Magic Carpet
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(Difference between revisions)
| Revision as of 10:03, 1 September 2007 (edit) Eep² (t|c) ← Previous diff |
Current revision (12:54, 21 September 2007) (edit) (undo) Eep² (t|c) m lowercase genre and engine |
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| |wikipedia=Magic Carpet (video game) | |wikipedia=Magic Carpet (video game) | ||
| |year=1994 | |year=1994 | ||
| - | |genre=Action role-playing game | + | |genre=action role-playing game |
| |developer=Bullfrog Productions | |developer=Bullfrog Productions | ||
| - | |engine=Proprietary | + | |engine=proprietary |
| |character=Prince | |character=Prince | ||
| - | |engine type polygon=<smw_true_words> | + | |engine type polygon=yes |
| - | |engine type voxel=<smw_false_words> | + | |
| - | |engine type NURBS=<smw_false_words> | + | |
| - | |engine optimization LOD=<smw_false_words> | + | |
| - | |engine optimization occlusion culling=<smw_false_words> | + | |
| - | |engine optimization portal rendering=<smw_false_words> | + | |
| - | }} | + | |
| - | + | ||
| - | {{effects | + | |
| - | |effect water bubbles=<smw_false_words> | + | |
| - | |effect water current=<smw_false_words> | + | |
| - | |effect water drops=<smw_false_words> | + | |
| - | |effect water ripples=<smw_false_words> | + | |
| - | |effect water splash=<smw_false_words> | + | |
| - | |effect water waves=<smw_false_words> | + | |
| - | |effect breath cold=<smw_false_words> | + | |
| - | |effect breath fire=<smw_false_words> | + | |
| - | |effect breath poison=<smw_false_words> | + | |
| - | }} | + | |
| - | + | ||
| - | {{characters | + | |
| |actions=cast spells, strafe | |actions=cast spells, strafe | ||
| - | }} | ||
| - | |||
| - | {{interaction | ||
| |break=buildings | |break=buildings | ||
| |burn=trees | |burn=trees | ||
| - | |close openable=<smw_false_words> | ||
| - | |drop pickupable=<smw_false_words> | ||
| - | |drop inventory=<smw_false_words> | ||
| - | |pickup dropable=<smw_false_words> | ||
| - | |pull pickupable=<smw_false_words> | ||
| - | |push pullupable=<smw_false_words> | ||
| |ride=magic carpet | |ride=magic carpet | ||
| - | |ride moving=<smw_false_words> | ||
| - | |throw pickupable=<smw_false_words> | ||
| }} | }} | ||
| - | ==[[engine]]== | + | ==[[:cat:engines|Engine]]== |
| * [[lighting]]: static, white | * [[lighting]]: static, white | ||
| * [[particle effects]]: [[mana balls]] | * [[particle effects]]: [[mana balls]] | ||
| * [[physics]]: [[gravity]], [[friction]] (mana balls), [[inertia]] (carpet) | * [[physics]]: [[gravity]], [[friction]] (mana balls), [[inertia]] (carpet) | ||
| * [[reflection]]: [[water]] | * [[reflection]]: [[water]] | ||
| - | * [[texture]]: blurring (not quite [[bilinear filtering]]) | + | * [[texture]]: [[blur]]ring (not quite [[bilinear filtering]]) |
| - | * other: [[deformable terrain]], alternate rendering modes: red-blue 3D glasses, [[stereoscopic]] | + | * other: [[deformable terrain]], [[alternate rendering mode]]s: <font color=red>red</font>-<font color=blue>blue</font> [[3D glasses]], [[stereoscopic]] |
| ===[[atmospheric/environmental effects]]=== | ===[[atmospheric/environmental effects]]=== | ||
| - | * [[fire]]: [[trees]]--eventually burn out and become charred | + | * [[fire]]: [[trees]] (eventually burn out and become [[charred]]) |
| ==[[player character]]== | ==[[player character]]== | ||
| * character: a prince on a [[magic carpet]] | * character: a prince on a [[magic carpet]] | ||
| * [[moves]]: [[strafe]], [[fly]] | * [[moves]]: [[strafe]], [[fly]] | ||
| - | * view: [[1st-person ]] | + | * [[view]]: [[1st-person]] |
| ==[[level/world design]]== | ==[[level/world design]]== | ||
| - | * location: Arabian-like [[islands]] | + | * [[location]]: [[Arabia]]n-like [[islands]] |
| ===[[environmental interaction]]=== | ===[[environmental interaction]]=== | ||
| Line 68: | Line 37: | ||
| ==other== | ==other== | ||
| - | * [[map]]: 2D, real-time | + | * [[map]]: [[2D]], [[real-time]] |
Current revision
Contents |
| Wikipedia:Magic Carpet (video game) | }} | |
|---|---|---|
| year | 1994 | |
| genre(s) | action role-playing game | |
| developer(s) | Bullfrog Productions | |
| engine | proprietary | |
| Character | ||
| name | Prince | |
| actions | cast spells, strafe | |
Engine
- lighting: static, white
- particle effects: mana balls
- physics: gravity, friction (mana balls), inertia (carpet)
- reflection: water
- texture: blurring (not quite bilinear filtering)
- other: deformable terrain, alternate rendering modes: red-blue 3D glasses, stereoscopic
atmospheric/environmental effects
player character
- character: a prince on a magic carpet
- moves: strafe, fly
- view: 1st-person

