Drive Beyond Horizons
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 03:21, 12 June 2025 (edit) Eep² (t|c) →Atmospheric/environmental effects - wind: grass tufts, comment out shaking until known ← Previous diff |
Current revision (01:57, 14 June 2025) (edit) (undo) Eep² (t|c) engine: -bullet holes, lights: player characer, radio tower; character footsteps: metal, -dirt/wood, ragdoll inflatables, pick up: inner tube |
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{{game | {{game | ||
|year=2025 | |year=2025 | ||
- | |genre=action, driving simulation | + | |genre=action, driving simulation, survival |
+ | |developer=Tacty Studio | ||
+ | |publisher=Santor Games | ||
|engine=Unreal 5 | |engine=Unreal 5 | ||
|engine type polygon=<smw_true_words> | |engine type polygon=<smw_true_words> | ||
Line 66: | Line 68: | ||
|view zoom keyboard=<smw_false_words> | |view zoom keyboard=<smw_false_words> | ||
|view pan mouse=<smw_false_words> | |view pan mouse=<smw_false_words> | ||
- | |character description=middle-aged male human | ||
- | |NPCs=zombies | ||
- | |guns=AK-47, RPG | ||
|weapons pickupable objects=<smw_false_words> | |weapons pickupable objects=<smw_false_words> | ||
|ammo arrows stick bodies=<smw_false_words> | |ammo arrows stick bodies=<smw_false_words> | ||
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==[[Engine]]== | ==[[Engine]]== | ||
* [[procedural terrain generation]] | * [[procedural terrain generation]] | ||
- | * [[reflection]]: [[barrels]], [[floors]] (tile, metal), [[glass]], mirrors (blurry), most metallic surfaces, [[walls]] (some), [[weapons]], wet road (demo); [[pixel shaders]]; see environmental texture mapping | + | * [[reflection]]: [[floors]] (tile, metal), [[glass]], [[liquid barrels]], metallic surfaces (most), mirrors (blurry), [[trash cans]], [[walls]] (some), [[weapons]], wet road (demo); [[pixel shaders]]; see environmental texture mapping |
* [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]] | * [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]] | ||
* [[skeletal animation]]: ? | * [[skeletal animation]]: ? | ||
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** [[filtering]]: [[bi-]]/[[trilinear]]? | ** [[filtering]]: [[bi-]]/[[trilinear]]? | ||
** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]] | ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]] | ||
- | ** [[decals]]: [[bullet holes]]?, [[explosion blasts]]?, tire skid marks | + | ** [[decals]]: /*[[bullet holes]]?, */[[explosion blasts]]?, tire skid marks |
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] | * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] | ||
* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) | * other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) | ||
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* [[day-night cycle]] | * [[day-night cycle]] | ||
* [[flickering]] streetlights | * [[flickering]] streetlights | ||
- | * [[ceiling fans]], chameleon [[scale models]], [[fire]], [[firework]]?, [[flashlight]], [[lamps]], [[lightbulbs]], [[neon tubes]], [[police light]], [[streetlights]], [[taxi sign]], [[vehicle lights]] | + | * [[ceiling fans]], chameleon [[scale models]], [[fire]], [[firework]]?, [[flashlight]], [[lamps]], [[lightbulbs]], [[neon tubes]], [[#Character|player character]], [[police light]], [[radio tower]], [[streetlights]], [[taxi sign]], [[vehicle lights]] |
===[[Physics]]=== | ===[[Physics]]=== | ||
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* [[weight]]: affects vehicle handling, 70kg+ forces player character to walk | * [[weight]]: affects vehicle handling, 70kg+ forces player character to walk | ||
* [[collision detection]] | * [[collision detection]] | ||
- | ** [[ragdoll bodies]] | + | ** [[ragdoll bodies]]: inflatable man, inner tube |
** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP) | ** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP) | ||
* [[explosion force]] pushes/breaks objects | * [[explosion force]] pushes/breaks objects | ||
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==[[Character]]== | ==[[Character]]== | ||
===[[Player character]]=== | ===[[Player character]]=== | ||
+ | * description: middle-aged human male | ||
* [[actions]]/[[controls]]/[[moves]]: [[brush]], [[clean]]/[[shine]], [[crouch]], [[drink]], [[eat]], [[flip]] vehicle over, [[jump]], [[pick up]]/[[drop]], [[rotate object]], [[run]], [[fire/shoot]] weapon, [[start/stop vehicle]] ignition, [[urinate]], [[walk]], [[zoom view]] | * [[actions]]/[[controls]]/[[moves]]: [[brush]], [[clean]]/[[shine]], [[crouch]], [[drink]], [[eat]], [[flip]] vehicle over, [[jump]], [[pick up]]/[[drop]], [[rotate object]], [[run]], [[fire/shoot]] weapon, [[start/stop vehicle]] ignition, [[urinate]], [[walk]], [[zoom view]] | ||
** [[vehicle controls|vehicle]]: accelerate, brake, disengage/engage handbreak, [[shift gear]] down/up, [[tow]]ing | ** [[vehicle controls|vehicle]]: accelerate, brake, disengage/engage handbreak, [[shift gear]] down/up, [[tow]]ing | ||
* [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]]) | * [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]]) | ||
- | * [[footsteps]]: [[asphalt]]/[[concrete]], [[dirt]], [[wood]] | + | * [[footsteps]]: [[asphalt]]/[[concrete]], /*[[dirt]], */[[metal]]/*, [[wood]]*/ |
* [[view]]: [[1st-person|1st-]], [[3rd-person]] | * [[view]]: [[1st-person|1st-]], [[3rd-person]] | ||
** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles) | ** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles) | ||
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* [[explode]]: [[gas pump]] | * [[explode]]: [[gas pump]] | ||
* [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects | * [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects | ||
- | * [[open]]/[[close]]: doors (normal, cabinet, [[locker]], [[fence gate]], [[outhouse]], vehicle), gift boxes/presents (-close), liquid container caps | + | * [[open]]/[[close]]: doors (normal, cabinet, [[locker]], [[fence gate]], [[outhouse]], vehicle), gift boxes/presents (-close), liquid container caps, [[toilet seat lid]] (starter home only? -close?) |
- | * [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[guns]] ([[AK-47]], [[RPG (weapon)|RPG (rocket-propelled grenades)]]), [[wood]] ([[planks]]) | + | * [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[inner tubes]], [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[guns]] ([[AK-47]], [[RPG (weapon)|RPG (rocket-propelled grenades)]]), [[wood]] ([[planks]]) |
* [[ride]]: vehicles, anything moving | * [[ride]]: vehicles, anything moving | ||
* [[throw]]: pickupable objects (turn player character, flick mouse in direction, release) | * [[throw]]: pickupable objects (turn player character, flick mouse in direction, release) |
Current revision
Contents |
Wikipedia:Drive Beyond Horizons | }} | |
---|---|---|
year | 2025 | |
genre(s) | action, driving simulation, survival | |
developer(s) | Tacty Studio | |
publisher(s) | Santor Games | |
engine | Unreal 5 | |
Character | ||
name | unnamed |
Engine
- procedural terrain generation
- reflection: floors (tile, metal), glass, liquid barrels, metallic surfaces (most), mirrors (blurry), trash cans, walls (some), weapons, wet road (demo); pixel shaders; see environmental texture mapping
- shadows: vertical angle adjustment, fading; NPCs, moving objects, player character
- skeletal animation: ?
- texture: 16-/32-bit depth?
- filtering: bi-/trilinear?
- mapping: bump, environmental, mip, procedural
- decals: /*bullet holes?, */explosion blasts?, tire skid marks
- transparency: fire, glass, light beams, projectile trails, smoke, steam, water
- other: pixel/vertex shaders (reflections)
Atmospheric/environmental effects
- dirt: tires
- particle effects: liquid [engine oil, fuel, pee/piss/urine (+drunken), water], smoke, sparks
- smoke: overheating vehicle engines, fire, tires
- sparks: fireworks, wheel-less vehicle axels dragging on ground/road
- weather: dynamic (demo), rain (demo)
- wind: powerlines, vegetation (bushes, grass tufts, trees)
- other: explosions, fire, gas spray, weapon projectile trails?; see particle effects, physics
Lighting
- dynamic
- colored
- vertex & lightmap?
- day-night cycle
- flickering streetlights
- ceiling fans, chameleon scale models, fire, firework?, flashlight, lamps, lightbulbs, neon tubes, player character, police light, radio tower, streetlights, taxi sign, vehicle lights
Physics
- gravity: characters, most objects
- friction, inertia, momentum, weight
- weight: affects vehicle handling, 70kg+ forces player character to walk
- collision detection
- ragdoll bodies: inflatable man, inner tube
- hold objects (most pickupable objects): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), wood crates (+LIP)
- explosion force pushes/breaks objects
Character
Player character
- description: middle-aged human male
- actions/controls/moves: brush, clean/shine, crouch, drink, eat, flip vehicle over, jump, pick up/drop, rotate object, run, fire/shoot weapon, start/stop vehicle ignition, urinate, walk, zoom view
- vehicle: accelerate, brake, disengage/engage handbreak, shift gear down/up, towing
- clothing: boots, pants, shirts (long-sleeve, tanktops)
- footsteps: asphalt/concrete, /*dirt, */metal/*, wood*/
- view: 1st-, 3rd-person
- pan: keyboard/mouse (+ vehicles)
- zoom: binoculars, character control
- other: hunger, thirst, drinking alcohol causes screen distortion
NPCs
Environment
- # levels: 1
- locations: desert; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers
- cutscenes: no
- puzzles: get on building roofs
- traps/hazards: explosions, falling, getting crushed/hit by vehicles, hunger, mines, thirst, zombies
Interaction
- attach: amplifier speakers, call bells, dishware plate ("golden breakfast"), fans, keychains (suction cup trinket rings), lamps, laser projectors, LED controllers, neon controllers, police light, plungers, seat mounts, shark fins, suction cup mats, taxi signs, trampolines, trophies
- vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows
- break: cactus, fences (chainlink, barbed wire), gas pump, vehicles (parts come off)
- explode: gas pump
- move: breakable objects, crates (wood), engines, metal sheets, radiators, vehicle (frames, parts); see attachable/pickupable objects
- open/close: doors (normal, cabinet, locker, fence gate, outhouse, vehicle), gift boxes/presents (-close), liquid container caps, toilet seat lid (starter home only? -close?)
- pick up: attachable objects, barrels, batteries, bottles (glass beer, "Jus de Mynthos"), brushes (wire), cans (beer, energy, food, fuel/gas, jerry, soda, spray paint), cardboard boxes, chairs (barstool, dining, lounge), clothing, crates (wood), dolls (baby, inflatable man), DVDs, fans, flashlights, fleshlights, food (burgers, hot dogs), gas pump nozzles, guitars, health (first-aid kits), inner tubes, lamps (floor), lightbulbs, megaphones, night-vision goggles ("Item Detection Spectacles"), pallets, payphone handsets, picture frames, plushies/stuffed animals (monkeys, teddy bears, turtles), rubber chickens, sponges, tires, tools (wrench), traffic cones, trash bags, trash cans, vehicle parts, weapons: guns (AK-47, RPG (rocket-propelled grenades)), wood (planks)
- ride: vehicles, anything moving
- throw: pickupable objects (turn player character, flick mouse in direction, release)
- other: activate (disco ball, DVD player, fans, prize machine, soda machines), fill/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, spray paint vehicle frames/parts, pull slot machine lever, remove lightbulb (ceiling fans), turn on/off light switches (-missing lightbulb); see #physics
Inventory
- anything pickupable
- backpack: 2, 4, 6 slots
Vehicles
- cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
- trucks: heavy-duty, pickup
- vans