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3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
| Revision as of 11:00, 14 September 2007 (edit) Eep² (t|c) locations, puzzles, weapons, targeting, NPCs, AI, inventory ← Previous diff |
Revision as of 12:21, 14 September 2007 (edit) (undo) Eep² (t|c) m "interaction" line height Next diff → |
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| |colspan=2 | '''[[:cat:damage|Damage<br><small>(traps/hazards)</small>]]''' ||{{#if:{{{damage|}}}|[[{{{damage}}}]]|?}} | |colspan=2 | '''[[:cat:damage|Damage<br><small>(traps/hazards)</small>]]''' ||{{#if:{{{damage|}}}|[[{{{damage}}}]]|?}} | ||
| |- valign=top | |- valign=top | ||
| - | |rowspan=13 | <div style="text-align: center">'''[[:cat:interaction|I<br>n<br>t<br>e<br>r<br>a<br>c<br>t<br>i<br>o<br>n]]'''</div> ||[[break]] ||{{#if:{{{break|}}}|[[{{{break}}}]]|?}} | + | |rowspan=13 | <div style="text-align: center; line-height:95%">'''[[:cat:interaction|I<br>n<br>t<br>e<br>r<br>a<br>c<br>t<br>i<br>o<br>n]]'''</div> ||[[break]] ||{{#if:{{{break|}}}|[[{{{break}}}]]|?}} |
| |- style="background:#797b86" valign=top | |- style="background:#797b86" valign=top | ||
| | [[burn]] ||{{#if:{{{burn|}}}|[[{{{burn}}}]]|?}} | | [[burn]] ||{{#if:{{{burn|}}}|[[{{{burn}}}]]|?}} | ||
Revision as of 12:21, 14 September 2007
| Year | ? | |
| Genre(s) | ? | |
| Publisher(s) | ? | |
| Developer(s) | ? | |
| Engine | ||
| Name | ? | |
| Type | ||
| Optimization | ||
| Character | ||
| Name | ? | |
| Description | ? | |
| Actions | /,$/| | |
| NPCs | ? | |
| AI | ? | |
| Environment | ||
| # levels | ? | |
| Locations | ? | |
| Cutscenes | ? | |
| Damage (traps/hazards) | ? | |
| break | ? | |
| burn | ? | |
| close | ? | |
| drop | ? | |
| open | ? | |
| pick up | ? | |
| pull | ? | |
| push | ? | |
| ride | ? | |
| shoot | ? | |
| throw | ? | |
| turn on/off | ? | |
| other | ? | |
| Puzzles | ? | |
| Weapons | ||
| Weapons | ? | |
| Targeting | ? | |
| Inventory | ||
| Design | ? | |
| Objects | ? | |
| Pickups | ? | |

