Magic Carpet
3D Game Comparison - Game vs. game. No hype; just facts.™
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| Revision as of 11:38, 7 September 2007 (edit) Eep² (t|c) template parameter fix, links ← Previous diff |
Revision as of 13:37, 7 September 2007 (edit) (undo) Eep² (t|c) m →engine - link fix Next diff → |
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| - | ==[[engine]]== | + | ==[[:cat:engines|Engine]]== |
| * [[lighting]]: static, white | * [[lighting]]: static, white | ||
| * [[particle effects]]: [[mana balls]] | * [[particle effects]]: [[mana balls]] | ||
Revision as of 13:37, 7 September 2007
Contents |
| Wikipedia:Magic Carpet (video game) | }} | |
|---|---|---|
| year | 1994 | |
| genre(s) | Action role-playing game | |
| developer(s) | Bullfrog Productions | |
| engine | Proprietary | |
| Character | ||
| name | Prince | |
| actions | cast spells, strafe | |
Engine
- lighting: static, white
- particle effects: mana balls
- physics: gravity, friction (mana balls), inertia (carpet)
- reflection: water
- texture: blurring (not quite bilinear filtering)
- other: deformable terrain, alternate rendering modes: red-blue 3D glasses, stereoscopic
atmospheric/environmental effects
player character
- character: a prince on a magic carpet
- moves: strafe, fly
- view: 1st-person

