Tomb Raider

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
|year=1996 |year=1996
-|genre=Action-Adventure+|genre=action-adventure
|publisher=Eidos Interactive |publisher=Eidos Interactive
|developer=Core Design |developer=Core Design
-|engine=Proprietary+|engine=proprietary
|engine type polygon=yes |engine type polygon=yes
-|engine optimization portal rendering=yes+|effect water splash=yes
|character=Lara Croft |character=Lara Croft
-|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk+|actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
-|pickup=ammo, artifacts, keys, weapons+|pick up=ammo, artifacts, keys, weapons
|pull=blocks, crates, levers, switches |pull=blocks, crates, levers, switches
-|push pullupable=yes 
}} }}
 +
 +==[[:cat:engine|Engine]]==
 +* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes
 +* [[lighting]]: static, white
 +* [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
 +* [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
 +** size: width/length adjustment
 +*** Lara: dynamic
 +*** NPCs/darts: static
 +* [[texture]]
 +** [[texture filtering|filtering]]: [[bilinear]]
 +** [[texture palette|palette]]: 8-bit
 +** [[texture resolution|tile resolution]]: 64x64
 +* [[transparency]]: full (masks)
 +** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
 +* [[camera]]: [[underwater distortion]]
 +
 +===Atmospheric/environmental [[effects]]===
 +* [[dust]]: [[shooting darts]]
 +* [[shooting lava]]
 +* [[particle effects]]: shooting lava
 +
 +==[[Character]]==
 +* [[footsteps]]: [[land]], [[water]]
 +* # polygons: 380
 +* textures/skin: normal, grey tanktop
 +* [[view]]: [[3rd-person]]
 +** [[view pan|pan]]: static (locked behind character) & dynamic (keyboard-controlled)
 +** [[zoom]]: slightly when panning
 +* [[water tinting]]
 +
 +===[[Non-player characters]]===
 +* [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]]
 +* [[AI]]: [[attack immediately]]
 +
 +==[[Environment]]==
 +===design===
 +* # [[:cat:levels|levels]]: 15
 +* [[cutscenes]]: 4
 +* [[FMVs]]: 10
 +* [[level editor]]: ''[[Room Editor]]''
 +* [[linear level progression]]
 +* [[locations]]: [[Atlantis]], [[Egypt]], [[Greece]] (St. Francis' Folly), [[Peru]] (Qualopec)
 +* outdoor [[terrain]]/landscaping: gridlike
 +
 +===[[damage]]===
 +* [[arrows (shooting)]], [[blades]] (floor, rolling, vertically swinging), [[boulders (rolling)]], [[darts]] (shooting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[falling floors|falling-anchored]]), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords (falling)]], [[spikes]] (ceiling, floor, wall), [[Thor's hammer]]
 +
 +===[[puzzles]]===
 +* find [[keys]]/[[items]], [[gears]], ordered [[levers]]/[[switches]], [[pressure-sensitive floors]], [[timed doors]]/levers
 +
 +===[[interaction]]===
 +* [[collapsable scenery]]
 +* [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]]
 +* [[pull]]: [[levers]], [[switches]], stone/wood [[blocks]]/[[crates]]
 +* [[push]]: [[buttons]], pullable objects
 +
 +==[[inventory]]==
 +* design: [[passport]], rings
 +** [[store and use]]
 +* [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]]
 +* [[pickups]]: [[sprites]]
 +
 +===[[weapons]]===
 +* [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]]
 +
 +==other==
 +* [[sound]]: [[stereo sound|stereo]]
 +
 +[[cat:Tomb Raider]]

Current revision

Contents

Wikipedia:Tomb Raider
}}
year  1996
genre(s)  action-adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine proprietary
Character
name  Lara Croft
actions  climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk



Engine

Atmospheric/environmental effects

Character

Non-player characters

Environment

design

damage

puzzles

interaction

inventory

weapons

other

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