Drive Beyond Horizons
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 22:26, 9 June 2025 (edit) Eep² (t|c) {{game |year=2025 |genre=action, driving |engine=Unreal 5 |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NURBS=<smw_false_words> |engine optimization LOD=<sm... ← Previous diff |
Current revision (06:39, 13 June 2025) (edit) (undo) Eep² (t|c) →Interaction - open/close: toilet seat lid |
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{{game | {{game | ||
|year=2025 | |year=2025 | ||
- | |genre=action, driving | + | |genre=action, driving simulation, survival |
+ | |developer=Tacty Studio | ||
+ | |publisher=Santor Games | ||
|engine=Unreal 5 | |engine=Unreal 5 | ||
|engine type polygon=<smw_true_words> | |engine type polygon=<smw_true_words> | ||
Line 66: | Line 68: | ||
|view zoom keyboard=<smw_false_words> | |view zoom keyboard=<smw_false_words> | ||
|view pan mouse=<smw_false_words> | |view pan mouse=<smw_false_words> | ||
- | |character description=middle-aged male human | ||
- | |NPCs=zombies | ||
- | |guns=AK-47, RPG | ||
|weapons pickupable objects=<smw_false_words> | |weapons pickupable objects=<smw_false_words> | ||
|ammo arrows stick bodies=<smw_false_words> | |ammo arrows stick bodies=<smw_false_words> | ||
Line 99: | Line 98: | ||
|pickups manual=<smw_false_words> | |pickups manual=<smw_false_words> | ||
}} | }} | ||
+ | ==[[Engine]]== | ||
+ | * [[procedural terrain generation]] | ||
+ | * [[reflection]]: [[barrels]], [[floors]] (tile, metal), [[glass]], mirrors (blurry), most metallic surfaces, [[walls]] (some), [[weapons]], wet road (demo); [[pixel shaders]]; see environmental texture mapping | ||
+ | * [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]] | ||
+ | * [[skeletal animation]]: ? | ||
+ | * [[texture]]: 16-/32-[[bit depth]]? | ||
+ | ** [[filtering]]: [[bi-]]/[[trilinear]]? | ||
+ | ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]] | ||
+ | ** [[decals]]: [[bullet holes]]?, [[explosion blasts]]?, tire skid marks | ||
+ | * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] | ||
+ | * other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) | ||
+ | |||
+ | ===[[Atmospheric/environmental effects]]=== | ||
+ | * [[dirt]]: [[tires]] | ||
+ | <!--* [[lightbeams]]: --> | ||
+ | * [[particle effects]]: [[liquid]] <nowiki>[</nowiki>[[engine oil]], [[fuel]], [[urine|pee/piss/urine]] (+drunken), [[water]]<nowiki>]</nowiki>, [[smoke]], [[sparks]] | ||
+ | <!--* [[shaking]]: ?--> | ||
+ | * [[smoke]]: overheating vehicle [[engines]], [[fire]], tires | ||
+ | * [[sparks]]: [[fireworks]], wheel-less vehicle axels dragging on ground/road | ||
+ | * [[weather]]: dynamic (demo), [[rain]] (demo) | ||
+ | <!--** [[clouds (moving)]]?--> | ||
+ | ** [[wind]]: [[powerlines]], vegetation (bushes, grass tufts, trees) | ||
+ | ** other: [[explosions]], [[fire]], [[gas spray]], weapon [[projectile trails]]?; see particle effects, [[#Physics|physics]] | ||
+ | |||
+ | ===[[Lighting]]=== | ||
+ | * [[dynamic lighting|dynamic]] | ||
+ | * [[colored lighting|colored]] | ||
+ | * [[vertex lighting|vertex]] & [[lightmap]]? | ||
+ | * [[day-night cycle]] | ||
+ | * [[flickering]] streetlights | ||
+ | * [[ceiling fans]], chameleon [[scale models]], [[fire]], [[firework]]?, [[flashlight]], [[lamps]], [[lightbulbs]], [[neon tubes]], [[police light]], [[streetlights]], [[taxi sign]], [[vehicle lights]] | ||
+ | |||
+ | ===[[Physics]]=== | ||
+ | * [[gravity]]: characters, most objects | ||
+ | * [[friction]], [[inertia]], [[momentum]], [[weight]] | ||
+ | * [[weight]]: affects vehicle handling, 70kg+ forces player character to walk | ||
+ | * [[collision detection]] | ||
+ | ** [[ragdoll bodies]] | ||
+ | ** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP) | ||
+ | * [[explosion force]] pushes/breaks objects | ||
+ | |||
+ | ==[[Character]]== | ||
+ | ===[[Player character]]=== | ||
+ | * description: middle-aged human male | ||
+ | * [[actions]]/[[controls]]/[[moves]]: [[brush]], [[clean]]/[[shine]], [[crouch]], [[drink]], [[eat]], [[flip]] vehicle over, [[jump]], [[pick up]]/[[drop]], [[rotate object]], [[run]], [[fire/shoot]] weapon, [[start/stop vehicle]] ignition, [[urinate]], [[walk]], [[zoom view]] | ||
+ | ** [[vehicle controls|vehicle]]: accelerate, brake, disengage/engage handbreak, [[shift gear]] down/up, [[tow]]ing | ||
+ | * [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]]) | ||
+ | * [[footsteps]]: [[asphalt]]/[[concrete]], [[dirt]], [[wood]] | ||
+ | * [[view]]: [[1st-person|1st-]], [[3rd-person]] | ||
+ | ** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles) | ||
+ | ** [[zoom]]: [[binoculars]], character control | ||
+ | * other: [[hunger]], [[thirst]], drinking alcohol causes screen distortion | ||
+ | |||
+ | ===[[NPCs]]=== | ||
+ | * [[zombies]] | ||
+ | <!--* [[AI]]: ?--> | ||
+ | |||
+ | ==[[Environment]]== | ||
+ | * [[# levels]]: 1 | ||
+ | * [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers | ||
+ | * [[cutscenes]]: no | ||
+ | * [[puzzles]]: get on building roofs | ||
+ | * [[traps/hazards]]: [[explosions]], [[falling]], getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies | ||
+ | |||
+ | ===[[Interaction]]=== | ||
+ | * [[attach]]: [[amplifier speakers]], [[call bells]], dishware [[plate]] ("golden breakfast"), [[fans]], [[keychains]] (suction cup trinket rings), [[lamps]], [[laser projectors]], [[LED controllers]], [[neon controllers]], police light, [[plungers]], [[seat mounts]], [[shark fins]], [[suction cup mats]], [[taxi signs]], [[trampolines]], [[trophies]] | ||
+ | ** vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows | ||
+ | * [[break]]: [[cactus]], [[fence]]s (chainlink, barbed wire), [[gas pump]], vehicles (parts come off) | ||
+ | * [[explode]]: [[gas pump]] | ||
+ | * [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects | ||
+ | * [[open]]/[[close]]: doors (normal, cabinet, [[locker]], [[fence gate]], [[outhouse]], vehicle), gift boxes/presents (-close), liquid container caps, [[toilet seat lid]] (starter home only? -close?) | ||
+ | * [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[guns]] ([[AK-47]], [[RPG (weapon)|RPG (rocket-propelled grenades)]]), [[wood]] ([[planks]]) | ||
+ | * [[ride]]: vehicles, anything moving | ||
+ | * [[throw]]: pickupable objects (turn player character, flick mouse in direction, release) | ||
+ | * other: [[activate]] ([[disco ball]], [[DVD player]], [[fans]], [[prize machine]], [[soda machines]]), [[fill]]/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, [[spray paint]] vehicle frames/parts, [[pull]] [[slot machine]] [[lever]], remove lightbulb (ceiling fans), turn on/off light switches (-missing lightbulb); see [[#physics]] | ||
+ | |||
+ | ==[[Inventory]]== | ||
+ | * anything pickupable | ||
+ | * [[backpack]]: 2, 4, 6 slots | ||
+ | |||
+ | ==[[Vehicles]]== | ||
+ | * [[cars]]: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), [[trailer]], TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van) | ||
+ | * [[trucks]]: heavy-duty, [[pickup truck|pickup]] | ||
+ | * [[vans]] | ||
+ | |||
+ | ==Other== | ||
+ | * [[sound]]: [[stereo]] | ||
+ | |||
+ | ==See also== | ||
+ | * [https://drivebeyondhorizons.wiki.gg/wiki/ Wiki] |
Current revision
Contents |
Wikipedia:Drive Beyond Horizons | }} | |
---|---|---|
year | 2025 | |
genre(s) | action, driving simulation, survival | |
developer(s) | Tacty Studio | |
publisher(s) | Santor Games | |
engine | Unreal 5 | |
Character | ||
name | unnamed |
Engine
- procedural terrain generation
- reflection: barrels, floors (tile, metal), glass, mirrors (blurry), most metallic surfaces, walls (some), weapons, wet road (demo); pixel shaders; see environmental texture mapping
- shadows: vertical angle adjustment, fading; NPCs, moving objects, player character
- skeletal animation: ?
- texture: 16-/32-bit depth?
- filtering: bi-/trilinear?
- mapping: bump, environmental, mip, procedural
- decals: bullet holes?, explosion blasts?, tire skid marks
- transparency: fire, glass, light beams, projectile trails, smoke, steam, water
- other: pixel/vertex shaders (reflections)
Atmospheric/environmental effects
- dirt: tires
- particle effects: liquid [engine oil, fuel, pee/piss/urine (+drunken), water], smoke, sparks
- smoke: overheating vehicle engines, fire, tires
- sparks: fireworks, wheel-less vehicle axels dragging on ground/road
- weather: dynamic (demo), rain (demo)
- wind: powerlines, vegetation (bushes, grass tufts, trees)
- other: explosions, fire, gas spray, weapon projectile trails?; see particle effects, physics
Lighting
- dynamic
- colored
- vertex & lightmap?
- day-night cycle
- flickering streetlights
- ceiling fans, chameleon scale models, fire, firework?, flashlight, lamps, lightbulbs, neon tubes, police light, streetlights, taxi sign, vehicle lights
Physics
- gravity: characters, most objects
- friction, inertia, momentum, weight
- weight: affects vehicle handling, 70kg+ forces player character to walk
- collision detection
- ragdoll bodies
- hold objects (most pickupable objects): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), wood crates (+LIP)
- explosion force pushes/breaks objects
Character
Player character
- description: middle-aged human male
- actions/controls/moves: brush, clean/shine, crouch, drink, eat, flip vehicle over, jump, pick up/drop, rotate object, run, fire/shoot weapon, start/stop vehicle ignition, urinate, walk, zoom view
- vehicle: accelerate, brake, disengage/engage handbreak, shift gear down/up, towing
- clothing: boots, pants, shirts (long-sleeve, tanktops)
- footsteps: asphalt/concrete, dirt, wood
- view: 1st-, 3rd-person
- pan: keyboard/mouse (+ vehicles)
- zoom: binoculars, character control
- other: hunger, thirst, drinking alcohol causes screen distortion
NPCs
Environment
- # levels: 1
- locations: desert; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers
- cutscenes: no
- puzzles: get on building roofs
- traps/hazards: explosions, falling, getting crushed/hit by vehicles, hunger, mines, thirst, zombies
Interaction
- attach: amplifier speakers, call bells, dishware plate ("golden breakfast"), fans, keychains (suction cup trinket rings), lamps, laser projectors, LED controllers, neon controllers, police light, plungers, seat mounts, shark fins, suction cup mats, taxi signs, trampolines, trophies
- vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows
- break: cactus, fences (chainlink, barbed wire), gas pump, vehicles (parts come off)
- explode: gas pump
- move: breakable objects, crates (wood), engines, metal sheets, radiators, vehicle (frames, parts); see attachable/pickupable objects
- open/close: doors (normal, cabinet, locker, fence gate, outhouse, vehicle), gift boxes/presents (-close), liquid container caps, toilet seat lid (starter home only? -close?)
- pick up: attachable objects, barrels, batteries, bottles (glass beer, "Jus de Mynthos"), brushes (wire), cans (beer, energy, food, fuel/gas, jerry, soda, spray paint), cardboard boxes, chairs (barstool, dining, lounge), clothing, crates (wood), dolls (baby, inflatable man), DVDs, fans, flashlights, fleshlights, food (burgers, hot dogs), gas pump nozzles, guitars, health (first-aid kits), lamps (floor), lightbulbs, megaphones, night-vision goggles ("Item Detection Spectacles"), pallets, payphone handsets, picture frames, plushies/stuffed animals (monkeys, teddy bears, turtles), rubber chickens, sponges, tires, tools (wrench), traffic cones, trash bags, trash cans, vehicle parts, weapons: guns (AK-47, RPG (rocket-propelled grenades)), wood (planks)
- ride: vehicles, anything moving
- throw: pickupable objects (turn player character, flick mouse in direction, release)
- other: activate (disco ball, DVD player, fans, prize machine, soda machines), fill/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, spray paint vehicle frames/parts, pull slot machine lever, remove lightbulb (ceiling fans), turn on/off light switches (-missing lightbulb); see #physics
Inventory
- anything pickupable
- backpack: 2, 4, 6 slots
Vehicles
- cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
- trucks: heavy-duty, pickup
- vans