Vertex <x> <y> <z>
Creates a new vertex and adds it to the current clump under construction.
x The X coordinate of the vertex.
y The Y coordinate of the vertex.
z The Z coordinate of the vertex.
The vertex is transformed by the current transformation matrix (CTM).
Vertex is a synonym of VertexExt. The texture coordinates and unit shading normal may also be specified (with the optional keyword modifiers UV and Normal respectively) with the Vertex keyword.