Tomb Raider
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
| Revision as of 22:45, 15 January 2010 (edit) Eep² (t|c) m links ← Previous diff |
Current revision (09:30, 25 January 2010) (edit) (undo) Eep² (t|c) m →other - fix cat |
||
| (2 intermediate revisions not shown.) | |||
| Line 13: | Line 13: | ||
| }} | }} | ||
| - | ==[[:cat:engine|engine]]== | + | ==[[:cat:engine|Engine]]== |
| * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes | * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes | ||
| * [[lighting]]: static, white | * [[lighting]]: static, white | ||
| Line 23: | Line 23: | ||
| * [[texture]] | * [[texture]] | ||
| ** [[texture filtering|filtering]]: [[bilinear]] | ** [[texture filtering|filtering]]: [[bilinear]] | ||
| - | ** [[palette]]: 8-bit | + | ** [[texture palette|palette]]: 8-bit |
| - | ** tile resolution: 64x64 | + | ** [[texture resolution|tile resolution]]: 64x64 |
| * [[transparency]]: full (masks) | * [[transparency]]: full (masks) | ||
| ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]] | ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]] | ||
| * [[camera]]: [[underwater distortion]] | * [[camera]]: [[underwater distortion]] | ||
| - | ===[[atmospheric/environmental effects]]=== | + | ===Atmospheric/environmental [[effects]]=== |
| * [[dust]]: [[shooting darts]] | * [[dust]]: [[shooting darts]] | ||
| * [[shooting lava]] | * [[shooting lava]] | ||
| * [[particle effects]]: shooting lava | * [[particle effects]]: shooting lava | ||
| - | ==[[character]]== | + | ==[[Character]]== |
| - | * [[footsteps]]: [[land]], water | + | * [[footsteps]]: [[land]], [[water]] |
| * # polygons: 380 | * # polygons: 380 | ||
| * textures/skin: normal, grey tanktop | * textures/skin: normal, grey tanktop | ||
| Line 43: | Line 43: | ||
| * [[water tinting]] | * [[water tinting]] | ||
| - | ===[[non-player characters]]=== | + | ===[[Non-player characters]]=== |
| * [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]] | * [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]] | ||
| - | * [[AI]]: attack immediately | + | * [[AI]]: [[attack immediately]] |
| - | + | ||
| - | + | ||
| - | ==[[environment]]== | + | |
| + | ==[[Environment]]== | ||
| ===design=== | ===design=== | ||
| - | * # levels: 15 | + | * # [[:cat:levels|levels]]: 15 |
| * [[cutscenes]]: 4 | * [[cutscenes]]: 4 | ||
| * [[FMVs]]: 10 | * [[FMVs]]: 10 | ||
| Line 66: | Line 64: | ||
| ===[[interaction]]=== | ===[[interaction]]=== | ||
| - | * [[buttons]], [[levers]]/[[switches]] | ||
| * [[collapsable scenery]] | * [[collapsable scenery]] | ||
| * [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]] | * [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]] | ||
| - | * [[pull]]: levers, switches, stone/wood [[blocks]]/[[crates]] | + | * [[pull]]: [[levers]], [[switches]], stone/wood [[blocks]]/[[crates]] |
| - | * [[push]]: pullable objects | + | * [[push]]: [[buttons]], pullable objects |
| - | + | ||
| - | + | ||
| - | ==[[weapons]]== | + | |
| - | * [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]] | + | |
| ==[[inventory]]== | ==[[inventory]]== | ||
| * design: [[passport]], rings | * design: [[passport]], rings | ||
| - | ** store and use | + | ** [[store and use]] |
| * [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]] | * [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]] | ||
| * [[pickups]]: [[sprites]] | * [[pickups]]: [[sprites]] | ||
| + | |||
| + | ===[[weapons]]=== | ||
| + | * [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]] | ||
| ==other== | ==other== | ||
| - | * [[sound]]: [[stereo]] | + | * [[sound]]: [[stereo sound|stereo]] |
| + | |||
| + | [[cat:Tomb Raider]] | ||
Current revision
Contents |
Engine
- collision detection: mostly 2D, Lara slides down vertically angled slopes
- lighting: static, white
- physics: Lara, NPCs, Thor's hammer, sand
- shadows: polygonal, ovalular, horizontal, flat (2D)
- size: width/length adjustment
- Lara: dynamic
- NPCs/darts: static
- size: width/length adjustment
- texture
- filtering: bilinear
- palette: 8-bit
- tile resolution: 64x64
- transparency: full (masks)
- camera: underwater distortion
Atmospheric/environmental effects
- dust: shooting darts
- shooting lava
- particle effects: shooting lava
Character
- footsteps: land, water
- # polygons: 380
- textures/skin: normal, grey tanktop
- view: 3rd-person
- water tinting
Non-player characters
- alligators/crocodiles, bats, bears, cats (cougars, lions, panthers), centaurs, demons, dinosaurs (Tyrannosaurus Rexes, Velocoraptors), gorillas, humans, mummies, rats, wolves
- AI: attack immediately
Environment
design
- # levels: 15
- cutscenes: 4
- FMVs: 10
- level editor: Room Editor
- linear level progression
- locations: Atlantis, Egypt, Greece (St. Francis' Folly), Peru (Qualopec)
- outdoor terrain/landscaping: gridlike
damage
- arrows (shooting), blades (floor, rolling, vertically swinging), boulders (rolling), darts (shooting), doors (split-shutting), falling, fire, floors (crumbling, falling-anchored), lava, lightning bolts, Midas' golden hand (crushing), swords (falling), spikes (ceiling, floor, wall), Thor's hammer
puzzles
- find keys/items, gears, ordered levers/switches, pressure-sensitive floors, timed doors/levers
interaction
- collapsable scenery
- pick up: ammo, artifacts, keys, weapons
- pull: levers, switches, stone/wood blocks/crates
- push: buttons, pullable objects
inventory
- design: passport, rings
- objects: artifacts, bars (gold, lead), cogs, compass, flares, keys, weapons/ammo
- pickups: sprites

