RwGetCameraViewOffset(RwCamera *camera, RwV3d *offset);
Retrieves the view offset of the camera.
camera Pointer to the camera.
offset Pointer to the vector to receive the view offset.
The argument offset if successful, and NULL otherwise.
The X field of offset will be set to the offset in the direction of the cameras "Look Right" vector, the Y field will be set to the offset in the direction "Look Up" vector, whilst the Z field will be set to CREAL(0.0).