. Has anyone else had any experiences w/ TR3
levels that fail to open in TRitem?




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