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		<title>Mafia: The City of Lost Heaven - Revision history</title>
		<link>http://www.tnlc.com/wiki/index.php?title=Mafia:_The_City_of_Lost_Heaven&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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			<title>Eep²: &lt;img src=http://tnlc.com/eep/mafia.gif width=193 height=90 border=0 alt=&quot;Mafia: The City of Lost Heaven&quot;&gt; {{game |name={{PAGENAME}} |year=2002 |genre=action-driving simulation |developer=Illusion So...</title>
			<link>http://www.tnlc.com/wiki/index.php?title=Mafia:_The_City_of_Lost_Heaven&amp;diff=2528&amp;oldid=prev</link>
			<description>&lt;p&gt;&amp;lt;img src=http://tnlc.com/eep/mafia.gif width=193 height=90 border=0 alt=&amp;quot;Mafia: The City of Lost Heaven&amp;quot;&amp;gt; {{game |name={{PAGENAME}} |year=2002 |genre=action-driving simulation |developer=Illusion So...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;img src=http://tnlc.com/eep/mafia.gif width=193 height=90 border=0 alt=&amp;quot;Mafia: The City of Lost Heaven&amp;quot;&amp;gt;&lt;br /&gt;
{{game&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|year=2002&lt;br /&gt;
|genre=action-driving simulation&lt;br /&gt;
|developer=Illusion Softworks&lt;br /&gt;
|engine=LS3D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Engine]]==&lt;br /&gt;
* [[collision detection]]: 2D (bodies/feet remain horizontal instead of angling to surface); vehicles block fire hydrant water&lt;br /&gt;
* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]], [[lens flare]] (sun); gunshots, lightning, [[streetlights]], vehicle [[headlights]]&lt;br /&gt;
* [[particle effects]]: [[blood spurts]], [[dust]], [[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[smoke]], [[soap suds]], [[sparks]], [[steam]], [[tire kickup]], [[water spray]]&lt;br /&gt;
* [[physics]]&lt;br /&gt;
** [[friction]]/[[gravity]]: ammo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below&lt;br /&gt;
** jerk/move/fall over when hit/shot: [[barrels]] (some), [[buckets]] (some), [[candles]] (+ [[candleholder|holders]]), [[cans]], [[crates]] (some), detached headlights/[[wheels]], [[mailboxes]], [[trashcans]], [[vehicles]]&lt;br /&gt;
** [[explosion force]]: blows out glass, pushes people/NPCs/objects back &lt;br /&gt;
* [[reflection]]: [[mirror]], water ([[puddles]], [[river]]); see environmental texture mapping&lt;br /&gt;
* [[shadows]]: projected polygonal masks (character, NPC humans, vehicles), adjustment: light source and vertical angle; pre-rendered, static: buildings, trees, etc&lt;br /&gt;
* [[skeletal animation]] &amp;amp; [[skin]]&lt;br /&gt;
* [[texture]]: 16-/32-[[bit depth]]&lt;br /&gt;
** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]&lt;br /&gt;
** [[texture mapping|mapping]]: [[environmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfume bottles--some, vehicles, window blinds, windows), [[mipmapping|mip]]&lt;br /&gt;
** [[decals]]: blood, bullet holes, explosion blasts (grenade), scrapes &lt;br /&gt;
* [[transparency]]: [[fire]], [[glass]], [[light beams]], player character when camera close, [[smoke]], [[steam]], tire [[skid marks]]&lt;br /&gt;
* other: [[anti-aliasing]], [[facial expressions]], [[location-specific body damage]], [[motion capture]]&lt;br /&gt;
&lt;br /&gt;
===atmospheric/environmental [[effects]]===&lt;br /&gt;
* [[dust]]: broom sweeping, impacts (bullets, character long jump and roll, vehicle), vehicle tire kickup&lt;br /&gt;
* [[explosions]], [[fire]]; see particle effects&lt;br /&gt;
* [[smoke]]: chimneys, cigars/cigarettes, fire, explosions, gunshots, train, vehicles (damaged, exhaust, tire skids), vents (some)&lt;br /&gt;
* [[sparks]]: bullet/vehicle impacts&lt;br /&gt;
* [[steam]]: grates, hot drinks (some), train, vents&lt;br /&gt;
* [[vehicles]]: [[incremental damage]] (broken glass, dents, engine steam, off-centered steering, bumpers/headlights fall off, scrapes, slower acceleration/speed proportional to damage, tire blowouts, wheels wobble, etc), skidmarks, tire kickup (dirt, grass); gas guage (can run out of gas), odometer, turn signals&lt;br /&gt;
* bridge raises/lowers for barges&lt;br /&gt;
* bathtub [[soap suds]]&lt;br /&gt;
* leaking/squirting train car oil with moving stream&lt;br /&gt;
* drinking glasses fill/drain liquid&lt;br /&gt;
* some objects shake when hit/shot; see environmental interaction &lt;br /&gt;
* water: fire hydrants, fountains, hose, rain, mist (steamboat wheel); splash (people, vehicles)&lt;br /&gt;
* [[weather]]: [[fog]], [[lightning]], [[rain]]&lt;br /&gt;
** [[wind]] (some): drapes, flags, laundry lines, trees &lt;br /&gt;
&lt;br /&gt;
==[[Character]]==&lt;br /&gt;
===[[player character]]===&lt;br /&gt;
* name: [[Tommy Angelo]], former [[cab driver]] turned [[mafioso]]&lt;br /&gt;
* disappears when camera gets too close&lt;br /&gt;
* [[facial expressions]]&lt;br /&gt;
* [[footprints]]: blood&lt;br /&gt;
* [[footstep]] sound: dirt, grass, gravel, metal, stone, wood&lt;br /&gt;
* [[idle actions]]&lt;br /&gt;
* looks at people in conversations&lt;br /&gt;
* offense (criminal/police wanted) levels: armed-and-dangerous (shoot-to-kill), under arrest, pay fine, searching/wanted &lt;br /&gt;
* [[moves]]: [[crouch]], [[hit]]/[[shoot]]/[[swing]], [[jump]], [[lean]] left/right, [[run]], [[strafe]], [[vault]], [[walk]], [[whistle]]&lt;br /&gt;
* [[view]]: [[1st-person]] (against vertical surface, elevated train, trolly, sniper mode, vehicles), [[3rd-person]]&lt;br /&gt;
** [[pan]]/[[zoom]]: keyboard/mouse, multiple views &lt;br /&gt;
&lt;br /&gt;
===[[NPCs]]===&lt;br /&gt;
* [[humans]], [[dogs]]&lt;br /&gt;
&lt;br /&gt;
====[[AI]]====&lt;br /&gt;
* dodge, evade, take cover (+ run and scream), cower (crouch, lay down on ground, beg for mercy)&lt;br /&gt;
* get in/out: elevated trains, trollies, parked cars (+ drive off and repark elsewhere and walk around)&lt;br /&gt;
* help player carry boxes&lt;br /&gt;
* honk vehicle horns (+ get out of way of player's honking vehicle)&lt;br /&gt;
* light-sensitive&lt;br /&gt;
* on-fire guy runs and jumps into ocean&lt;br /&gt;
* pull player out of carjacked car (some)&lt;br /&gt;
* throw molotov cocktails/grenades &lt;br /&gt;
&lt;br /&gt;
==[[Environment]]==&lt;br /&gt;
* # [[levels]]: 1 [[city]] (~12 square miles; [[Chinatown]], [[downtown]], [[industrial]], [[Littly Italy]], [[slums]], [[suburbs]]), ~20 [[missions]]&lt;br /&gt;
* [[locations]]: Lost Heaven ([[1930s]] American city); [[airport]], [[apartment building]], [[art gallery]], [[bank]], [[bar]], [[brothel]], [[church]], [[countryside]], [[dock]], [[garages]], [[mansion]], [[prison]], [[restaurant]], [[steamboat]], [[streets]], [[warehouses]]; ~30 indoor&lt;br /&gt;
* [[cutscenes]]: yes&lt;br /&gt;
* full-motion videos (FMVs): no&lt;br /&gt;
* level editor: no&lt;br /&gt;
* linear progression: yes, but can explore city and choose not to do some subquests&lt;br /&gt;
* outdoor landscaping/terrain design: indoor/outdoor; LOD, portal rendering; see locations&lt;br /&gt;
* [[puzzles]]: damage cars, find items, people (follow, kill, transport), plant bombs, shoot train blocks&lt;br /&gt;
* [[traps/hazards]]: [[explosions]], [[falling]], getting hit/shot, water (bay/ocean) &lt;br /&gt;
&lt;br /&gt;
===[[interaction]]===&lt;br /&gt;
* [[break]]: [[barrels]] (dent, explode--some), [[cardboard boxes]], crates (some), [[fire hydrants]], [[gas pumps]], gate [[padlocks]], [[glass]]: [[display cases]], [[windows]] (+ partial); [[lights]] (go out; some), [[phone booths]], [[train]] [[fuel tank]] cars, [[trashcans]] (dent), [[vehicles]]&lt;br /&gt;
* [[buttons]]: [[garage door opener]], light switches&lt;br /&gt;
* [[switches]]: [[train tracks]]&lt;br /&gt;
* [[knock over]]/move (when hit with vehicle): cans (gas/oil), [[cones]], fire hydrants, [[railings]], [[street signs]]; see [[#Engine|physics]]&lt;br /&gt;
* [[open]]/[[close]]: [[doors]], [[electrical panel]]&lt;br /&gt;
* [[pick up]]/[[drop]]: boxes/crates (some); see weapons&lt;br /&gt;
* [[ride]]: elevated train, steamboat, [[trollies]], vehicles&lt;br /&gt;
* when shot/exploded: barrels dent, brick-filled bucket falls and hits NPC, candles go out (some, +holders fall over), fire hydrants break and shoot water, lights (some) go out, mailboxes fall over, padlocks open and fall off (- exploded?), [[paintings]] fall, vehicles explode (if shot enough in right place) and parts fly off, window [[board]] supports break causing boards to fall and cover windows&lt;br /&gt;
* other: [[change clothes]] to disguise identity (once), cut garden light electrical power, [[drink]] wine, get in/out of vehicles, kick open some doors, knock on door (1), load/unload truck boxes/crates, move train block, pick vehicle door locks, plant [[bombs]], pull people (dead or alive) out of cars, [[search]] bodies, start/stop gramaphone &amp;amp; vehicle engines, [[steal]] cars (carjacking), turn room lights on/off (some), use: crowbar to pry off padlock, [[ladder]] (2), [[microphone]] (1), [[toilet]] (1) &lt;br /&gt;
&lt;br /&gt;
==[[Inventory]]==&lt;br /&gt;
* [[ammo]], [[bucket]], [[documents]], [[keys]], [[package]], [[papers]], [[plane tickets]]&lt;br /&gt;
* [[weapons]]: [[baseball bat]], [[brass knuckles]], [[crowbar]], [[fists]], [[grenades]], [[guns]] (442 [[revolver]], Colt 1911, 27 Magnum, M10 revolver, S&amp;amp;W M442, [[shotguns]]: pump, sawed-off; [[sniper rifle]] w/scope, Thompson 1929 &amp;quot;[[Tommy Gun]]&amp;quot;), [[knife]], [[molotov cocktails]]&lt;br /&gt;
** [[bullet shells]]: eject, fall, hit surface, bounce (+ down angles), and disappear after a long while &lt;br /&gt;
&lt;br /&gt;
==other==&lt;br /&gt;
* [[sound]]: [[stereo]], [[EAX]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 14:40:30 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:Mafia:_The_City_of_Lost_Heaven</comments>		</item>
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