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Tomb Raider 1

download Turbo Pascal's custom-made level (1.26MB) using his level editor. Like with the custom TR2 level, you can either use one of the demos--but for TR1--then rename the level file appropriately, or a CD-ROM emulator.

The Vagrant's test level, using Rhino 3D and TREditor: screenshot screenshot screenshot


Tomb Raider 2

From an anonymous person: download wall (~1MB). I've only tested it with the full TR2 version but, according to people below it also works with TR2 demos (may have to rename it to venice.tr2 for the Venice demo, though) and the Mac TR2.

Wernbowl got the custom TR2 level to work with the TR2 demo (after renaming the level appropriately, of course). Eric Jones from the newsgroup got the level to work with the Mac TR2 by just putting it in the "data" folder or something. inmas got it to work with the TR2 Gold level 1 demo by renaming it to "level1.tr2" and also putting it in the "data" directory. I also took TR2 Gold's level 1 demo's executable (tr2gold.exe) and put it in TR2's directory. It requires legalg.pcx in the data directory or it'll ask for the CD, but it can use the same tombpc.dat (script) and main.sfx (sound effects) files and you won't have to rename the level (keep it as wall.tr2). Note that if you play the normal wall.tr2, I've noticed an odd thing with the spiders: first, they're much slower than with tomb2.exe and when they die they start hopping around like they're convulsing and play the crow scrawk and wing flap sounds. It's quite amusing.

The anonymous level creator reminded me that in order to use the level with the CD version of TR2 people will need to either use a CD emulator/redirection program like VirtualCD, FakeCD, etc, a hacked version of the tomb2.exe which bypasses CD detection (available from the warez version--but you didn't read that here--<whistles innocently>--oh, hey, typing of which, can someone hack the CD check for the orginal TR ATI patch "tombati.exe"? :]), or just use DOS' "subst" command.

If you don't have a "data" subdirectory under the main TR2 directory, create one and put the custom level (named "wall.tr2") in it. I don't have the CD-ROM TR2 so I don't know if this works but this is what I've read in the newsgroup so try it.

More from the anonymous level creator: the level was built using means of this person's own creation and has no access to any tools or information from Core/Eidos (i.e. no "TR4 Beta Editor", as alluded-to by WombRaider from the newsgroup). The tools aren't ready for public release yet but I should be getting some useful information soon. This is a part-time project, so the person can't make any promises, other than to say it is going to happen at some point. We'll see...

Note that it seems the anonymous level creator is the same person who released the TR2 level specs doc.


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