RenderWare V2.1

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RwCamera *

RwSetCameraLookUp(RwCamera *camera, RwReal x, RwReal y, RwReal z);

Description

Sets the camera’s "Look Up" (or V) vector, while maintaining its position.

Arguments

camera Pointer to the camera.

x X component of the vector.

y Y component of the vector.

z Z component of the vector.

Return Value

The argument camera if successful, and NULL otherwise.

See Also

RwCreateCamera()

RwGetCameraLookUp()

RwPointCamera()

RwResetCamera()

RwRevolveCamera()

RwSetCameraLookAt()

RwTiltCamera()

RwTransformCameraOrientation()