Heavy Metal: F.A.K.K.²
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
												
			
			| Revision as of 22:22, 13 January 2010 (edit) Eep² (t|c) {{game |year=2000 |genre=action-adventure |publisher=Sierra Entertainment |developer=Ritual Entertainment |engine=Quake III |engine_type=polygon |character=Julie Strain}} ==Effects== * [[collis... ← Previous diff  | 
				Revision as of 09:20, 14 January 2010 (edit) (undo) Eep² (t|c) more Next diff →  | 
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| Line 6: | Line 6: | ||
| |engine=Quake III | |engine=Quake III | ||
| |engine_type=polygon | |engine_type=polygon | ||
| - | |character=Julie Strain}} | + | |character=Julie Strain | 
| + | }} | ||
| - | ==[[Effects]]== | + | ==[[Engine]]== | 
| + | ===[[Effects]]=== | ||
| * [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing) | * [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing) | ||
| * lighting: dynamic, colored | * lighting: dynamic, colored | ||
| Line 28: | Line 30: | ||
| * [[lens flare]], underwater distortion | * [[lens flare]], underwater distortion | ||
| - | ===atmospheric/environmental=== | + | ====Atmospheric/environmental==== | 
| * [[water ripples]] | * [[water ripples]] | ||
| * [[weather]]: [[moving clouds]], [[rain]] | * [[weather]]: [[moving clouds]], [[rain]] | ||
| Line 40: | Line 42: | ||
| * water [[mist]]/[[spray]]: lawn sprinkler | * water [[mist]]/[[spray]]: lawn sprinkler | ||
| - | ==[[character]]== | + | ==[[Character]]== | 
| + | ===Player=== | ||
| * [[facial animation]] | * [[facial animation]] | ||
| * [[footsteps]]: various | * [[footsteps]]: various | ||
| Line 52: | Line 55: | ||
| ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical | ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical | ||
| - | ==[[environment]]== | + | ===Non-player=== | 
| - | * [[:cat:levels]]: 24 [[map]]s + training | + | * [[aliens]], [[birds]] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]]) | 
| + | * [[AI]] | ||
| + | ** shglieks: [[distract]] (training area only?), knock unconscious, aggressive when hurt | ||
| + | ** birds move out of Julie's way | ||
| + | ** cave claw hand can kill NPCs | ||
| + | |||
| + | ==[[Environment]]== | ||
| + | * [[:cat:levels|levels]]: 24 [[map]]s + training | ||
| * [[location]]: Eden (fantasy-futuristic world) | * [[location]]: Eden (fantasy-futuristic world) | ||
| * [[cutscene]]s: many | * [[cutscene]]s: many | ||
| * [[linear level progression]] | * [[linear level progression]] | ||
| + | * outdoor design: somewhat expansive but still claustrophobic | ||
| + | * [[puzzle]]s: [[find]] keys/items | ||
| + | * [[hazard]]s: [[acid]], [[closing sliding door]]s, [[gas]] (plant spores), rocks ([[falling rock|falling]] & [[rolling rock|rolling]]), [[spiked cylinder]]s (rolling) | ||
| + | |||
| + | ===[[Interaction]]=== | ||
| + | * [[collapsible scenery]] | ||
| + | * pick up: creepers, see [[#Inventory]] | ||
| + | * pull: [[buttons]], [[crates]], [[hay bales]], [[levers]], [[switches]] | ||
| + | * push: [[boulder]], crates, hay bales, [[tree trunk]] | ||
| + | * ride: dung [[cart]], hay (carried by crane), large machinery, sprinkler heads | ||
| + | * throw: shglieks | ||
| + | * dandelion-like flowers disperse seeds when walked into | ||
| + | |||
| + | ==[[Inventory]]== | ||
| + | * store and use | ||
| + | * [[pickups]]: 3D objects | ||
| + | * [[ammo]], [[health vial]]s, [[gas can]]s, quest items, [[shield]]s, Tiki [[runes]], water [[ampules]], weapons | ||
| + | * [[weapons]] | ||
| + | ** [[axe]], [[explosives]] (thermal detonator), [[guns]] ([[pistol]], [[shotgun]], [[Uzi]]), [[sling]] (rocks, explosive [[asteroid fragment]]s, [[gas spore]]), [[swords]] ([[chainsaw]]: requires gas; flame, normal) | ||
| + | ** [[bullet hole]]s | ||
| + | ** targeting: [[automatic targeting|automatic]] and [[manual targeting|manual]] | ||
| + | |||
| + | ==[[Sound]]== | ||
| + | * [[stereo sound|stereo]], [[A3D]], [[EAX]] | ||
Revision as of 09:20, 14 January 2010
Contents | 
Engine
Effects
- collision detection: mostly 2D (Julie adjusts feet & legs on slopes when standing)
 -  lighting: dynamic, colored
- asteroid fragments, crystals (some), explosions, flamethrower, lightning
 
 - particle effects: blowing leaves, explosion debris, fly swarms, settling feathers after giant bird deaths, some weapon effect
 -  physics
- knock asteroid fragments off ledges which break on hitting ground
 - sliding doors push Julie
 - rope-suspended platforms pivot from Julie's weight
 
 - reflection: metallic surfaces, non-translucent glass, many other things
 -  shadows: polygonal
- player character, NPCs, aliens/enemies: horizontal, flat (2D); dynamic
 - multiple light source: position adjustment, distance lengthening & shortening
 
 -  texture
- filtering: bilinear, trilinear
 - mapping: mipmapping
 - detail/procedural: flamethrower burns
 
 - transparency: explosions, fire, ghosts, glass (glasses, health vials, water ampules, windows), hologram (Julie), lens flare, lightning, light shafts, plant/flower petals (some), smoke, steam, wasp wings, water (+ dripping)
 - lens flare, underwater distortion
 
Atmospheric/environmental
- water ripples
 -  weather: moving clouds, rain
- clear-cloudy transition
 - lightning: strikes bridge (breaking) and tree (burning)
 - wind: leaves, tapestries
 
 - camera shaking
 - dust: cave claw hand scraping, Julie (landing & shimmying)
 - smoke (+ chainsaw, flame sword, Gruff's pipe)
 - steam (some pipes)
 - water mist/spray: lawn sprinkler
 
Character
Player
- facial animation
 - footsteps: various
 - head looks at pickups and scripted objects
 - water level affects run speed & jump distance
 -  actions: climb (rope, wall), crouch (+ roll: 4 directions, walk), die (various), grab edge (while jumping or dropping) & horizontal pole (while jumping, + wrap legs around), hug wall (+ sidestep), jump, pick up (by moving over object), place detonator, pull (+ up edges), push, ready/store weapon (2 hands), run, shimmy (horizontal edges/poles), shoot (+ alternate), strafe, swing (rope, monkeybar, sling), turn (crank, handle), vault, walk
- combo weapon actions
 - dual wield
 
 - clothing/skin: jumpsuit (+ rips & loses pieces); leather stirrups & thong
 -  view: 3rd-person (1st-person via console command)
- pan: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical
 
 
Non-player
- aliens, birds (giant), shglieks (when mad), plants (arrow-shooting, eating, strangling vines)
 -  AI
- shglieks: distract (training area only?), knock unconscious, aggressive when hurt
 - birds move out of Julie's way
 - cave claw hand can kill NPCs
 
 
Environment
- levels: 24 maps + training
 - location: Eden (fantasy-futuristic world)
 - cutscenes: many
 - linear level progression
 - outdoor design: somewhat expansive but still claustrophobic
 - puzzles: find keys/items
 - hazards: acid, closing sliding doors, gas (plant spores), rocks (falling & rolling), spiked cylinders (rolling)
 
Interaction
- collapsible scenery
 - pick up: creepers, see #Inventory
 - pull: buttons, crates, hay bales, levers, switches
 - push: boulder, crates, hay bales, tree trunk
 - ride: dung cart, hay (carried by crane), large machinery, sprinkler heads
 - throw: shglieks
 - dandelion-like flowers disperse seeds when walked into
 
Inventory
- store and use
 - pickups: 3D objects
 - ammo, health vials, gas cans, quest items, shields, Tiki runes, water ampules, weapons
 -  weapons
- axe, explosives (thermal detonator), guns (pistol, shotgun, Uzi), sling (rocks, explosive asteroid fragments, gas spore), swords (chainsaw: requires gas; flame, normal)
 - bullet holes
 - targeting: automatic and manual
 
 

