Drive Beyond Horizons

3D Game Comparison - Game vs. game. No hype; just facts.™

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Eep² (t|c)
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** [[decals]]: /*[[bullet holes]]?, */[[explosion blasts]]?, tire skid marks ** [[decals]]: /*[[bullet holes]]?, */[[explosion blasts]]?, tire skid marks
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
-* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)+* other: [[camera]]/screen distortion: [[drunk camera distortion|drunk]], [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
===[[Atmospheric/environmental effects]]=== ===[[Atmospheric/environmental effects]]===
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<!--* [[shaking]]: ?--> <!--* [[shaking]]: ?-->
* [[smoke]]: overheating vehicle [[engines]], [[fire]], tires * [[smoke]]: overheating vehicle [[engines]], [[fire]], tires
-* [[sparks]]: [[fireworks]], wheel-less vehicle axels dragging on ground/road+* [[sparks]]: [[fireworks]], tire-/wheel-less vehicle axels dragging on ground/road
-* [[weather]]: demo: dynamic, fog, [[rain]], [[snow]]+* [[weather]]: demo: [[dynamic weather|dynamic]], [[fog]], [[lightning]], [[rain]], [[snow]]
<!--** [[clouds (moving)]]?--> <!--** [[clouds (moving)]]?-->
** [[wind]]: [[powerlines]], vegetation (bushes, grass tufts, trees) ** [[wind]]: [[powerlines]], vegetation (bushes, grass tufts, trees)
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* [[explode]]: [[fuel containers]], [[gas pump]] * [[explode]]: [[fuel containers]], [[gas pump]]
* [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects * [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects
-* [[open]]/[[close]]: doors [normal, cabinet, [[garage doors]] (starter home, garage/gas-station - -close), [[ice machine]], [[locker]], [[fence gate]], [[outhouse]], [[restroom]], vehicle], gift boxes/presents (-close), liquid container caps, [[refrigerator]], [[sun visors]], [[toilet seat lid]] (starter home only?)+* [[open]]/[[close]]: doors [normal, cabinet, freezer, [[garage doors]] (starter home, garage/gas-station - -close), [[ice machine]], [[locker]], [[fence gate]], [[outhouse]], [[refrigerator]], [[restroom]], vehicle], gift boxes/presents (-close), liquid container caps, [[sun visors]], [[toilet seat lid]] (starter home only?)
* [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), breakable objects, [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[inner tubes]], [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[AK-47]] rifle, [[RPG (weapon)|RPG (rocket-propelled grenades)]], [[wood]] ([[planks]]) * [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), breakable objects, [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[inner tubes]], [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[AK-47]] rifle, [[RPG (weapon)|RPG (rocket-propelled grenades)]], [[wood]] ([[planks]])
* [[ride]]: vehicles, anything moving * [[ride]]: vehicles, anything moving
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==[[Vehicles]]== ==[[Vehicles]]==
-* [[cars]]: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), [[trailer]], TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)+* [[cars]]: Bonphiac ([[Pontiac Firebird]] coupe), C18 ([[Citroën C15]] sprinter van), Dada ([[AvtoVAZ VAZ]]-2101 "Lada 1200" sedan), Golf ([[Volkswagen Golf]] Mk1 GTI), GTR ([[Nissan Skyline GT-R]] coupe), IFA ([[Industrieverband Fahrzeugbau IFA]] W 50 truck), Musgoat ([[Ford Mustang]] Fastback coupe), Popoya ([[Toyota Hilux]] pickup truck), [[trailer]], TriClops ([[Tucker 48]] sedan), UAZ ([[Ulyanovsky Avtomobilny Zavod UAZ]] 2206 van)
* [[trucks]]: heavy-duty, [[pickup truck|pickup]] * [[trucks]]: heavy-duty, [[pickup truck|pickup]]
* [[vans]] * [[vans]]

Current revision

Contents

Wikipedia:Drive Beyond Horizons
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year  2025
genre(s)  actiondriving simulationsurvival
developer(s) Tacty Studio
publisher(s) Santor Games
engine Unreal 5
Character
name  unnamed


Engine

Atmospheric/environmental effects

Lighting

Physics

Character

Player character

NPCs

Environment

Interaction

Inventory

  • brushes, cans (beer, food, soda), flashlights, sponges, weapons
  • backpack: 2, 4, 6 slots

Vehicles

Other

See also

Personal tools