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		<id>http://www.tnlc.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Carmageddon_TDR_2000</id>
		<title>Carmageddon TDR 2000 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.tnlc.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Carmageddon_TDR_2000"/>
		<link rel="alternate" type="text/html" href="http://www.tnlc.com/wiki/index.php?title=Carmageddon_TDR_2000&amp;action=history"/>
		<updated>2026-04-08T22:04:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.9.3</generator>

	<entry>
		<id>http://www.tnlc.com/wiki/index.php?title=Carmageddon_TDR_2000&amp;diff=2465&amp;oldid=prev</id>
		<title>Eep²: /* player character */ renamed, links</title>
		<link rel="alternate" type="text/html" href="http://www.tnlc.com/wiki/index.php?title=Carmageddon_TDR_2000&amp;diff=2465&amp;oldid=prev"/>
				<updated>2010-02-01T04:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;&lt;a href=&quot;/wiki/index.php?title=player_character&quot; title=&quot;player character&quot;&gt;player character&lt;/a&gt; -&lt;/span&gt; renamed, links&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 04:09, 1 February 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 102:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 102:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* other: [[underwater distortion]] (wavy)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* other: [[underwater distortion]] (wavy)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;==[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;player character&lt;/span&gt;]]==&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;==[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Character&lt;/span&gt;]]==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* character: [[car]] (driver)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[player &lt;/span&gt;character&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: [[car]] (&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;driver&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[moves]]: forward, back, left, right&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[moves]]: forward, back, left, right&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[view]]: [[1st-person|1st-]]/[[3rd-person|3rd (multiple)-person]] (+ mouse)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[view]]: [[1st-person|1st-]]/[[3rd-person|3rd (multiple)-person]] (+ &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[mouseview|&lt;/span&gt;mouse&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[NPC]]s: other [[cars]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[NPC]]s: other [[cars]]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eep²</name></author>	</entry>

	<entry>
		<id>http://www.tnlc.com/wiki/index.php?title=Carmageddon_TDR_2000&amp;diff=2401&amp;oldid=prev</id>
		<title>Eep²: /* engine */ links</title>
		<link rel="alternate" type="text/html" href="http://www.tnlc.com/wiki/index.php?title=Carmageddon_TDR_2000&amp;diff=2401&amp;oldid=prev"/>
				<updated>2010-01-25T17:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;&lt;a href=&quot;/wiki/index.php?title=Category:engines&quot; title=&quot;Category:engines&quot;&gt;engine&lt;/a&gt; -&lt;/span&gt; links&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 17:06, 25 January 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 95:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 95:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[underwater bubbles]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[underwater bubbles]]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[collision detection]]: move car (cars, container mover, train)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[collision detection]]: move car (cars, container mover, train)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[lighting]]: dynamic, colored&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[lighting]]: &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;dynamic &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;light|dynamic]]&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;colored &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;light|colored]]&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[particle effects]]: dust, fire, mail, tire kickup, smoke, sparks, steam, trash, underwater bubbles&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[particle effects]]: dust, fire, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;mail&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;tire kickup&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, smoke, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;sparks&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, steam, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;trash&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, underwater bubbles&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[physics]]: [[gravity]], [[friction]], [[inertia]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[physics]]: [[gravity]], [[friction]], [[inertia]]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[reflection]]: [[environmental bumpmapping]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[reflection]]: [[environmental bumpmapping]]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[texture]]: [[bilinear filtering]], [[mipmapping]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[texture]]: [[bilinear filtering]], [[mipmapping]]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* other: [[underwater distortion]] (wavy) &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* other: [[underwater distortion]] (wavy)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==[[player character]]==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==[[player character]]==&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eep²</name></author>	</entry>

	<entry>
		<id>http://www.tnlc.com/wiki/index.php?title=Carmageddon_TDR_2000&amp;diff=2398&amp;oldid=prev</id>
		<title>Eep²: {{game |year=2000 |genre=arcade driving simulation |publisher=Torus Games |developer=Sales Curve Interactive |engine=proprietary |engine type polygon=&lt;smw_true_words&gt; |engine type voxel=&lt;smw_false_w...</title>
		<link rel="alternate" type="text/html" href="http://www.tnlc.com/wiki/index.php?title=Carmageddon_TDR_2000&amp;diff=2398&amp;oldid=prev"/>
				<updated>2010-01-25T12:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;{{game |year=2000 |genre=arcade driving simulation |publisher=Torus Games |developer=Sales Curve Interactive |engine=proprietary |engine type polygon=&amp;lt;smw_true_words&amp;gt; |engine type voxel=&amp;lt;smw_false_w...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{game&lt;br /&gt;
|year=2000&lt;br /&gt;
|genre=arcade driving simulation&lt;br /&gt;
|publisher=Torus Games&lt;br /&gt;
|developer=Sales Curve Interactive&lt;br /&gt;
|engine=proprietary&lt;br /&gt;
|engine type polygon=&amp;lt;smw_true_words&amp;gt;&lt;br /&gt;
|engine type voxel=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|engine type NURBS=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|engine optimization LOD=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|engine optimization occlusion culling=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|engine optimization portal rendering=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|physics fabric=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|physics fabric other=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|physics fluid=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|physics fluid other=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect breath acid=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect breath cold=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect breath fire=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect breath poison=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect water bubbles=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect water current=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect water drops=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect water ripples=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect water splash=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|effect water waves=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather clouds=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather clouds dynamic=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather clouds moving=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather fog=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather fog dynamic=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather rain volumetric=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather lightning=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather rain=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather rain ripple=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather rain splash=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather snow=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather snow build=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather snow dynamic=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather wind=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather wind fans=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather wind flags=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather wind hair=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather wind trees=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weather transition=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|close openable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|drop pickupable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|drop inventory=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|pickup dropable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|pull pickupable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|push pullupable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ride moving=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|throw pickupable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view 1st-person=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view 1st-person binocs=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view 1st-person gunscope=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view 3rd-person=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view pan keyboard=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view pan mouse=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view zoom keyboard=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|view pan mouse=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weapons pickupable objects=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo arrows stick bodies=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo arrows stick ground=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo arrows stick walls=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo arrows retrievable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo bolts stick bodies=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo bolts stick ground=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo bolts stick walls=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo bolts retrievable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo spears stick bodies=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo spears stick ground=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo spears stick walls=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ammo spears retrievable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|thrown weapons stick bodies=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|thrown weapons stick ground=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|thrown weapons stick walls=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|thrown weapons retrievable=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ejected clips stay=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ejected clips disappear immediately=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ejected clips disappear later=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|ejected clips disappear never=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weapons muzzle flash=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weapons muzzle smoke=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weapons targeting auto=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|weapons targeting manual=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|pickups sprite=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|pickups 3D=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|pickups automatic=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
|pickups manual=&amp;lt;smw_false_words&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[:cat:engines|engine]]==&lt;br /&gt;
* atmospheric/environmental [[effects]]&lt;br /&gt;
** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[underwater bubbles]]&lt;br /&gt;
* [[collision detection]]: move car (cars, container mover, train)&lt;br /&gt;
* [[lighting]]: dynamic, colored&lt;br /&gt;
* [[particle effects]]: dust, fire, mail, tire kickup, smoke, sparks, steam, trash, underwater bubbles&lt;br /&gt;
* [[physics]]: [[gravity]], [[friction]], [[inertia]]&lt;br /&gt;
* [[reflection]]: [[environmental bumpmapping]]&lt;br /&gt;
* [[texture]]: [[bilinear filtering]], [[mipmapping]]&lt;br /&gt;
* other: [[underwater distortion]] (wavy) &lt;br /&gt;
&lt;br /&gt;
==[[player character]]==&lt;br /&gt;
* character: [[car]] (driver)&lt;br /&gt;
* [[moves]]: forward, back, left, right&lt;br /&gt;
* [[view]]: [[1st-person|1st-]]/[[3rd-person|3rd (multiple)-person]] (+ mouse)&lt;br /&gt;
* [[NPC]]s: other [[cars]]&lt;br /&gt;
&lt;br /&gt;
==[[environment]]==&lt;br /&gt;
* [[locations]]: [[urban]]&lt;br /&gt;
&lt;br /&gt;
===[[environmental interaction]]===&lt;br /&gt;
* [[break]]: [[cars]] ([[incremental damage]]), [[fence]]s ([[chainlink]], wood), [[fuel tank]]s, [[windows]] (+ crack first)&lt;br /&gt;
* [[move]]: [[bench]]es, [[bus stop]]s, [[cacti]], [[cardboard boxes]], cars, [[chairs]], [[computer consoles]], [[cones]], [[containers]], [[couches]], [[crates]], [[desks]], [[drinkstands]], [[dumpsters]], [[file cabinets]], [[fuel tanks]], [[gas pumps]], [[hay bales]], [[mailboxes]], [[monitors]], [[oil drums]], [[parking meters]], [[phone booths]], [[potted plants]], [[rocks]], [[sawhorses]], [[shark]], [[signs]], [[streetlights]], [[stoplights]], [[tables]], metal [[shards]], [[totem poles]], [[trashcans]], [[trees]] (palm), [[tumbleweed]], [[wagons]], [[wood]]: ([[boards]], [[trellises]])&lt;br /&gt;
* [[ride]]: anything hit, bridge, elevator&lt;br /&gt;
* other: streetlights ([[flicker]], tilt when hit lightly, go out when knocked over), bubbles from cars pushed in water, trees tilt when hit lightly &lt;br /&gt;
&lt;br /&gt;
==other==&lt;br /&gt;
* [[map]] (2D, real-time)&lt;/div&gt;</summary>
		<author><name>Eep²</name></author>	</entry>

	</feed>