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		<title>action - Revision history</title>
		<link>http://www.tnlc.com/wiki/index.php?title=action&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
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		<item>
			<title>Eep²: /* Video games */ fix links</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=3001&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Video games -&lt;/span&gt; fix links&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 12:55, 18 February 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 16:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 16:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;A [[w:Fighting game|fighting game]] tends to have more complicated actions involving [[w:Combo (video games)|combination (&amp;quot;combo&amp;quot;)]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping), etc. [[w:dual wield|Dual &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;weilding&lt;/span&gt;]] (holding weapons in multiple hands) is also used in games like ''[[w:Rise of the Triad|Rise of the Triad]]'', ''[[w:Marathon (computer game)|Marathon]]'', ''Tomb Raider'', ''[[Heavy Metal: F.A.K.K.²]]'', etc.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;A [[w:Fighting game|fighting game]] tends to have more complicated actions involving [[w:Combo (video games)|combination (&amp;quot;combo&amp;quot;)]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping), etc. [[w:dual wield|Dual &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;wielding&lt;/span&gt;]] (holding weapons in multiple hands) is also used in games like ''[[w:Rise of the Triad|Rise of the Triad]]'', ''[[w:Marathon (computer game)|Marathon]]'', ''Tomb Raider'', ''[[Heavy Metal: F.A.K.K.²]]'', etc.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:&lt;/span&gt;facial expression|facial expression]], and other [[w:expression|expression]]s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[facial expression|facial expression]], and other [[w:expression|expression]]s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 18 Feb 2010 12:55:14 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: /* Video games */ reword jumping</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=3000&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Video games -&lt;/span&gt; reword jumping&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 07:06, 18 February 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 8:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 8:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;[[w:moving|moving]]&amp;quot;. ''[[w:Pacman|Pacman]]'' moved at one speed while ''[[w:Pong|Pong]]'' used an analog controller, allowing different movement speeds. &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;[[w:moving|moving]]&amp;quot;. ''[[w:Pacman|Pacman]]'' moved at one speed while ''[[w:Pong|Pong]]'' used an analog controller, allowing different movement speeds. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up (&amp;quot;[[pickup]]s&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up (&amp;quot;[[pickup]]s&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;beginning &lt;/span&gt;with &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;''[[w:Frogs (video game)|Frogs]]'' and other &lt;/span&gt;games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[climb|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[climb|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[attack|Attack]]: A [[w:generic|generic]] action for attacking like [[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[attack|Attack]]: A [[w:generic|generic]] action for attacking like [[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 18 Feb 2010 07:06:58 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: /* Video games */ run game speed correction, dual wield</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=2142&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Video games -&lt;/span&gt; run game speed correction, dual wield&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 21:59, 13 January 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 6:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 6:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;[[w:moving|moving]]&amp;quot;. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Games like &lt;/span&gt;''[[w:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pong&lt;/span&gt;|&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pong&lt;/span&gt;]]'' &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;and &lt;/span&gt;''[[w:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pacman&lt;/span&gt;|&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pacman&lt;/span&gt;]]'' &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;moved at one speed&lt;/span&gt;.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;[[w:moving|moving]]&amp;quot;. ''[[w:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pacman&lt;/span&gt;|&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pacman&lt;/span&gt;]]'' &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;moved at one speed while &lt;/span&gt;''[[w:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pong&lt;/span&gt;|&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Pong&lt;/span&gt;]]'' &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;used an analog controller, allowing different movement speeds&lt;/span&gt;. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up (&amp;quot;[[pickup]]s&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up (&amp;quot;[[pickup]]s&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 16:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 16:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[[w:Fighting game|&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Fighting &lt;/span&gt;game]] &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;tend &lt;/span&gt;to have more complicated actions involving [[w:Combo (video games)|combination (&amp;quot;combo&amp;quot;)]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;A &lt;/span&gt;[[w:Fighting game|&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;fighting &lt;/span&gt;game]] &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;tends &lt;/span&gt;to have more complicated actions involving [[w:Combo (video games)|combination (&amp;quot;combo&amp;quot;)]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;, etc. [[w:dual wield|Dual weilding]] (holding weapons in multiple hands) is also used in games like ''[[w:Rise of the Triad|Rise of the Triad]]'', ''[[w:Marathon (computer game)|Marathon]]'', ''Tomb Raider'', ''[[Heavy Metal: F.A.K.K.²]]'', etc.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 13 Jan 2010 21:59:33 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: cat fix</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=2140&amp;oldid=prev</link>
			<description>&lt;p&gt;cat fix&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 21:36, 13 January 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 37:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 37:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Category&lt;/span&gt;: &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Actions&lt;/span&gt;| ]]&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;category&lt;/span&gt;:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;actions&lt;/span&gt;| ]]&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 13 Jan 2010 21:36:03 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: /* See also */ wikipedia</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=1914&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See also -&lt;/span&gt; wikipedia&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 10:18, 29 September 2007&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 21:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 21:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Wikipedia:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Actions per minute|Actions per minute]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Actions per minute|Actions per minute]]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Action point|Action point]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Action point|Action point]]&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 29 Sep 2007 10:18:47 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: changed some Wikipedia links to internal; game genre reword</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=1708&amp;oldid=prev</link>
			<description>&lt;p&gt;changed some Wikipedia links to internal; game genre reword&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 12:47, 21 September 2007&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;'Action''' may refer to a type of &lt;/span&gt;[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w&lt;/span&gt;:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;game genre|game genre&lt;/span&gt;]].&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;For the game genre, see &lt;/span&gt;[[:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;cat:action&lt;/span&gt;]]&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;''&lt;/span&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;An '''action''' (or '''move''' or '''control''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:player character|player &lt;/span&gt;character]] can do within the game. Most characters are pre-animated&amp;lt;ref&amp;gt;[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], [[w:BBC News|BBC News]], June 25, 2002&amp;lt;/ref&amp;gt; through [[w:scripting|scripting]] ([[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:artificial intelligence|&lt;/span&gt;artificial intelligence]]), [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:inverse kinematics|&lt;/span&gt;inverse kinematics]], or [[w:motion capture|motion capture]].&amp;lt;ref&amp;gt;[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuff Works|How Stuff Works]]&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;An '''action''' (or '''move''' or '''control''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[character]] can do within the game. Most characters are pre-animated&amp;lt;ref&amp;gt;[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], [[w:BBC News|BBC News]], June 25, 2002&amp;lt;/ref&amp;gt; through [[w:scripting|scripting]] ([[artificial intelligence]]), [[inverse kinematics]], or [[w:motion capture|motion capture]].&amp;lt;ref&amp;gt;[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuff Works|How Stuff Works]]&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Video games===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Video games===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Running|&lt;/span&gt;Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;moving&amp;quot;. Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[w:&lt;/span&gt;moving&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|moving]]&lt;/span&gt;&amp;quot;. Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Pick-&lt;/span&gt;up &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;(gaming)&lt;/span&gt;|Pick up]] (and later [[w:put down|put down]]): Picking &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;objects &lt;/span&gt;up (&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;or just &lt;/span&gt;&amp;quot;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;pick-ups&lt;/span&gt;&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;item&lt;/span&gt;; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:NPC|&lt;/span&gt;NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;pick &lt;/span&gt;up|Pick up]] (and later [[w:put down|put down]]): Picking &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[object]]s &lt;/span&gt;up (&amp;quot;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[pickup]]s&lt;/span&gt;&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;object&lt;/span&gt;; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Jumping&lt;/span&gt;|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:grab|&lt;/span&gt;grab]]bing onto things in order to:&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;jump&lt;/span&gt;|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Climbing&lt;/span&gt;|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;climb&lt;/span&gt;|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Attack&lt;/span&gt;|Attack]]: A [[w:generic|generic]] action for attacking like [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:shooting|shooting&lt;/span&gt;]]/[[w:fire (disambiguation)|firing]] a weapon, [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:hit|&lt;/span&gt;hit]]ting, [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:punch|&lt;/span&gt;punch]]ing, [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:kick|&lt;/span&gt;kick]]ing, [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:throw|&lt;/span&gt;throw]]ing, etc.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;attack&lt;/span&gt;|Attack]]: A [[w:generic|generic]] action for attacking like [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;shoot&lt;/span&gt;]]&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;ing&lt;/span&gt;/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Crouch&lt;/span&gt;|Crouch]]: Crouching (or [[w:duck (disambiguation)|ducking]]) was also introduced in platform games.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;crouch&lt;/span&gt;|Crouch]]: Crouching (or [[w:duck (disambiguation)|ducking]]) was also introduced in platform games.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[w:Use|Use]]: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:key (lock)|&lt;/span&gt;key]]) into something else (a [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:door|&lt;/span&gt;door]]), etc&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[w:Use|Use]]: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a [[key]]) into something else (a [[door]]&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;--or [[open]]ing/[[closing]] one&lt;/span&gt;), etc&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Walk&lt;/span&gt;|Walk]]: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;walk&lt;/span&gt;|Walk]]: As games became more sophisticated, walking (vs. running) became necessary, like to avoid &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;falling&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;off edges in ''[[Tomb Raider]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:Lie &lt;/span&gt;down|Lie down]] on stomach (also called [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:prone|&lt;/span&gt;prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;lie &lt;/span&gt;down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[w:Fighting game|Fighting game]] tend to have more complicated actions involving [[w:Combo (video games)|combination (&amp;quot;combo&amp;quot;)]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[w:Fighting game|Fighting game]] tend to have more complicated actions involving [[w:Combo (video games)|combination (&amp;quot;combo&amp;quot;)]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;of complexity &lt;/span&gt;of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:1996 in video games|&lt;/span&gt;1996]] game, [[Lara Croft]], had fewer moves than in the [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;w:2007 in video games|&lt;/span&gt;2007]] remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;complexity &lt;/span&gt;level of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 21 Sep 2007 12:47:35 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: /* Video games */ ISBN fix</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=465&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Video games -&lt;/span&gt; ISBN fix&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 05:52, 14 August 2007&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 7:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 7:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Running|Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;moving&amp;quot;. Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Running|Run]]: Running was perhaps the first action in a game, though it was just &amp;quot;moving&amp;quot;. Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* [[w:Pick-up (gaming)|Pick up]] (and later [[w:put down|put down]]): Picking objects up (or just &amp;quot;pick-ups&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the item; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[w:NPC|NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;0415915880&lt;/span&gt;&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* [[w:Pick-up (gaming)|Pick up]] (and later [[w:put down|put down]]): Picking objects up (or just &amp;quot;pick-ups&amp;quot;) in the [[w:game world|game world]] usually meant just &amp;quot;running&amp;quot; (moving) the character over the item; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[w:NPC|NPC]]).&amp;lt;ref&amp;gt;Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;0415965780&lt;/span&gt;&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Jumping|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[w:grab|grab]]bing onto things in order to:&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Jumping|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[w:grab|grab]]bing onto things in order to:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Climbing|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [[w:Climbing|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 14 Aug 2007 05:52:05 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep² at 05:49, 14 August 2007</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=464&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 05:49, 14 August 2007&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;'''Action''' may refer to a type of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|game genre&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;'''Action''' may refer to a type of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:game genre&lt;/span&gt;|game genre&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;An '''action''' (or '''move''' or '''control''') in &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|gaming&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;is an &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|action&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|move&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|control&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|player character&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;can do within the game. Most characters are pre-animated&amp;lt;ref&amp;gt;[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|BBC News&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, June 25, 2002&amp;lt;/ref&amp;gt; through &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|scripting&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;(&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|artificial intelligence&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;), &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|inverse kinematics&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, or &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|motion capture&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;.&amp;lt;ref&amp;gt;[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|How Stuff Works&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;An '''action''' (or '''move''' or '''control''') in &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:gaming&lt;/span&gt;|gaming&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;is an &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:action&lt;/span&gt;|action&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:move&lt;/span&gt;|move&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:control&lt;/span&gt;|control&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:player character&lt;/span&gt;|player character&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;can do within the game. Most characters are pre-animated&amp;lt;ref&amp;gt;[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:BBC News&lt;/span&gt;|BBC News&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, June 25, 2002&amp;lt;/ref&amp;gt; through &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:scripting&lt;/span&gt;|scripting&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;(&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:artificial intelligence&lt;/span&gt;|artificial intelligence&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;), &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:inverse kinematics&lt;/span&gt;|inverse kinematics&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, or &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:motion capture&lt;/span&gt;|motion capture&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;.&amp;lt;ref&amp;gt;[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:How Stuff Works&lt;/span&gt;|How Stuff Works&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Video games===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Video games===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;In &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;arcade game|arcade&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;computer game|computer&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|video games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, such actions include (in order of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|commonality&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;):&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;In &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;arcade game|arcade&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;computer game|computer&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:video games&lt;/span&gt;|video games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, such actions include (in order of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:commonality&lt;/span&gt;|commonality&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;):&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;Running|Run&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: Running was perhaps the first action in a game, though it was just &amp;quot;moving&amp;quot;. Games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Pong&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;'' and ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Pacman&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;'' moved at one speed.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;Running|Run&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: Running was perhaps the first action in a game, though it was just &amp;quot;moving&amp;quot;. Games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Pong&lt;/span&gt;|Pong&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;'' and ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Pacman&lt;/span&gt;|Pacman&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;'' moved at one speed.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;Pick-up (gaming)|Pick up&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;(and later &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|put down&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;): Picking objects up (or just &amp;quot;pick-ups&amp;quot;) in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|game world&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;usually meant just &amp;quot;running&amp;quot; (moving) the character over the item; later games actually animate the character to, depending on the kind of character (&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|humanoid&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, etc), &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|bend over&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Colossal Cave Adventure&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|NPC&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;).&amp;lt;ref&amp;gt;Mark J. P. Wolf, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Bernard Perron&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}, &lt;/span&gt;''The Video Game Theory Reader'', Foreward by &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Warren Robinett&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, 2003, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Routledge&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, ISBN 0415915880&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;Pick-up (gaming)|Pick up&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;(and later &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:put down&lt;/span&gt;|put down&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;): Picking objects up (or just &amp;quot;pick-ups&amp;quot;) in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:game world&lt;/span&gt;|game world&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;usually meant just &amp;quot;running&amp;quot; (moving) the character over the item; later games actually animate the character to, depending on the kind of character (&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:humanoid&lt;/span&gt;|humanoid&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, etc), &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:bend over&lt;/span&gt;|bend over&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Colossal Cave Adventure&lt;/span&gt;|Colossal Cave Adventure&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:NPC&lt;/span&gt;|NPC&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;).&amp;lt;ref&amp;gt;Mark J. P. Wolf, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Bernard Perron&lt;/span&gt;|Bernard Perron&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]; &lt;/span&gt;''The Video Game Theory Reader'', Foreward by &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Warren Robinett&lt;/span&gt;|Warren Robinett&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, 2003, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Routledge&lt;/span&gt;|Routledge&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, ISBN 0415915880&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;Jumping|Jump&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: Jumping (and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|jumping puzzle&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s) became more prevalent during the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|platform game&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;era with games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Pitfall!&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;'' which also combine jumping with &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|grab&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;bing onto things in order to:&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;Jumping|Jump&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: Jumping (and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:jumping puzzle&lt;/span&gt;|jumping puzzle&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s) became more prevalent during the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:platform game&lt;/span&gt;|platform game&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;era with games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Pitfall!&lt;/span&gt;|Pitfall!&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;'' which also combine jumping with &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:grab&lt;/span&gt;|grab&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;bing onto things in order to:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;Climbing|Climb&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;(ladder, pole, rope, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;rock climbing|rock&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;/wall, etc): Climbing also became more prevalent with platform games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Donkey Kong&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;''.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;Climbing|Climb&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;(ladder, pole, rope, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;rock climbing|rock&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;/wall, etc): Climbing also became more prevalent with platform games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Donkey Kong&lt;/span&gt;|Donkey Kong&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Attack&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: A &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|generic&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;action for attacking like &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|shooting&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;fire (disambiguation)|firing&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;a weapon, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|hit&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ting, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|punch&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|kick&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|throw&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ing, etc.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Attack&lt;/span&gt;|Attack&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: A &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:generic&lt;/span&gt;|generic&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;action for attacking like &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:shooting&lt;/span&gt;|shooting&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;fire (disambiguation)|firing&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;a weapon, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:hit&lt;/span&gt;|hit&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ting, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:punch&lt;/span&gt;|punch&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:kick&lt;/span&gt;|kick&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:throw&lt;/span&gt;|throw&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ing, etc.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Crouch&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: Crouching (or &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;duck (disambiguation)|ducking&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;) was also introduced in platform games.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Crouch&lt;/span&gt;|Crouch&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: Crouching (or &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;duck (disambiguation)|ducking&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;) was also introduced in platform games.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Use&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;key (lock)|key&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;) into something else (a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|door&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;), etc&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Use&lt;/span&gt;|Use&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;key (lock)|key&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;) into something else (a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:door&lt;/span&gt;|door&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;), etc&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Walk&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Walk&lt;/span&gt;|Walk&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Lie down&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;on stomach (also called &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|prone&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;) is used mostly in &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|first person shooting games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;but was also introduced in platform games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Contra&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;''.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Lie down&lt;/span&gt;|Lie down&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;on stomach (also called &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:prone&lt;/span&gt;|prone&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;) is used mostly in &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:first person shooting games&lt;/span&gt;|first person shooting games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;but was also introduced in platform games like ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Contra&lt;/span&gt;|Contra&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Fighting game&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;tend to have more complicated actions involving &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;Combo (video games)|combination (&amp;quot;combo&amp;quot;)&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;moves like &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|flip&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|twist&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|somersault&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, etc. Other actions include &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;desperation attack|desperation&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|special attack&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;signature move|signature&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|finishing move&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;Racing game|Driving/racing games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Fighting game&lt;/span&gt;|Fighting game&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;tend to have more complicated actions involving &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;Combo (video games)|combination (&amp;quot;combo&amp;quot;)&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;moves like &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:flip&lt;/span&gt;|flip&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:twist&lt;/span&gt;|twist&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:somersault&lt;/span&gt;|somersault&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, etc. Other actions include &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;desperation attack|desperation&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:special attack&lt;/span&gt;|special attack&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;signature move|signature&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:finishing move&lt;/span&gt;|finishing move&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;Racing game|Driving/racing games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|human position&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|facial expression&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, and other &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|expression&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Katherine Isbister&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Gamasutra&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;1996 in video games|1996&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;game, [[Lara Croft]], had fewer moves than in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;2007 in video games|2007&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Monty Phan&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Newsday&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:human position&lt;/span&gt;|human position&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:facial expression&lt;/span&gt;|facial expression&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, and other &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:expression&lt;/span&gt;|expression&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Katherine Isbister&lt;/span&gt;|Katherine Isbister&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Gamasutra&lt;/span&gt;|Gamasutra&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;1996 in video games|1996&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;game, [[Lara Croft]], had fewer moves than in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;2007 in video games|2007&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Monty Phan&lt;/span&gt;|Monty Phan&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, ''&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Newsday&lt;/span&gt;|Newsday&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Actions per minute&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Actions per minute&lt;/span&gt;|Actions per minute&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Action point&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Action point&lt;/span&gt;|Action point&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Game controller&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Game controller&lt;/span&gt;|Game controller&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==References==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==References==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;{{refs}}&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;{{refs}}&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Mark J. P. Wolf&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, ''The Medium of the Video Game'', 2002, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|University of Texas Press&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, pp. 63,80-1,6;116-133, ISBN 029279150X&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Mark J. P. Wolf&lt;/span&gt;|Mark J. P. Wolf&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, ''The Medium of the Video Game'', 2002, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:University of Texas Press&lt;/span&gt;|University of Texas Press&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, pp. 63,80-1,6;116-133, ISBN 029279150X&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Further reading==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Further reading==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;|&lt;/span&gt;David Bourg|David M. Bourg&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|Glenn Seemann&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}, &lt;/span&gt;''AI for Game Developers'', 2004, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{&lt;/span&gt;w|O'Reilly Media&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, ISBN 0596005555&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:&lt;/span&gt;David Bourg|David M. Bourg&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:Glenn Seemann&lt;/span&gt;|Glenn Seemann&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]; &lt;/span&gt;''AI for Game Developers'', 2004, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;w&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;:O'Reilly Media&lt;/span&gt;|O'Reilly Media&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, ISBN 0596005555&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==External links==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==External links==&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 14 Aug 2007 05:49:07 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: /* External links */</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=231&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;External links&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 04:57, 1 August 2007&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 36:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 36:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[[Category: Actions]]&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[[Category: Actions&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;| &lt;/span&gt;]]&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 01 Aug 2007 04:57:37 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
		<item>
			<title>Eep²: fix Wikipedia links</title>
			<link>http://www.tnlc.com/wiki/index.php?title=action&amp;diff=147&amp;oldid=prev</link>
			<description>&lt;p&gt;fix Wikipedia links&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 12:22, 26 July 2007&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 4:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 4:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Video games===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Video games===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;In &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;arcade game|arcade&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;computer game|computer&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, and {{w|video games}}, such actions include (in order of {{w|commonality}}):&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;In &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;arcade game|arcade&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;computer game|computer&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, and {{w|video games}}, such actions include (in order of {{w|commonality}}):&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;Running|Run&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: Running was perhaps the first action in a game, though it was just &amp;quot;moving&amp;quot;. Games like ''{{w|Pong}}'' and ''{{w|Pacman}}'' moved at one speed.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;Running|Run&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: Running was perhaps the first action in a game, though it was just &amp;quot;moving&amp;quot;. Games like ''{{w|Pong}}'' and ''{{w|Pacman}}'' moved at one speed.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;Pick-up (gaming)|Pick up&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;(and later {{w|put down}}): Picking objects up (or just &amp;quot;pick-ups&amp;quot;) in the {{w|game world}} usually meant just &amp;quot;running&amp;quot; (moving) the character over the item; later games actually animate the character to, depending on the kind of character ({{w|humanoid}}, etc), {{w|bend over}}, lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''{{w|Colossal Cave Adventure}}'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an {{w|NPC}}).&amp;lt;ref&amp;gt;Mark J. P. Wolf, {{w|Bernard Perron}}, ''The Video Game Theory Reader'', Foreward by {{w|Warren Robinett}}, 2003, {{w|Routledge}}, ISBN 0415915880&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;Pick-up (gaming)|Pick up&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;(and later {{w|put down}}): Picking objects up (or just &amp;quot;pick-ups&amp;quot;) in the {{w|game world}} usually meant just &amp;quot;running&amp;quot; (moving) the character over the item; later games actually animate the character to, depending on the kind of character ({{w|humanoid}}, etc), {{w|bend over}}, lean down, crouch down, etc to ''pick up'' the object. Most games still do the &amp;quot;run-over&amp;quot; approach, however. ''{{w|Colossal Cave Adventure}}'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an {{w|NPC}}).&amp;lt;ref&amp;gt;Mark J. P. Wolf, {{w|Bernard Perron}}, ''The Video Game Theory Reader'', Foreward by {{w|Warren Robinett}}, 2003, {{w|Routledge}}, ISBN 0415915880&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;Jumping|Jump&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;: Jumping (and {{w|jumping puzzle}}s) became more prevalent during the {{w|platform game}} era with games like ''{{w|Pitfall!}}'' which also combine jumping with {{w|grab}}bing onto things in order to:&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;Jumping|Jump&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;: Jumping (and {{w|jumping puzzle}}s) became more prevalent during the {{w|platform game}} era with games like ''{{w|Pitfall!}}'' which also combine jumping with {{w|grab}}bing onto things in order to:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;Climbing|Climb&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;(ladder, pole, rope, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;rock climbing|rock&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;/wall, etc): Climbing also became more prevalent with platform games like ''{{w|Donkey Kong}}''.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;Climbing|Climb&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;(ladder, pole, rope, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;rock climbing|rock&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;/wall, etc): Climbing also became more prevalent with platform games like ''{{w|Donkey Kong}}''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* {{w|Attack}}: A &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;generic&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;action for attacking like {{w|shooting}}/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;fire (disambiguation)|firing&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;a weapon, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;hit&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ting, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;punch&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;kick&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;throw&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;ing&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* {{w|Attack}}: A &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;generic&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;action for attacking like {{w|shooting}}/&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;fire (disambiguation)|firing&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;a weapon, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;hit&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ting, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;punch&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;kick&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ing, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;throw&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;ing&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;, etc.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* {{w|Crouch}}: Crouching (or &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;duck (disambiguation)|ducking&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;) was also introduced in platform games.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* {{w|Crouch}}: Crouching (or &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;duck (disambiguation)|ducking&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;) was also introduced in platform games.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* {{w|Use}}: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;key (lock)|key&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;) into something else (a {{w|door}}), etc&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* {{w|Use}}: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;key (lock)|key&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;) into something else (a {{w|door}}), etc&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* {{w|Walk}}: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* {{w|Walk}}: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* {{w|Lie down}} on stomach (also called {{w|prone}}) is used mostly in {{w|first person shooting games}} but was also introduced in platform games like ''{{w|Contra}}''.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* {{w|Lie down}} on stomach (also called {{w|prone}}) is used mostly in {{w|first person shooting games}} but was also introduced in platform games like ''{{w|Contra}}''.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;{{w|Fighting game}} tend to have more complicated actions involving &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;Combo (video games)|combination (&amp;quot;combo&amp;quot;)&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;moves like &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;flip&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;twist&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;somersault&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, etc. Other actions include &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;desperation attack|desperation&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;special attack&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;signature move|signature&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;finishing move&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;Racing game|Driving/racing games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;{{w|Fighting game}} tend to have more complicated actions involving &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;Combo (video games)|combination (&amp;quot;combo&amp;quot;)&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;moves like &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;flip&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;twist&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;somersault&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, etc. Other actions include &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;desperation attack|desperation&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;special attack&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;signature move|signature&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;and &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;finishing move&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;Racing game|Driving/racing games&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;obviously have driving-related actions like steering, acceleration (&amp;quot;running&amp;quot;/&amp;quot;walking&amp;quot;), breaking (stopping)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;human position&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;facial expression&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, and other {{w|expression}}s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], {{w|Katherine Isbister}}, {{w|Gamasutra}}, June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;1996 in video games|1996&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;game, [[Lara Croft]], had fewer moves than in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;2007 in video games|2007&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]] &lt;/span&gt;remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], {{w|Monty Phan}}, ''{{w|Newsday}}'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;human position&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;s, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;facial expression&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, and other {{w|expression}}s.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], {{w|Katherine Isbister}}, {{w|Gamasutra}}, June 2, 2006&amp;lt;/ref&amp;gt; An example of player character move evolution is with ''Tomb Raider'' where, in the original &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;1996 in video games|1996&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;game, [[Lara Croft]], had fewer moves than in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;2007 in video games|2007&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}} &lt;/span&gt;remake, ''[[Tomb Raider: Anniversary]]''.&amp;lt;ref&amp;gt;[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], {{w|Monty Phan}}, ''{{w|Newsday}}'', June 26, 2007&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See also==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 31:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 31:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Further reading==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Further reading==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;[[&lt;/span&gt;David Bourg|David M. Bourg&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;]]&lt;/span&gt;, {{w|Glenn Seemann}}, ''AI for Game Developers'', 2004, {{w|O'Reilly Media}}, ISBN 0596005555&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;{{w|&lt;/span&gt;David Bourg|David M. Bourg&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;}}&lt;/span&gt;, {{w|Glenn Seemann}}, ''AI for Game Developers'', 2004, {{w|O'Reilly Media}}, ISBN 0596005555&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==External links==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==External links==&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 26 Jul 2007 12:22:52 GMT</pubDate>			<dc:creator>Eep²</dc:creator>			<comments>http://www.tnlc.com/wiki/index.php?title=Talk:action</comments>		</item>
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