Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
| Revision as of 20:00, 9 September 2007 (edit) Eep² (t|c) m →environment - -more semantic crap ← Previous diff |
Current revision (19:16, 8 March 2010) (edit) (undo) Eep² (t|c) cleanup |
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| Line 5: | Line 5: | ||
| |developer=Monolith Productions | |developer=Monolith Productions | ||
| |engine=Lithtech | |engine=Lithtech | ||
| + | |sound=stereo | ||
| |character=alien, predator, human | |character=alien, predator, human | ||
| }} | }} | ||
| - | ==Engine== | + | ==[[Effects]]== |
| - | + | ===atmospheric/environmental=== | |
| - | ===Atmospheric/environmental effects=== | + | |
| * [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | * [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | ||
| * [[steam]]: dead [[aliens]], [[pipes]] | * [[steam]]: dead [[aliens]], [[pipes]] | ||
| Line 18: | Line 18: | ||
| * [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]] | * [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]] | ||
| - | ====Other==== | + | ====other==== |
| * [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire) | * [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire) | ||
| * see [[#particle effects|particle effects]] | * see [[#particle effects|particle effects]] | ||
| ===[[lighting]]=== | ===[[lighting]]=== | ||
| - | * [[dynamic]], [[colored]] | + | * [[dynamic lighting|dynamic]], [[colored lighting|colored]] |
| * [[coronas]], [[flickering]] | * [[coronas]], [[flickering]] | ||
| * [[fire]], [[flares]], [[flashlights]] | * [[fire]], [[flares]], [[flashlights]] | ||
| Line 35: | Line 35: | ||
| ===[[texture]]=== | ===[[texture]]=== | ||
| - | * 16-/32-[[bit depth]] | + | * [[bit depth]]: 16/32 |
| * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]] | * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]] | ||
| * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]] | * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]] | ||
| * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]] | * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]] | ||
| - | ===Other=== | + | ===other=== |
| * [[lens flare]] | * [[lens flare]] | ||
| * [[reflection]]: see environmental texture mapping | * [[reflection]]: see environmental texture mapping | ||
| Line 47: | Line 47: | ||
| * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]] | * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]] | ||
| - | ==[[player character]]== | + | ==[[Character]]== |
| - | * [[character]]: [[alien]], [[:human]], or [[:predator]] | + | ===[[player character]]=== |
| + | * [[character]]: [[alien]], [[human]], or [[predator]] | ||
| * [[facial animation]] | * [[facial animation]] | ||
| * [[impact dust]]: [[feet jump-land]] | * [[impact dust]]: [[feet jump-land]] | ||
| Line 54: | Line 55: | ||
| * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] | * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] | ||
| * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) | * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) | ||
| - | ** [[view pan]]: [[keyboard]]/[[mouse]] | + | ** [[view pan|pan]]: [[keyboard]]/[[computer mouse|mouse]] |
| * other: [[alien grows]] | * other: [[alien grows]] | ||
| - | ==[[environment]]== | + | ===[[NPCs]]=== |
| + | * [[aliens]], [[humans]], [[predators]] | ||
| + | |||
| + | ==[[Environment]]== | ||
| * [[location]]: other [[planets]] | * [[location]]: other [[planets]] | ||
| - | * [[cutscenes]]: yes | + | * [[cutscenes]] |
| - | * [[level editor]]: no | + | * [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] |
| <!-- | <!-- | ||
| - | ===[[environmental interaction]]=== | + | ===[[interaction]]=== |
| - | * dropable: | + | * drop: |
| - | * pickupable: | + | * pick up: |
| * other: | * other: | ||
| --> | --> | ||
| - | * [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] | ||
| - | |||
| - | ==[[NPCs]]== | ||
| - | * [[aliens]], [[humans]], [[predators]] | ||
| - | ==Other== | + | ==[[Inventory]]== |
| - | * [[inventory]]: [[weapons]]/[[ammo]] | + | * [[weapons]]/[[ammo]] |
| - | * [[sound]]: [[stereo]] | + | |
Current revision
Contents |
Effects
atmospheric/environmental
weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
other
- explosions, fire, shaking, smoke (fire)
- see particle effects
lighting
particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
physics
texture
- bit depth: 16/32
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, pickupable objects
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
Character
player character
- character: alien, human, or predator
- facial animation
- impact dust: feet jump-land
- footsteps: dirt, water
- actions: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- other: alien grows
NPCs
Environment
- location: other planets
- cutscenes
- traps/hazards: acid, electricity, fire, gas (plants), steam

