Tomb Raider

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{{game {{game
|year=1996 |year=1996
-|genre=Action-Adventure+|genre=action-adventure
|publisher=Eidos Interactive |publisher=Eidos Interactive
|developer=Core Design |developer=Core Design
-|engine=Proprietary+|engine=proprietary
-|character=Lara Croft+
|engine type polygon=yes |engine type polygon=yes
-|engine type voxel=no+|effect water splash=yes
-|engine type NURBS=no+|character=Lara Croft
-|engine optimization LOD=no+|actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
-|engine optimization occlusion culling=no+|pick up=ammo, artifacts, keys, weapons
-|engine optimization portal rendering=yes+|pull=blocks, crates, levers, switches
}} }}
-{{effects+==[[:cat:engine|Engine]]==
-|effect water bubbles=no+* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes
-|effect water current=no+* [[lighting]]: static, white
-|effect water drops=no+* [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
-|effect water ripples=no+* [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
-|effect water splash=no+** size: width/length adjustment
-|effect water waves=no+*** Lara: dynamic
-|effect breath cold=no+*** NPCs/darts: static
-|effect breath fire=no+* [[texture]]
-|effect breath poison=no+** [[texture filtering|filtering]]: [[bilinear]]
-}}+** [[texture palette|palette]]: 8-bit
 +** [[texture resolution|tile resolution]]: 64x64
 +* [[transparency]]: full (masks)
 +** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
 +* [[camera]]: [[underwater distortion]]
-{{characters+===Atmospheric/environmental [[effects]]===
-|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk+* [[dust]]: [[shooting darts]]
-}}+* [[shooting lava]]
 +* [[particle effects]]: shooting lava
-{{interaction+==[[Character]]==
-|close openable=no+* [[footsteps]]: [[land]], [[water]]
-|drop pickupable=no+* # polygons: 380
-|drop inventory=no+* textures/skin: normal, grey tanktop
-|pickup=ammo, artifacts, keys, weapons+* [[view]]: [[3rd-person]]
-|pickup dropable=no+** [[view pan|pan]]: static (locked behind character) & dynamic (keyboard-controlled)
-|pull=blocks, crates, levers, switches+** [[zoom]]: slightly when panning
-|pull pickupable=no+* [[water tinting]]
-|push pullupable=yes+ 
-|ride moving=no+===[[Non-player characters]]===
-|throw pickupable=no+* [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]]
-}}+* [[AI]]: [[attack immediately]]
 + 
 +==[[Environment]]==
 +===design===
 +* # [[:cat:levels|levels]]: 15
 +* [[cutscenes]]: 4
 +* [[FMVs]]: 10
 +* [[level editor]]: ''[[Room Editor]]''
 +* [[linear level progression]]
 +* [[locations]]: [[Atlantis]], [[Egypt]], [[Greece]] (St. Francis' Folly), [[Peru]] (Qualopec)
 +* outdoor [[terrain]]/landscaping: gridlike
 + 
 +===[[damage]]===
 +* [[arrows (shooting)]], [[blades]] (floor, rolling, vertically swinging), [[boulders (rolling)]], [[darts]] (shooting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[falling floors|falling-anchored]]), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords (falling)]], [[spikes]] (ceiling, floor, wall), [[Thor's hammer]]
 + 
 +===[[puzzles]]===
 +* find [[keys]]/[[items]], [[gears]], ordered [[levers]]/[[switches]], [[pressure-sensitive floors]], [[timed doors]]/levers
 + 
 +===[[interaction]]===
 +* [[collapsable scenery]]
 +* [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]]
 +* [[pull]]: [[levers]], [[switches]], stone/wood [[blocks]]/[[crates]]
 +* [[push]]: [[buttons]], pullable objects
 + 
 +==[[inventory]]==
 +* design: [[passport]], rings
 +** [[store and use]]
 +* [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]]
 +* [[pickups]]: [[sprites]]
 + 
 +===[[weapons]]===
 +* [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]]
 + 
 +==other==
 +* [[sound]]: [[stereo sound|stereo]]
 + 
 +[[cat:Tomb Raider]]

Current revision

Contents

Wikipedia:Tomb Raider
}}
year  1996
genre(s)  action-adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine proprietary
Character
name  Lara Croft
actions  climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk



Engine

Atmospheric/environmental effects

Character

Non-player characters

Environment

design

damage

puzzles

interaction

inventory

weapons

other

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