Drive Beyond Horizons

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Revision as of 22:26, 9 June 2025 (edit)
Eep² (t|c)
{{game |year=2025 |genre=action, driving |engine=Unreal 5 |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NURBS=<smw_false_words> |engine optimization LOD=<sm...
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Eep² (t|c)
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|pickups manual=<smw_false_words> |pickups manual=<smw_false_words>
}} }}
 +
 +==[[Engine]]==
 +* [[procedural terrain generation]]
 +* [[reflection]]: [[barrels]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, road (demo), [[walls]] (some), [[weapons]]; [[pixel shaders]]; see environmental texture mapping
 +* [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]]
 +* [[skeletal animation]]: ?
 +* [[texture]]: 16-/32-[[bit depth]]?
 +** [[filtering]]: [[bi-]]/[[trilinear]]?
 +** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]]
 +** [[decals]]: [[bullet holes]]?, [[explosion blasts]]?
 +* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
 +* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
 +
 +===[[Atmospheric/environmental effects]]===
 +* [[dirt]]: [[tires]]
 +* [[lightbeams]]: [[windows]] (some), [[scanner drone lights]], [[spotlights]]
 +* [[particle effects]]: [[liquid]] ([[engine oil]], [[fuel]], [[urine|pee/piss/urine]], [[water]]), [[smoke]], [[sparks]]
 +* [[shaking]]: ?
 +* [[smoke]]: overheating vehicle [[engines]], [[fire]], tires
 +* [[sparks]]: wheel-less vehicle axels
 +* [[weather]]: [[rain]] (demo)
 +<!--** [[clouds (moving)]]?-->
 +** [[wind]]: [[powerlines]], vegetation (bushes, trees)
 +** other: [[explosions]], [[fire]], [[gas spray]], weapon [[projectile trails]]?; see particle effects, [[#Physics|physics]]
 +
 +===[[Lighting]]===
 +* [[dynamic lighting|dynamic]]
 +* [[colored lighting|colored]]
 +* [[vertex lighting|vertex]] & [[lightmap]]
 +* [[day-night cycle]]
 +* [[flickering]] streetlights
 +* chameleon [[scale models]], [[fire]], [[flashlight]], lamps, [[police light]], [[taxi sign]], [[vehicles]]
 +
 +===[[Physics]]===
 +* [[gravity]]: characters, most objects
 +* [[friction]], [[inertia]], [[momentum]], [[weight]]
 +* [[weight]]: affects vehicle handling
 +* [[collision detection]]
 +** [[ragdoll bodies]]
 +** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP)
 +* [[explosion force]] pushes/breaks objects
 +
 +==[[Character]]==
 +===[[player character]]===
 +* [[controls]]/[[moves]]: [[crouch]], [[drink]], [[eat]], flip vehicle over, [[jump]], [[pick up]]/[[drop]], [[rotate object]], [[run]], [[actions/shoot]], [[start/stop vehicle]] ignition, [[urinate]], [[walk]]
 +* [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]])
 +* [[footsteps]]: [[asphalt]]/[[concrete]], [[dirt]], [[wood]]
 +* [[view]]: [[1st-person|1st-]], [[3rd-person]]
 +** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles)
 +** [[zoom]]: binoculars, character control
 +* other: [[hunger]], [[thirst]]
 +
 +===[[NPCs]]===
 +* [[zombies]]
 +<!--* [[AI]]: ?-->
 +
 +==[[Environment]]==
 +* [[# levels]]: 1
 +* [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers
 +* [[cutscenes]]: no
 +* [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc)
 +* [[traps/hazards]]: [[explosions]], [[falling]], getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies
 +
 +===[[Interaction]]===
 +* [[attach]]: [[amplifier speakers]], [[call bells]], dishware [[plate]] ("golden breakfast"), [[fans]], [[keychains]] (suction cup trinket rings), [[lamps]], [[laser projectors]], [[LED controllers]], [[neon controllers]], police light, [[plungers]], [[seat mounts]], [[shark fins]], [[suction cup mats]], [[taxi signs]], [[trampolines]], [[trophies]]
 +** vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows
 +* [[break]]: [[cactus]], [[fence]]s (chainlink, barbed wire), [[gas pump]], vehicles (parts come off)
 +* [[explode]]: [[gas pump]]
 +* [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects
 +* [[open]]/[[close]]: doors (normal, cabinet, [[locker]], [[fence gate]], [[outhouse]], vehicle), gift boxes/presents (-close), liquid container caps
 +* [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[guns]] ([[AK-47]], [[RPG (weapon)|RPG (rocket-propelled grenades)]]), [[wood]] ([[planks]])
 +* [[ride]]: vehicles, anything moving
 +* [[throw]]: pickupable objects (turn player character, flick mouse in direction, release)
 +* other: [[activate]] ([[disco ball]], [[DVD player]], [[fans]], [[prize machine]], [[soda machines]]), [[pull]] [[slot machine]] [[lever]], fill/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, spray paint vehicle frames/parts, turn on/off light switches (-missing lightbulb); see [[#physics]]
 +
 +==[[Inventory]]==
 +* anything pickupable
 +* [[backpack]]: 2, 4, 6 slots
 +
 +==[[Vehicles]]==
 +* [[Cars]]: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), [[trailer]], TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
 +* [[Trucks]]: heavy-duty, [[pickup truck|pickup]]
 +* [[Vans]]
 +
 +==Other==
 +* [[sound]]: [[stereo]]
 +
 +==See also==
 +* [https://drivebeyondhorizons.wiki.gg/wiki/ Wiki]

Revision as of 03:06, 10 June 2025

Contents

Wikipedia:Drive Beyond Horizons
}}
year  2025
genre(s)  actiondriving
engine Unreal 5
Character
name  unnamed
NPCs  zombies



Engine

Atmospheric/environmental effects

Lighting

Physics

Character

player character

NPCs

Environment

Interaction

Inventory

  • anything pickupable
  • backpack: 2, 4, 6 slots

Vehicles

  • Cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
  • Trucks: heavy-duty, pickup
  • Vans

Other

See also

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