Drive Beyond Horizons

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 03:06, 10 June 2025 (edit)
Eep² (t|c)
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Revision as of 05:36, 10 June 2025 (edit) (undo)
Eep² (t|c)

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{{game {{game
|year=2025 |year=2025
-|genre=action, driving+|genre=action, driving simulation
|engine=Unreal 5 |engine=Unreal 5
|engine type polygon=<smw_true_words> |engine type polygon=<smw_true_words>
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|pickups manual=<smw_false_words> |pickups manual=<smw_false_words>
}} }}
- 
==[[Engine]]== ==[[Engine]]==
* [[procedural terrain generation]] * [[procedural terrain generation]]
-* [[reflection]]: [[barrels]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, road (demo), [[walls]] (some), [[weapons]]; [[pixel shaders]]; see environmental texture mapping+* [[reflection]]: [[barrels]], [[floors]] (tile, metal), [[glass]], mirrors (blurry), most metallic surfaces, [[walls]] (some), [[weapons]], wet road (demo); [[pixel shaders]]; see environmental texture mapping
* [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]] * [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]]
* [[skeletal animation]]: ? * [[skeletal animation]]: ?
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** [[filtering]]: [[bi-]]/[[trilinear]]? ** [[filtering]]: [[bi-]]/[[trilinear]]?
** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]] ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]]
-** [[decals]]: [[bullet holes]]?, [[explosion blasts]]?+** [[decals]]: [[bullet holes]]?, [[explosion blasts]]?, tire skid marks
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) * other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
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===[[Atmospheric/environmental effects]]=== ===[[Atmospheric/environmental effects]]===
* [[dirt]]: [[tires]] * [[dirt]]: [[tires]]
-* [[lightbeams]]: [[windows]] (some), [[scanner drone lights]], [[spotlights]]+<!--* [[lightbeams]]: -->
-* [[particle effects]]: [[liquid]] ([[engine oil]], [[fuel]], [[urine|pee/piss/urine]], [[water]]), [[smoke]], [[sparks]]+* [[particle effects]]: [[liquid]] ([[engine oil]], [[fuel]], [[urine|pee/piss/urine]]--+drunken, [[water]]), [[smoke]], [[sparks]]
* [[shaking]]: ? * [[shaking]]: ?
* [[smoke]]: overheating vehicle [[engines]], [[fire]], tires * [[smoke]]: overheating vehicle [[engines]], [[fire]], tires
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* [[dynamic lighting|dynamic]] * [[dynamic lighting|dynamic]]
* [[colored lighting|colored]] * [[colored lighting|colored]]
-* [[vertex lighting|vertex]] & [[lightmap]]+* [[vertex lighting|vertex]] & [[lightmap]]?
* [[day-night cycle]] * [[day-night cycle]]
* [[flickering]] streetlights * [[flickering]] streetlights
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* [[gravity]]: characters, most objects * [[gravity]]: characters, most objects
* [[friction]], [[inertia]], [[momentum]], [[weight]] * [[friction]], [[inertia]], [[momentum]], [[weight]]
-* [[weight]]: affects vehicle handling+* [[weight]]: affects vehicle handling, 70kg+ forces player character to walk
* [[collision detection]] * [[collision detection]]
** [[ragdoll bodies]] ** [[ragdoll bodies]]
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==[[Character]]== ==[[Character]]==
-===[[player character]]===+===[[Player character]]===
* [[controls]]/[[moves]]: [[crouch]], [[drink]], [[eat]], flip vehicle over, [[jump]], [[pick up]]/[[drop]], [[rotate object]], [[run]], [[actions/shoot]], [[start/stop vehicle]] ignition, [[urinate]], [[walk]] * [[controls]]/[[moves]]: [[crouch]], [[drink]], [[eat]], flip vehicle over, [[jump]], [[pick up]]/[[drop]], [[rotate object]], [[run]], [[actions/shoot]], [[start/stop vehicle]] ignition, [[urinate]], [[walk]]
 +** [[vehicle controls|vehicle]]: accelerate, brake, disengage/engage handbreak, gear shift down/up, towing
* [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]]) * [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]])
* [[footsteps]]: [[asphalt]]/[[concrete]], [[dirt]], [[wood]] * [[footsteps]]: [[asphalt]]/[[concrete]], [[dirt]], [[wood]]
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** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles) ** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles)
** [[zoom]]: binoculars, character control ** [[zoom]]: binoculars, character control
-* other: [[hunger]], [[thirst]]+* other: [[hunger]], [[thirst]], drinking alcohol causes screen distortion
===[[NPCs]]=== ===[[NPCs]]===
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* [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers * [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers
* [[cutscenes]]: no * [[cutscenes]]: no
-* [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc)+* [[puzzles]]: get on building roofs
* [[traps/hazards]]: [[explosions]], [[falling]], getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies * [[traps/hazards]]: [[explosions]], [[falling]], getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies
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==[[Vehicles]]== ==[[Vehicles]]==
-* [[Cars]]: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), [[trailer]], TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)+* [[cars]]: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), [[trailer]], TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
-* [[Trucks]]: heavy-duty, [[pickup truck|pickup]]+* [[trucks]]: heavy-duty, [[pickup truck|pickup]]
-* [[Vans]]+* [[vans]]
==Other== ==Other==

Revision as of 05:36, 10 June 2025

Contents

Wikipedia:Drive Beyond Horizons
}}
year  2025
genre(s)  actiondriving simulation
engine Unreal 5
Character
name  unnamed
NPCs  zombies


Engine

Atmospheric/environmental effects

Lighting

Physics

Character

Player character

NPCs

Environment

Interaction

Inventory

  • anything pickupable
  • backpack: 2, 4, 6 slots

Vehicles

  • cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
  • trucks: heavy-duty, pickup
  • vans

Other

See also

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