Carnivores 2
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
| Revision as of 09:40, 14 August 2007 (edit) Eep² (t|c) New page: {{game |genre=Hunting simulation |developer=WizardWorks |engine=Proprietary |character=Human }} {{engine |engine type polygon=yes |engine type voxel=no |engine type NURBS=no }} ==Atmosph... ← Previous diff |
Current revision (02:51, 5 September 2007) (edit) (undo) Eep² (t|c) |
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| Line 1: | Line 1: | ||
| {{game | {{game | ||
| - | |genre=Hunting simulation | + | |year=1999 |
| + | |genre=hunting simulation | ||
| + | |publisher=Action Forms | ||
| |developer=WizardWorks | |developer=WizardWorks | ||
| |engine=Proprietary | |engine=Proprietary | ||
| |character=Human | |character=Human | ||
| - | }} | ||
| - | |||
| - | {{engine | ||
| |engine type polygon=yes | |engine type polygon=yes | ||
| - | |engine type voxel=no | ||
| - | |engine type NURBS=no | ||
| }} | }} | ||
| - | ==Atmospheric/environmental effects== | + | ==[[atmospheric/environmental effects]]== |
| * [[water]]: [[bubbles]], [[ripples]], [[underwater distortion]] | * [[water]]: [[bubbles]], [[ripples]], [[underwater distortion]] | ||
| * [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]] | * [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]] | ||
| Line 18: | Line 15: | ||
| * [[collision detection]]: 2D | * [[collision detection]]: 2D | ||
| - | * [[environment mapping]]: weapons | + | * [[environment mapping]]: [[weapons]] |
| * [[inverse kinematics]] | * [[inverse kinematics]] | ||
| * [[particle effects]]: [[blood drops]], [[water bubbles]] | * [[particle effects]]: [[blood drops]], [[water bubbles]] | ||
| * [[shadows]]: [[dinosaurs]], body shape, [[vertical angle adjustment]] | * [[shadows]]: [[dinosaurs]], body shape, [[vertical angle adjustment]] | ||
| - | ==Player character== | + | ==[[player character]]== |
| * slows when weapon drawn | * slows when weapon drawn | ||
| - | * moves: call, [[crouch]], [[ready/holster weapon]], [[run]], [[shoot]], [[walk]] | + | * moves: [[call]], [[crouch]], [[ready/holster weapon]], [[run]], [[shoot]], [[walk]] |
| ==[[NPCs]]== | ==[[NPCs]]== | ||
| * animals/enemies: [[dinosaurs]]; [[breathe]] (body expands/contracts) | * animals/enemies: [[dinosaurs]]; [[breathe]] (body expands/contracts) | ||
Current revision
| Wikipedia:Carnivores 2 | }} | |
|---|---|---|
| year | 1999 | |
| genre(s) | hunting simulation | |
| developer(s) | WizardWorks | |
| publisher(s) | Action Forms | |
| engine | Proprietary | |
| Character | ||
| name | Human | |
atmospheric/environmental effects
- water: bubbles, ripples, underwater distortion
- weather: moving clouds (3dfx only?), fog
- other: light-shifting ground, looking at sun brightens screen, blood drop trails
- collision detection: 2D
- environment mapping: weapons
- inverse kinematics
- particle effects: blood drops, water bubbles
- shadows: dinosaurs, body shape, vertical angle adjustment

