RenderWare V2.1

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RwPolygon3d *

RwAddTextureModeToPolygon(RwPolygon3d *polygon,
RwTextureModes mode);

Description

Adds the given texture mode (or modes) to the polygon’s material. Texture modes permit fine grain control over the rendering of textures.

Arguments

polygon Pointer to the polygon.

Mode A bitfield representing a texture mode (or "bitwise or" of modes).

Return Value

The argument polygon if successful, and NULL otherwise.

Comments

The following texture modes are supported:

• rwLIT The texture will be lit according to the current light sampling type of the material (rwFACET or rwVERTEX).

• rwFORESHORTEN The texture will be foreshortened in a perspectively correct manner.

• rwFILTER A filter will be applied to the texture to reduce the effect of pixelation due to aliasing.

For further information see the Texture Modes section in Chapter 2: Data Types.

See Also

RwAddTextureModeToMaterial()

RwAddTextureModeToSurface()

RwGetPolygonTextureModes()

RwSetPolygonLightSampling()

RwSetPolygonTexture()

RwSetPolygonTextureModes()

RwRemoveTextureModeFromPolygon()