Drive Beyond Horizons
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 03:06, 10 June 2025 (edit) Eep² (t|c) expand, see also ← Previous diff |
Current revision (00:54, 28 June 2025) (edit) (undo) Eep² (t|c) →Interaction - open/close doors: freezer, move refrigerator |
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{{game | {{game | ||
|year=2025 | |year=2025 | ||
- | |genre=action, driving | + | |genre=action, driving simulation, survival |
+ | |developer=Tacty Studio | ||
+ | |publisher=Santor Games | ||
|engine=Unreal 5 | |engine=Unreal 5 | ||
|engine type polygon=<smw_true_words> | |engine type polygon=<smw_true_words> | ||
Line 66: | Line 68: | ||
|view zoom keyboard=<smw_false_words> | |view zoom keyboard=<smw_false_words> | ||
|view pan mouse=<smw_false_words> | |view pan mouse=<smw_false_words> | ||
- | |character description=middle-aged male human | ||
- | |NPCs=zombies | ||
- | |guns=AK-47, RPG | ||
|weapons pickupable objects=<smw_false_words> | |weapons pickupable objects=<smw_false_words> | ||
|ammo arrows stick bodies=<smw_false_words> | |ammo arrows stick bodies=<smw_false_words> | ||
Line 99: | Line 98: | ||
|pickups manual=<smw_false_words> | |pickups manual=<smw_false_words> | ||
}} | }} | ||
- | |||
==[[Engine]]== | ==[[Engine]]== | ||
* [[procedural terrain generation]] | * [[procedural terrain generation]] | ||
- | * [[reflection]]: [[barrels]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, road (demo), [[walls]] (some), [[weapons]]; [[pixel shaders]]; see environmental texture mapping | + | * [[reflection]]: [[floors]] (tile, metal), [[glass]], [[liquid barrels]], metallic surfaces (most), mirrors (blurry), [[trash cans]], [[walls]] (some), [[weapons]], wet road (demo); [[pixel shaders]]; see environmental texture mapping |
* [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]] | * [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]] | ||
* [[skeletal animation]]: ? | * [[skeletal animation]]: ? | ||
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** [[filtering]]: [[bi-]]/[[trilinear]]? | ** [[filtering]]: [[bi-]]/[[trilinear]]? | ||
** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]] | ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]] | ||
- | ** [[decals]]: [[bullet holes]]?, [[explosion blasts]]? | + | ** [[decals]]: /*[[bullet holes]]?, */[[explosion blasts]]?, tire skid marks |
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] | * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] | ||
- | * other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) | + | * other: [[camera]]/screen distortion: [[drunk camera distortion|drunk]], [[pixel shader|pixel]]/[[vertex shader]]s (reflections) |
===[[Atmospheric/environmental effects]]=== | ===[[Atmospheric/environmental effects]]=== | ||
* [[dirt]]: [[tires]] | * [[dirt]]: [[tires]] | ||
- | * [[lightbeams]]: [[windows]] (some), [[scanner drone lights]], [[spotlights]] | + | <!--* [[lightbeams]]: --> |
- | * [[particle effects]]: [[liquid]] ([[engine oil]], [[fuel]], [[urine|pee/piss/urine]], [[water]]), [[smoke]], [[sparks]] | + | * [[particle effects]]: [[liquid]] <nowiki>[</nowiki>[[engine oil]], [[fuel]], [[urine|pee/piss/urine]] (+drunken), [[water]]<nowiki>]</nowiki>, [[smoke]], [[sparks]] |
- | * [[shaking]]: ? | + | <!--* [[shaking]]: ?--> |
* [[smoke]]: overheating vehicle [[engines]], [[fire]], tires | * [[smoke]]: overheating vehicle [[engines]], [[fire]], tires | ||
- | * [[sparks]]: wheel-less vehicle axels | + | * [[sparks]]: [[fireworks]], tire-/wheel-less vehicle axels dragging on ground/road |
- | * [[weather]]: [[rain]] (demo) | + | * [[weather]]: demo: [[dynamic weather|dynamic]], [[fog]], [[lightning]], [[rain]], [[snow]] |
<!--** [[clouds (moving)]]?--> | <!--** [[clouds (moving)]]?--> | ||
- | ** [[wind]]: [[powerlines]], vegetation (bushes, trees) | + | ** [[wind]]: [[powerlines]], vegetation (bushes, grass tufts, trees) |
** other: [[explosions]], [[fire]], [[gas spray]], weapon [[projectile trails]]?; see particle effects, [[#Physics|physics]] | ** other: [[explosions]], [[fire]], [[gas spray]], weapon [[projectile trails]]?; see particle effects, [[#Physics|physics]] | ||
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* [[dynamic lighting|dynamic]] | * [[dynamic lighting|dynamic]] | ||
* [[colored lighting|colored]] | * [[colored lighting|colored]] | ||
- | * [[vertex lighting|vertex]] & [[lightmap]] | + | * [[vertex lighting|vertex]] & [[lightmap]]? |
* [[day-night cycle]] | * [[day-night cycle]] | ||
* [[flickering]] streetlights | * [[flickering]] streetlights | ||
- | * chameleon [[scale models]], [[fire]], [[flashlight]], lamps, [[police light]], [[taxi sign]], [[vehicles]] | + | * [[ceiling fans]], chameleon [[scale models]], [[fire]], [[firework]]?, [[flashlight]], [[lamps]], [[lightbulbs]], [[neon tubes]], [[#Character|player character]], [[police light]], [[radio tower]], [[streetlights]], [[taxi sign]], [[vehicle lights]] |
===[[Physics]]=== | ===[[Physics]]=== | ||
* [[gravity]]: characters, most objects | * [[gravity]]: characters, most objects | ||
* [[friction]], [[inertia]], [[momentum]], [[weight]] | * [[friction]], [[inertia]], [[momentum]], [[weight]] | ||
- | * [[weight]]: affects vehicle handling | + | * [[weight]]: affects vehicle handling, 70kg+ forces player character to walk |
* [[collision detection]] | * [[collision detection]] | ||
- | ** [[ragdoll bodies]] | + | ** [[character]] body bends/distorts bushes |
+ | ** [[ragdoll bodies]]: inflatable man, inner tube | ||
** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP) | ** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP) | ||
* [[explosion force]] pushes/breaks objects | * [[explosion force]] pushes/breaks objects | ||
==[[Character]]== | ==[[Character]]== | ||
- | ===[[player character]]=== | + | ===[[Player character]]=== |
- | * [[controls]]/[[moves]]: [[crouch]], [[drink]], [[eat]], flip vehicle over, [[jump]], [[pick up]]/[[drop]], [[rotate object]], [[run]], [[actions/shoot]], [[start/stop vehicle]] ignition, [[urinate]], [[walk]] | + | * description: middle-aged human male |
+ | * [[actions]]/[[controls]]/[[moves]]: [[activate]], [[brush]], [[crouch]], [[drink]], [[eat]], [[flip]] vehicle over, [[jump]], [[pick up]] ("take")/[[drop]], [[rotate object]], [[run]], [[fire/shoot]] weapon, [[start/stop vehicle]] ignition, [[shine]],[[urinate]], [[walk]], [[zoom view]] | ||
+ | ** [[vehicle controls|vehicle]]: accelerate, brake, disengage/engage handbreak, [[shift gear]] down/up, [[tow]]ing | ||
* [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]]) | * [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]]) | ||
- | * [[footsteps]]: [[asphalt]]/[[concrete]], [[dirt]], [[wood]] | + | * [[footsteps]]: [[asphalt]]/[[concrete]], /*[[dirt]], */[[metal]]/*, [[wood]]*/ |
* [[view]]: [[1st-person|1st-]], [[3rd-person]] | * [[view]]: [[1st-person|1st-]], [[3rd-person]] | ||
** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles) | ** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles) | ||
- | ** [[zoom]]: binoculars, character control | + | ** [[zoom]]: [[binoculars]], character control |
- | * other: [[hunger]], [[thirst]] | + | * other: [[hunger]], [[thirst]], drinking alcohol causes screen distortion |
===[[NPCs]]=== | ===[[NPCs]]=== | ||
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==[[Environment]]== | ==[[Environment]]== | ||
- | * [[# levels]]: 1 | + | * [[# levels]]: 1 world |
+ | * size: infinite (procedurally-generated terrain), road length: [https://steamcommunity.com/stats/2625420/leaderboards/16200288/ 2 billion km+] | ||
* [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers | * [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers | ||
* [[cutscenes]]: no | * [[cutscenes]]: no | ||
- | * [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc) | + | * [[puzzles]]: get on building roofs |
- | * [[traps/hazards]]: [[explosions]], [[falling]], getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies | + | * [[traps/hazards]]: [[explosions]], [[falling]], [[fire]] (vehicle tires), getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies |
===[[Interaction]]=== | ===[[Interaction]]=== | ||
* [[attach]]: [[amplifier speakers]], [[call bells]], dishware [[plate]] ("golden breakfast"), [[fans]], [[keychains]] (suction cup trinket rings), [[lamps]], [[laser projectors]], [[LED controllers]], [[neon controllers]], police light, [[plungers]], [[seat mounts]], [[shark fins]], [[suction cup mats]], [[taxi signs]], [[trampolines]], [[trophies]] | * [[attach]]: [[amplifier speakers]], [[call bells]], dishware [[plate]] ("golden breakfast"), [[fans]], [[keychains]] (suction cup trinket rings), [[lamps]], [[laser projectors]], [[LED controllers]], [[neon controllers]], police light, [[plungers]], [[seat mounts]], [[shark fins]], [[suction cup mats]], [[taxi signs]], [[trampolines]], [[trophies]] | ||
** vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows | ** vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows | ||
- | * [[break]]: [[cactus]], [[fence]]s (chainlink, barbed wire), [[gas pump]], vehicles (parts come off) | + | * [[break]]: [[cactus]] (vehicles only), [[fence]]s (chainlink, barbed wire), [[gas pump]], [[rocks]] (boulders at starter home only?), [[street signs]], vehicles (parts come off) |
- | * [[explode]]: [[gas pump]] | + | * [[explode]]: [[fuel containers]], [[gas pump]] |
* [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects | * [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects | ||
- | * [[open]]/[[close]]: doors (normal, cabinet, [[locker]], [[fence gate]], [[outhouse]], vehicle), gift boxes/presents (-close), liquid container caps | + | * [[open]]/[[close]]: doors [normal, cabinet, freezer, [[garage doors]] (starter home, garage/gas-station - -close), [[ice machine]], [[locker]], [[fence gate]], [[outhouse]], [[refrigerator]], [[restroom]], vehicle], gift boxes/presents (-close), liquid container caps, [[sun visors]], [[toilet seat lid]] (starter home only?) |
- | * [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[guns]] ([[AK-47]], [[RPG (weapon)|RPG (rocket-propelled grenades)]]), [[wood]] ([[planks]]) | + | * [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), breakable objects, [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[inner tubes]], [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[AK-47]] rifle, [[RPG (weapon)|RPG (rocket-propelled grenades)]], [[wood]] ([[planks]]) |
* [[ride]]: vehicles, anything moving | * [[ride]]: vehicles, anything moving | ||
* [[throw]]: pickupable objects (turn player character, flick mouse in direction, release) | * [[throw]]: pickupable objects (turn player character, flick mouse in direction, release) | ||
- | * other: [[activate]] ([[disco ball]], [[DVD player]], [[fans]], [[prize machine]], [[soda machines]]), [[pull]] [[slot machine]] [[lever]], fill/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, spray paint vehicle frames/parts, turn on/off light switches (-missing lightbulb); see [[#physics]] | + | * other: [[activate]] ([[disco ball]], [[DVD player]], [[fans]], [[prize machine]], [[soda machines]]), buckle/unbuckle seatbelt, [[fill]]/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, [[play]] guitar (# keys), [[pull]] [[slot machine]] [[lever]], remove: lightbulb (ceiling light), neon tube (radio tower, shop light), [[spray paint]] vehicle frames/parts, turn on/off light switches (-missing lightbulb); see [[#physics]] |
==[[Inventory]]== | ==[[Inventory]]== | ||
- | * anything pickupable | + | * brushes, cans (beer, food, soda), flashlights, sponges, weapons |
* [[backpack]]: 2, 4, 6 slots | * [[backpack]]: 2, 4, 6 slots | ||
==[[Vehicles]]== | ==[[Vehicles]]== | ||
- | * [[Cars]]: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), [[trailer]], TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van) | + | * [[cars]]: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), [[trailer]], TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van) |
- | * [[Trucks]]: heavy-duty, [[pickup truck|pickup]] | + | * [[trucks]]: heavy-duty, [[pickup truck|pickup]] |
- | * [[Vans]] | + | * [[vans]] |
==Other== | ==Other== |
Current revision
Contents |
Wikipedia:Drive Beyond Horizons | }} | |
---|---|---|
year | 2025 | |
genre(s) | action, driving simulation, survival | |
developer(s) | Tacty Studio | |
publisher(s) | Santor Games | |
engine | Unreal 5 | |
Character | ||
name | unnamed |
Engine
- procedural terrain generation
- reflection: floors (tile, metal), glass, liquid barrels, metallic surfaces (most), mirrors (blurry), trash cans, walls (some), weapons, wet road (demo); pixel shaders; see environmental texture mapping
- shadows: vertical angle adjustment, fading; NPCs, moving objects, player character
- skeletal animation: ?
- texture: 16-/32-bit depth?
- filtering: bi-/trilinear?
- mapping: bump, environmental, mip, procedural
- decals: /*bullet holes?, */explosion blasts?, tire skid marks
- transparency: fire, glass, light beams, projectile trails, smoke, steam, water
- other: camera/screen distortion: drunk, pixel/vertex shaders (reflections)
Atmospheric/environmental effects
- dirt: tires
- particle effects: liquid [engine oil, fuel, pee/piss/urine (+drunken), water], smoke, sparks
- smoke: overheating vehicle engines, fire, tires
- sparks: fireworks, tire-/wheel-less vehicle axels dragging on ground/road
- weather: demo: dynamic, fog, lightning, rain, snow
- wind: powerlines, vegetation (bushes, grass tufts, trees)
- other: explosions, fire, gas spray, weapon projectile trails?; see particle effects, physics
Lighting
- dynamic
- colored
- vertex & lightmap?
- day-night cycle
- flickering streetlights
- ceiling fans, chameleon scale models, fire, firework?, flashlight, lamps, lightbulbs, neon tubes, player character, police light, radio tower, streetlights, taxi sign, vehicle lights
Physics
- gravity: characters, most objects
- friction, inertia, momentum, weight
- weight: affects vehicle handling, 70kg+ forces player character to walk
- collision detection
- character body bends/distorts bushes
- ragdoll bodies: inflatable man, inner tube
- hold objects (most pickupable objects): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), wood crates (+LIP)
- explosion force pushes/breaks objects
Character
Player character
- description: middle-aged human male
- actions/controls/moves: activate, brush, crouch, drink, eat, flip vehicle over, jump, pick up ("take")/drop, rotate object, run, fire/shoot weapon, start/stop vehicle ignition, shine,urinate, walk, zoom view
- vehicle: accelerate, brake, disengage/engage handbreak, shift gear down/up, towing
- clothing: boots, pants, shirts (long-sleeve, tanktops)
- footsteps: asphalt/concrete, /*dirt, */metal/*, wood*/
- view: 1st-, 3rd-person
- pan: keyboard/mouse (+ vehicles)
- zoom: binoculars, character control
- other: hunger, thirst, drinking alcohol causes screen distortion
NPCs
Environment
- # levels: 1 world
- size: infinite (procedurally-generated terrain), road length: 2 billion km+
- locations: desert; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers
- cutscenes: no
- puzzles: get on building roofs
- traps/hazards: explosions, falling, fire (vehicle tires), getting crushed/hit by vehicles, hunger, mines, thirst, zombies
Interaction
- attach: amplifier speakers, call bells, dishware plate ("golden breakfast"), fans, keychains (suction cup trinket rings), lamps, laser projectors, LED controllers, neon controllers, police light, plungers, seat mounts, shark fins, suction cup mats, taxi signs, trampolines, trophies
- vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows
- break: cactus (vehicles only), fences (chainlink, barbed wire), gas pump, rocks (boulders at starter home only?), street signs, vehicles (parts come off)
- explode: fuel containers, gas pump
- move: breakable objects, crates (wood), engines, metal sheets, radiators, vehicle (frames, parts); see attachable/pickupable objects
- open/close: doors [normal, cabinet, freezer, garage doors (starter home, garage/gas-station - -close), ice machine, locker, fence gate, outhouse, refrigerator, restroom, vehicle], gift boxes/presents (-close), liquid container caps, sun visors, toilet seat lid (starter home only?)
- pick up: attachable objects, barrels, batteries, bottles (glass beer, "Jus de Mynthos"), breakable objects, brushes (wire), cans (beer, energy, food, fuel/gas, jerry, soda, spray paint), cardboard boxes, chairs (barstool, dining, lounge), clothing, crates (wood), dolls (baby, inflatable man), DVDs, fans, flashlights, fleshlights, food (burgers, hot dogs), gas pump nozzles, guitars, health (first-aid kits), inner tubes, lamps (floor), lightbulbs, megaphones, night-vision goggles ("Item Detection Spectacles"), pallets, payphone handsets, picture frames, plushies/stuffed animals (monkeys, teddy bears, turtles), rubber chickens, sponges, tires, tools (wrench), traffic cones, trash bags, trash cans, vehicle parts, weapons: AK-47 rifle, RPG (rocket-propelled grenades), wood (planks)
- ride: vehicles, anything moving
- throw: pickupable objects (turn player character, flick mouse in direction, release)
- other: activate (disco ball, DVD player, fans, prize machine, soda machines), buckle/unbuckle seatbelt, fill/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, play guitar (# keys), pull slot machine lever, remove: lightbulb (ceiling light), neon tube (radio tower, shop light), spray paint vehicle frames/parts, turn on/off light switches (-missing lightbulb); see #physics
Inventory
- brushes, cans (beer, food, soda), flashlights, sponges, weapons
- backpack: 2, 4, 6 slots
Vehicles
- cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
- trucks: heavy-duty, pickup
- vans