Drive Beyond Horizons

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 07:32, 18 June 2025 (edit)
Eep² (t|c)
Interaction - open/close restroom door
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Current revision (04:06, 23 June 2025) (edit) (undo)
Eep² (t|c)
Atmospheric/environmental effects - weather: lightning, sparks +tire-less
 
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<!--* [[shaking]]: ?--> <!--* [[shaking]]: ?-->
* [[smoke]]: overheating vehicle [[engines]], [[fire]], tires * [[smoke]]: overheating vehicle [[engines]], [[fire]], tires
-* [[sparks]]: [[fireworks]], wheel-less vehicle axels dragging on ground/road+* [[sparks]]: [[fireworks]], tire-/wheel-less vehicle axels dragging on ground/road
-* [[weather]]: dynamic (demo), [[rain]] (demo)+* [[weather]]: demo: [[dynamic weather|dynamic]], [[fog]], [[lightning]], [[rain]], [[snow]]
<!--** [[clouds (moving)]]?--> <!--** [[clouds (moving)]]?-->
** [[wind]]: [[powerlines]], vegetation (bushes, grass tufts, trees) ** [[wind]]: [[powerlines]], vegetation (bushes, grass tufts, trees)
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==[[Environment]]== ==[[Environment]]==
-* [[# levels]]: 1+* [[# levels]]: 1 world
 +* size: infinite (procedurally-generated terrain), road length: [https://steamcommunity.com/stats/2625420/leaderboards/16200288/ 2 billion km+]
* [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers * [[locations]]: [[desert]]; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers
* [[cutscenes]]: no * [[cutscenes]]: no
* [[puzzles]]: get on building roofs * [[puzzles]]: get on building roofs
-* [[traps/hazards]]: [[explosions]], [[falling]], getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies+* [[traps/hazards]]: [[explosions]], [[falling]], [[fire]] (vehicle tires), getting [[crushing|crushed]]/[[hit]] by vehicles, hunger, mines, thirst, zombies
===[[Interaction]]=== ===[[Interaction]]===
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** vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows ** vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows
* [[break]]: [[cactus]] (vehicles only), [[fence]]s (chainlink, barbed wire), [[gas pump]], [[rocks]] (boulders at starter home only?), [[street signs]], vehicles (parts come off) * [[break]]: [[cactus]] (vehicles only), [[fence]]s (chainlink, barbed wire), [[gas pump]], [[rocks]] (boulders at starter home only?), [[street signs]], vehicles (parts come off)
-* [[explode]]: [[gas pump]]+* [[explode]]: [[fuel containers]], [[gas pump]]
* [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects * [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects
* [[open]]/[[close]]: doors [normal, cabinet, [[garage doors]] (starter home, garage/gas-station - -close), [[ice machine]], [[locker]], [[fence gate]], [[outhouse]], [[restroom]], vehicle], gift boxes/presents (-close), liquid container caps, [[refrigerator]], [[sun visors]], [[toilet seat lid]] (starter home only?) * [[open]]/[[close]]: doors [normal, cabinet, [[garage doors]] (starter home, garage/gas-station - -close), [[ice machine]], [[locker]], [[fence gate]], [[outhouse]], [[restroom]], vehicle], gift boxes/presents (-close), liquid container caps, [[refrigerator]], [[sun visors]], [[toilet seat lid]] (starter home only?)

Current revision

Contents

Wikipedia:Drive Beyond Horizons
}}
year  2025
genre(s)  actiondriving simulationsurvival
developer(s) Tacty Studio
publisher(s) Santor Games
engine Unreal 5
Character
name  unnamed


Engine

Atmospheric/environmental effects

Lighting

Physics

Character

Player character

NPCs

Environment

Interaction

Inventory

  • brushes, cans (beer, food, soda), flashlights, sponges, weapons
  • backpack: 2, 4, 6 slots

Vehicles

  • cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
  • trucks: heavy-duty, pickup
  • vans

Other

See also

Personal tools