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Tomb Raider

Level Editor

Unnofficial Level Editors

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Specs | Level Editors

Specs

Dr. Splat's Tomb Raider 1 level (PHD) specs and source code (alternate location); source code (353K)

Anthony Sims' Tomb Raider File Formats: Info about TR1 levels (PHD files) and TR2 levels (TR2 files); based on Splat's specs.


Anonymous/M. Bartoli's TRosettaStone (336K HTML or 57K ZIP): "describes the internal details [specifications] of the .TR2 file formats. While incomplete, the information therein is sufficient to modify levels, and also to build them from scratch (although many tools have yet to be written to make the latter a reasonable proposition).

The information in the document has been tested and is believed to be correct, but may contain errors or omissions. Use this information at your own risk. The document contains many links, all of which refer to itself (no outside web sites). The document contains no graphics.

The document is more of a reference than a tutorial, so if you are truly interested in writing some level editing tools, you'll need to study the information to understand some of the interactions between the various data structures.

Note that TR2 was the focus of this effort, and that TR1 and TR3 were added as afterthoughts; information on these games is more prone to error than that for TR2, but again, the information presented is believed to be correct. The TR4 demo came out as version 1.0 of this document was being finalised, so it is not yet covered; there will presumably be updates to this document, and TR4 will presumably be addressed in one of those updates. Preliminary examination indicates that the TR4 data structures are quite similar to those in TR3, with the added complication that the entire TR4 file is compressed (in chunks; the textures in separate chunks, followed by all of the "old-style" level data).

Please spread this information far and wide, and if you're capable (and up to the challenge!), write some editing tools for the rest of us to use!"

TR4 updates and TR1/2/3 additions/corrections to this document can be found in the discussion forum.

Level Editors

John McFarlane's Tomb Raider Project download (80K), download (2.14MB--plus bloatware installer & Microsoft Visual BASIC 5 run-time): Pre-alpha version that can view/edit TR1 PHD level textures, view palettes, view individual rooms (not entire levels) with texturemapping; uses OpenGL.


Turbo Pascal


Flatland's "Build a Tomb": Endorsed by Eidos, this was the closest thing to an "official" level editor, but it's no Room Editor...

Dr. Splat's TrlEd: Discontinued, but Tomb Raider 1 level (PHD) specs and source code are available.
  • TrlEd - Juan & Speed's Web Page: A screenshot, interview, and more info about TrlEd.
  • The Croft Times' "Tomb Raider Level Editor" (7/20/97): First reports of TrlEd.
  • The Croft Times' "Level Editor Advances" (10/5/97): Another screenshot.
  • FastByte's Tomb Raider Editor Project: With the Map Viewer, you can fly into, out of, below, above, and through (passing through doors/walls/rock) the TR2/TR3 level of your choice in color and with correct lighting (and transparency for TR3). It works for 3Dfx Voodoo video cards and all other cards with a software rendering version, but a Direct3D port is in the works, as well as a full-blown level editor.


    G3 Power's MacMyLaraUp (no website): An Apple Macintosh Tomb Raider 2 level editor. "So far, it's mostly functional but has some redraw problems (they're slow) but that'll be cleaned up as it hits beta. The only other real quirk is getting some of the textures to line up properly. It is being coded in CodeWarrior. It's cake to dig out the info for Mac at least compared to a PeeCee and that GameSprockets help out a huge amount."


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